Code cleanup

pull/1/head
Jake Funke 2017-03-24 01:32:44 +00:00
parent 81ec3f1167
commit 18029fca65
2 changed files with 7 additions and 37 deletions

View File

@ -34,7 +34,7 @@ If your plant goes 5 days without water, it will die!
* Random and rare mutations can occur at any point in a plant's life
* SQLite Community Garden of other users' plants (for shared unix servers)
* Data files are created in the user's home (~) directory, along with a JSON file that can be used in other apps.
* Data is created for your current plant and harvested plants
* Data is created for your current plant and harvested plants
```
{
@ -53,12 +53,12 @@ If your plant goes 5 days without water, it will die!
### to-dos
* Finish garden feature
* Water neighbor's plants
* Water neighbor's plants
* Harvest plant at end of life (gather seeds)
* Plant pollination - cross-breed with neighbor plants to unlock second-gen plants
* Share seeds with other users
* Plant pollination - cross-breed with neighbor plants to unlock second-gen plants
* Share seeds with other users
* Global events
* Server API to have rain storms, heat waves, insects
* Server API to have rain storms, heat waves, insects
* Name your plant
* Reward for keeping plant alive
* Hybridization, multiple generations, lineage tracking

View File

@ -11,31 +11,6 @@ import uuid
import sqlite3
from menu_screen import *
# development plan
# build plant lifecycle just stepping through
# - how long should each stage last ? thinking realistic lmao
# seed -> seedling -> sprout -> young plant -> mature plant -> flower ->
# pollination -> fruit -> seeds
# - TODO: pollination and end of life
#
# events
# - heatwave
# - rain
# - bugs
#
# build multiplayer
# neighborhood system
# - list sorted by plantid that wraps so everybody has 2 neighbors :)
# - can water neighbors plant once (have to choose which)
# - pollination - seed is combination of your plant and neighbor plant
# - create rarer species by diff gens
# - if neighbor plant dies, node will be removed from list
# Make it fun to keep growing after seed level (what is reward for continuing
# instead of starting over?
# Reward for bringing plant to full life - second gen plant w/ more variety
class Plant(object):
# This is your plant!
stage_dict = {
@ -186,7 +161,7 @@ class Plant(object):
legendary_max = rare_max + legendary_range
godly_max = CONST_RARITY_MAX
if 0 <= rare_seed <= common_max:
if 0 <= rare_seed <= common_max:
rarity = 0
elif common_max < rare_seed <= uncommon_max:
rarity = 1
@ -199,8 +174,8 @@ class Plant(object):
return rarity
def dead_check(self):
time_delta_watered = int(time.time()) - self.watered_timestamp
# if it has been >5 days since watering, sorry plant is dead :(
time_delta_watered = int(time.time()) - self.watered_timestamp
if time_delta_watered > (5 * (24 * 3600)):
self.dead = True
return self.dead
@ -238,10 +213,6 @@ class Plant(object):
# Increase plant growth stage
if self.stage < (len(self.stage_dict)-1):
self.stage += 1
# do stage growth stuff
else:
# do stage 5 stuff (after fruiting)
pass
def water(self):
# Increase plant growth stage
@ -419,7 +390,6 @@ class DataManager(object):
def update_garden_db(self, this_plant):
# insert or update this plant id's entry in DB
# TODO: is this needed?
self.init_database()
age_formatted = self.plant_age_convert(this_plant)
conn = sqlite3.connect(self.garden_db_path)