Cleanup + output formatting
parent
7faf3a4dd0
commit
17248eed50
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@ -221,7 +221,7 @@ class Plant(object):
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# Create plant mutation
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# TODO: when out of debug this needs to be set to high number (1000
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# even maybe)
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CONST_MUTATION_RARITY = 2000 # Increase this # to make mutation rarer (chance 1 out of x)
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CONST_MUTATION_RARITY = 1000 # Increase this # to make mutation rarer (chance 1 out of x)
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mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
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if mutation_seed == CONST_MUTATION_RARITY:
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# mutation gained!
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@ -369,7 +369,6 @@ class DataManager(object):
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self.garden_update(this_plant)
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# TODO: change after debug
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#time.sleep(60)
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# TODO: if plant dies it should force save.
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time.sleep(5)
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def load_plant(self):
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@ -481,7 +480,6 @@ if __name__ == '__main__':
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my_plant.start_life()
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my_data.start_threads(my_plant)
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botany_menu = CursedMenu(my_plant,my_data.garden_file_path)
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botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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my_data.save_plant(my_plant)
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my_data.data_write_json(my_plant)
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my_data.garden_update(my_plant)
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120
menu_screen.py
120
menu_screen.py
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@ -20,7 +20,7 @@ class CursedMenu(object):
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self.exit = False
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self.instructiontoggle = False
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self.gardenmenutoggle = False
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self.looktoggle = False
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self.infotoggle = 0
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self.maxy, self.maxx = self.screen.getmaxyx()
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# Highlighted and Normal line definitions
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curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
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@ -31,6 +31,7 @@ class CursedMenu(object):
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screen_thread.daemon = True
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screen_thread.start()
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self.screen.clear()
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self.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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def show(self, options, title, subtitle):
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# Draws a menu with parameters
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@ -45,8 +46,6 @@ class CursedMenu(object):
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def update_options(self):
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# Makes sure you can get a new plant if it dies
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if self.plant.dead:
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# if "start over" in self.options:
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# self.options.remove("start over")
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if "start over" not in self.options:
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self.options.insert(-1,"start over")
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else:
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@ -67,7 +66,7 @@ class CursedMenu(object):
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def draw(self):
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# Draw the menu and lines
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# TODO: this needs to either display the default menu screen or the
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# garden/leaderboard thing based on self.gardenmenutoggle
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# garden/leaderboard thing
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# TODO: display refresh is hacky. Could be more precise
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self.screen.refresh()
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self.screen.border(0)
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@ -76,7 +75,9 @@ class CursedMenu(object):
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self.screen.refresh()
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except Exception as exception:
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# Makes sure data is saved in event of a crash due to window resizing
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self.screen.clear()
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.screen.refresh()
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self.__exit__()
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traceback.print_exc()
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@ -92,18 +93,21 @@ class CursedMenu(object):
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# Also calls __exit__, but adds traceback after
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except Exception as exception:
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self.screen.clear()
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.screen.refresh()
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self.__exit__()
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traceback.print_exc()
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#traceback.print_exc()
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def draw_default(self):
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# Draws default menu
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# draws default menu
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clear_bar = " " * (int(self.maxx*2/3))
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self.screen.addstr(2,2, self.title, curses.A_STANDOUT) # Title for this menu
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self.screen.addstr(4,2, self.subtitle, curses.A_BOLD) #Subtitle for this menu
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# Clear menu on screen
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# clear menu on screen
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for index in range(len(self.options)+1):
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self.screen.addstr(5+index,4, clear_bar, curses.A_NORMAL)
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# Display all the menu items, showing the 'pos' item highlighted
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# display all the menu items, showing the 'pos' item highlighted
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for index in range(len(self.options)):
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textstyle = self.normal
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if index == self.selected:
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@ -113,8 +117,10 @@ class CursedMenu(object):
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self.screen.addstr(11,2, clear_bar, curses.A_NORMAL)
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self.screen.addstr(12,2, clear_bar, curses.A_NORMAL)
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self.screen.addstr(11,2, self.plant_string, curses.A_NORMAL)
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self.screen.addstr(12,2, self.plant_ticks, curses.A_NORMAL)
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self.screen.addstr(11,2, "plant: ", curses.A_DIM)
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self.screen.addstr(11,9, self.plant_string, curses.A_NORMAL)
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self.screen.addstr(12,2, "score: ", curses.A_DIM)
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self.screen.addstr(12,9, self.plant_ticks, curses.A_NORMAL)
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if not self.plant.dead:
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if int(time.time()) <= self.plant.watered_timestamp + 24*3600:
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@ -127,8 +133,8 @@ class CursedMenu(object):
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self.screen.addstr(5,13, " - you can't water a dead plant :(", curses.A_NORMAL)
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def update_plant_live(self):
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# Updates plant data on menu screen, live!
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# Will eventually use this to display ascii art...
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# updates plant data on menu screen, live!
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# will eventually use this to display ascii art...
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while not self.exit:
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self.plant_string = self.plant.parse_plant()
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self.plant_ticks = str(self.plant.ticks)
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@ -138,21 +144,27 @@ class CursedMenu(object):
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time.sleep(1)
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def get_user_input(self):
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# Gets the user's input and acts appropriately
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# gets the user's input and acts appropriately
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try:
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user_in = self.screen.getch() # Gets user input
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# Enter and exit Keys are special cases
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except Exception as e:
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self.__exit__()
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# enter and exit Keys are special cases
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if user_in == 10:
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return self.options[self.selected]
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if user_in == 27:
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return self.options[-1]
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if user_in == curses.KEY_RESIZE:
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self.maxy,self.maxx = self.screen.getmaxyx()
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self.screen.clear()
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self.screen.refresh()
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# This is a number; check to see if we can set it
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# this is a number; check to see if we can set it
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if user_in >= ord('1') and user_in <= ord(str(min(9,len(self.options)+1))):
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self.selected = user_in - ord('0') - 1 # convert keypress back to a number, then subtract 1 to get index
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return
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# Increment or Decrement
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# increment or Decrement
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if user_in == curses.KEY_DOWN: # down arrow
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self.selected += 1
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if user_in == curses.KEY_UP: # up arrow
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@ -174,25 +186,25 @@ class CursedMenu(object):
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return plant_table
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def draw_garden(self):
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# Draws neighborhood
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# draws neighborhood
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clear_bar = " " * (self.maxx-2) + "\n"
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control_keys = [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]
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# load data
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with open(self.garden_file_path, 'rb') as f:
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this_garden = pickle.load(f)
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# format data
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if not self.gardenmenutoggle:
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if self.infotoggle != 2:
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plant_table_formatted = self.format_garden_data(this_garden)
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self.gardenmenutoggle = not self.gardenmenutoggle
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self.infotoggle = 2
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else:
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plant_table_formatted = clear_bar
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for plant in this_garden:
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if not this_garden[plant]["dead"]:
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plant_table_formatted += clear_bar
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self.gardenmenutoggle = not self.gardenmenutoggle
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self.infotoggle = 0
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for y, line in enumerate(plant_table_formatted.splitlines(), 2):
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self.screen.addstr(y+17, 2, line)
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self.screen.addstr(y+12, 2, line)
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self.screen.refresh()
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def get_plant_description(self, this_plant):
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@ -209,14 +221,18 @@ class CursedMenu(object):
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"You're ready for a new start with this plant.",
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"You're tired of waiting for your seed to grow.",
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"You wish your seed could tell you what it needs.",
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"You can feel the spirit inside your seed.",
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],
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1:[
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"The seedling fills you with hope.",
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"The seedling shakes in the wind.",
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"You can make out a tiny leaf - or is that a thorn?",
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"You can feel the seedling looking back at you.",
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"You kiss your seedling good night.",
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"You think about all the seedlings who came before it.",
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"You and your seedling make a great team.",
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"Your seedling grows slowly and quietly.",
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"You briefly meditate on the paths your life could take.",
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],
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2:[
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"The " + this_species + " makes you feel relaxed.",
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@ -224,27 +240,35 @@ class CursedMenu(object):
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"You quietly sit with your " + this_species + " for a few minutes.",
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"Your " + this_species + " looks pretty good.",
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"You play loud techno to your " + this_species + ".",
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"You play piano to your " + this_species + ".",
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"You play rap music to your " + this_species + ".",
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"You whistle a tune to your " + this_species + ".",
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],
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3:[
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"Your " + this_species + " is growing nicely!",
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"You're proud of the dedication it took to grow your " + this_species + ".",
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"The " + this_species + " looks good.",
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"You think how good this " + this_species + " would look on steroids.",
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"You think about how good this " + this_species + " will look.",
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"The buds of your " + this_species + " are about to bloom.",
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"You play your favorite song for your " + this_species + ".",
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],
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4:[
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"The " + this_color + " flowers look nice on your " + this_species +"!",
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"The " + this_color + " flowers have bloomed and fill you with desire.",
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"The " + this_color + " flowers have bloomed and fill you with positivity.",
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"The " + this_color + " flowers of your " + this_species + " remind you of your childhood.",
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"The " + this_color + " flowers of your " + this_species + " smell amazing.",
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"The " + this_species + " has grown beautiful " + this_color + " flowers.",
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"The " + this_color + " petals remind you of your favorite shirt.",
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"The " + this_color + " petals remind you of that favorite shirt you lost.",
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"The " + this_color + " flowers remind you of your crush.",
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],
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5:[
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"You fondly remember all of the time you spent caring for your " + this_species + ".",
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"Your " + this_species + " looks old and wise.",
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"Seed pods have grown on your " + this_species + ".",
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"The " + this_species + " fills you with love.",
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"The " + this_species + " reminds you of your first crush.",
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"Your " + this_species + " reminds you of your childhood backyard.",
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"The " + this_species + " reminds you of your family.",
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"The " + this_species + " reminds you of a forgotten memory.",
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"You grow nostalgic about the early days with your " + this_species + ".",
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],
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99:[
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"You wish you had taken better care of your plant.",
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@ -256,7 +280,6 @@ class CursedMenu(object):
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}
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# self.life_stages is tuple containing length of each stage
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# (seed, seedling, young, mature, flowering)
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# if stage == 0 == seed
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if this_plant.dead:
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this_stage = 99
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@ -275,11 +298,6 @@ class CursedMenu(object):
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output_text += this_stage_descriptions[description_num] + "\n"
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# issue 1 - referencing anything past 4 on life stages breaks
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# issue 2 - 80% using plant ticks doesn't really work since it shifts
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# each time. need to use the difference between 2 stages, and then
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# plant ticks minus last stage
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if this_stage == 1:
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species_options = [this_plant.species_dict[this_plant.species],
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this_plant.species_dict[(this_plant.species+3) % len(this_plant.species_dict)],
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@ -306,16 +324,20 @@ class CursedMenu(object):
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def draw_plant_description(self, this_plant):
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clear_bar = " " * (self.maxx-2) + "\n"
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control_keys = [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]
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# load data
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# format data
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if not self.looktoggle:
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if self.infotoggle != 1:
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# TODO: clear the bar first
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# TODO: when garden grows this won't clear everything.
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output_string = clear_bar * 8
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for y, line in enumerate(output_string.splitlines(), 2):
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self.screen.addstr(y+12, 2, line)
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self.screen.refresh()
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output_string = self.get_plant_description(this_plant)
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self.looktoggle = not self.looktoggle
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self.infotoggle = 1
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else:
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output_string = clear_bar
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output_string += clear_bar*3
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self.looktoggle = not self.looktoggle
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output_string = clear_bar * 4
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self.infotoggle = 0
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for y, line in enumerate(output_string.splitlines(), 2):
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self.screen.addstr(y+12, 2, line)
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@ -347,34 +369,30 @@ available in the readme :)
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self.screen.refresh()
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def handle_request(self, request):
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'''This is where you do things with the request'''
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'''this is where you do things with the request'''
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if request == None: return
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if request == "start over":
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self.plant.start_over()
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if request == "water":
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self.plant.water()
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if request == "look":
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# try:
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try:
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self.draw_plant_description(self.plant)
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# except Exception as exception:
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# self.screen.addstr(0,0,"Enlarge terminal!")
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# self.__exit__()
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except Exception as exception:
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self.screen.refresh()
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# traceback.print_exc()
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if request == "instructions":
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try:
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self.draw_instructions()
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except Exception as exception:
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# Makes sure data is saved in event of a crash due to window resizing
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.__exit__()
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traceback.print_exc()
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self.screen.refresh()
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# traceback.print_exc()
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if request == "garden":
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try:
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self.draw_garden()
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except Exception as exception:
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.__exit__()
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traceback.print_exc()
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self.screen.refresh()
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# traceback.print_exc()
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def __exit__(self):
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self.exit = True
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