Add display error handling (messy)
parent
b68c4362ec
commit
138a981c3f
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@ -171,15 +171,12 @@ class Plant(object):
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legendary_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range))
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# godly_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range-legendary_range))
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# print common_range, uncommon_range, rare_range, legendary_range, godly_range
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common_max = common_range
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uncommon_max = common_max + uncommon_range
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rare_max = uncommon_max + rare_range
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legendary_max = rare_max + legendary_range
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godly_max = CONST_RARITY_MAX
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# print common_max, uncommon_max, rare_max, legendary_max, godly_max
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if 0 <= rare_seed <= common_max:
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rarity = 0
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elif common_max < rare_seed <= uncommon_max:
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@ -240,7 +237,6 @@ class Plant(object):
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mutation = random.randint(0,len(self.mutation_dict)-1)
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if self.mutation == 0:
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self.mutation = mutation
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#print "mutation!"
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return True
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else:
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return False
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@ -258,7 +254,6 @@ class Plant(object):
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output += self.stage_dict[self.stage] + " "
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if self.stage >= 2:
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output += self.species_dict[self.species] + " "
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# print output
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return output.strip()
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def start_life(self):
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@ -282,7 +277,6 @@ class Plant(object):
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if self.stage < len(self.stage_dict)-1:
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if self.ticks >= life_stages[self.stage]:
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self.growth()
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#print self.parse_plant()
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if self.mutate_check():
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1==1
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if self.water_check():
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@ -29,7 +29,6 @@ class CursedMenu(object):
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screen_thread = threading.Thread(target=self.update_plant_live, args=())
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screen_thread.daemon = True
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screen_thread.start()
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# TODO: tweaking this to try to get rid of garble bug
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self.screen.clear()
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def show(self, options, title, subtitle):
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@ -131,14 +130,13 @@ class CursedMenu(object):
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self.gardenmenutoggle = not self.gardenmenutoggle
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else:
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plant_table_formatted = ""
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for line in this_garden:
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for plant in this_garden:
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if not this_garden[plant]["dead"]:
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plant_table_formatted += clear_bar
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self.gardenmenutoggle = not self.gardenmenutoggle
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for y, line in enumerate(plant_table_formatted.splitlines(), 2):
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self.screen.addstr(y+12, 2, line)
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# TODO: this needs to be updated so that it only draws if the window
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# is big enough.. or try catch it
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self.screen.refresh()
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def draw(self):
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@ -148,22 +146,23 @@ class CursedMenu(object):
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# TODO: display refresh is hacky. Could be more precise
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self.screen.refresh()
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self.screen.border(0)
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# TODO: separate screen for garden menu, interactive
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# if self.gardenmenutoggle:
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# self.draw_garden()
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# else:
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# self.draw_default()
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self.draw_default()
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try:
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self.draw_default()
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self.screen.refresh()
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except Exception as exception:
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# Makes sure data is saved in event of a crash due to window resizing
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.__exit__()
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traceback.print_exc()
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def update_plant_live(self):
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# Updates plant data on menu screen, live!
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# Will eventually use this to display ascii art...
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# self.set_options(self.options)
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while not self.exit:
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self.plant_string = self.plant.parse_plant()
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self.plant_ticks = str(self.plant.ticks)
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@ -219,6 +218,7 @@ available in the readme :)
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for y, line in enumerate(instructions_txt.splitlines(), 2):
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self.screen.addstr(self.maxy-12+y,self.maxx-47, line)
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self.screen.refresh()
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def handle_request(self, request):
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'''This is where you do things with the request'''
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if request == None: return
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@ -229,9 +229,21 @@ available in the readme :)
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if request == "water":
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self.plant.water()
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if request == "instructions":
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try:
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self.draw_instructions()
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except Exception as exception:
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# Makes sure data is saved in event of a crash due to window resizing
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.__exit__()
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traceback.print_exc()
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if request == "garden":
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try:
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self.draw_garden()
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except Exception as exception:
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.__exit__()
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traceback.print_exc()
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def __exit__(self):
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self.exit = True
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curses.curs_set(2)
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