Merge branch 'garden_menu'
commit
1c5fbfa2e6
69
botany.py
69
botany.py
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@ -11,20 +11,17 @@ import errno
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import uuid
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from operator import itemgetter
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from menu_screen import *
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# ideas go here
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# lifecycle of a plant
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# seed -> seedling -> sprout -> young plant -> mature plant -> flower ->
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# pollination -> fruit -> seeds
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# neighboring plants can cross pollinate for different plants
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# health based on checkups and watering
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# development plan
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# build plant lifecycle just stepping through
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# - What else should it do during life? growth alone is not all that
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# interesting.
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# - how long should each stage last ? thinking realistic lmao
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# seed -> seedling -> sprout -> young plant -> mature plant -> flower ->
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# pollination -> fruit -> seeds
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# - TODO: pollination and end of life
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#
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# interaction
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# - look at plant, how do you feel? (also gets rid of pests)
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#
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@ -48,23 +45,6 @@ from menu_screen import *
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# build ascii trees
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# def display_update:
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# myscreen = curses.initscr()
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#
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# myscreen.border(0)
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# myscreen.addstr(1, 2, "you've planted a seed")
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# myscreen.refresh()
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#
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# for i in range(1,20):
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# myscreen.addstr(i, 2, str(i))
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# time.sleep(1)
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# myscreen.refresh()
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#
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# myscreen.getch()
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#
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# curses.endwin()
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# TODO: garden file json should be prettier.
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class Plant(object):
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# This is your plant!
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stage_dict = {
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@ -178,7 +158,7 @@ class Plant(object):
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self.watered_24h = False
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def new_seed(self,this_filename):
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os.remove(this_filename)
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# Creates life after death
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self.__init__(this_filename)
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def rarity_check(self):
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@ -340,11 +320,26 @@ class DataManager(object):
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else:
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return False
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def enable_autosave(self,this_plant):
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# creates thread to save files every minute
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thread = threading.Thread(target=self.autosave, args=(this_plant,))
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thread.daemon = True
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thread.start()
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def start_threads(self,this_plant):
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# creates threads to save files every minute
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death_check_thread = threading.Thread(target=self.death_check_update, args=(this_plant,))
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death_check_thread.daemon = True
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death_check_thread.start()
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autosave_thread = threading.Thread(target=self.autosave, args=(this_plant,))
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autosave_thread.daemon = True
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autosave_thread.start()
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def death_check_update(self,this_plant):
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# .1 second updates to minimize race condition
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# TODO: improve how this is handled to eliminate race condition
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while True:
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is_dead = this_plant.dead_check()
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if is_dead:
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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self.garden_update(this_plant)
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time.sleep(.1)
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def autosave(self, this_plant):
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# running on thread
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@ -354,6 +349,7 @@ class DataManager(object):
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self.garden_update(this_plant)
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# TODO: change after debug
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#time.sleep(60)
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# TODO: if plant dies it should force save.
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time.sleep(5)
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def load_plant(self):
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@ -387,9 +383,8 @@ class DataManager(object):
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return age_formatted
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def garden_update(self, this_plant):
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# garden is a list of 10 tuples sorted by plant score
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# garden is a dict of dicts
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# garden contains one entry for each plant id
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# garden should be a dict of tuples not a list
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age_formatted = self.plant_age_convert(this_plant)
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this_plant_id = this_plant.plant_id
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@ -469,13 +464,9 @@ if __name__ == '__main__':
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my_plant = Plant(my_data.savefile_path)
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my_data.data_write_json(my_plant)
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my_plant.start_life()
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my_data.enable_autosave(my_plant)
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botany_menu = CursedMenu(my_plant)
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my_data.start_threads(my_plant)
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botany_menu = CursedMenu(my_plant,my_data.garden_file_path)
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botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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# if not my_plant.dead:
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# botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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# else:
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# botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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my_data.save_plant(my_plant)
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my_data.data_write_json(my_plant)
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my_data.garden_update(my_plant)
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111
menu_screen.py
111
menu_screen.py
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@ -1,9 +1,9 @@
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import curses, os, traceback, threading, time, datetime
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import curses, os, traceback, threading, time, datetime, pickle
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class CursedMenu(object):
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#TODO: create a side panel with log of events..?
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'''A class which abstracts the horrors of building a curses-based menu system'''
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def __init__(self, this_plant):
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def __init__(self, this_plant, this_garden_file_path):
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'''Initialization'''
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self.initialized = False
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self.screen = curses.initscr()
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@ -13,10 +13,14 @@ class CursedMenu(object):
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curses.curs_set(0)
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self.screen.keypad(1)
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self.plant = this_plant
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self.garden_file_path = this_garden_file_path
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self.plant_string = self.plant.parse_plant()
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self.plant_ticks = str(self.plant.ticks)
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self.exit = False
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self.instructiontoggle = False
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#TODO: debugging
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# self.gardenmenutoggle = True
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self.gardenmenutoggle = False
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self.maxy, self.maxx = self.screen.getmaxyx()
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# Highlighted and Normal line definitions
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curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
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@ -28,8 +32,8 @@ class CursedMenu(object):
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# TODO: tweaking this to try to get rid of garble bug
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self.screen.clear()
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def show(self, options, title="Title", subtitle="Subtitle"):
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'''Draws a menu with the given parameters'''
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def show(self, options, title, subtitle):
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# Draws a menu with parameters
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self.set_options(options)
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self.update_options()
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self.title = title
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@ -39,27 +43,27 @@ class CursedMenu(object):
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self.draw_menu()
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def update_options(self):
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# Makes sure you can get a new plant if it dies
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if self.plant.dead:
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if "kill" in self.options:
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self.options.remove("kill")
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if "new" not in self.options:
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self.options.insert(-1,"new")
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else:
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# TODO: remove after debug or bury in settings
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if "new" in self.options:
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self.options.remove("new")
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if "kill" not in self.options:
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self.options.insert(-1,"kill")
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#self.draw_menu()
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#self.screen.clear()
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def set_options(self, options):
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'''Validates that the last option is "exit"'''
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# Validates that the last option is "exit"
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if options[-1] is not 'exit':
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options.append('exit')
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self.options = options
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def draw_menu(self):
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'''Actually draws the menu and handles branching'''
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# Actually draws the menu and handles branching
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request = ""
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try:
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while request is not "exit":
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@ -73,12 +77,9 @@ class CursedMenu(object):
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self.__exit__()
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traceback.print_exc()
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def draw(self):
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'''Draw the menu and lines'''
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# TODO: display refresh is hacky. Could be more precise
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def draw_default(self):
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# Draws default menu
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clear_bar = " " * (int(self.maxx*2/3))
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self.screen.refresh()
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self.screen.border(0)
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self.screen.addstr(2,2, self.title, curses.A_STANDOUT) # Title for this menu
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self.screen.addstr(4,2, self.subtitle, curses.A_BOLD) #Subtitle for this menu
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# Display all the menu items, showing the 'pos' item highlighted
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@ -103,6 +104,55 @@ class CursedMenu(object):
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else:
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self.screen.addstr(5,13, clear_bar, curses.A_NORMAL)
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self.screen.addstr(5,13, " - you can't water a dead plant :(", curses.A_NORMAL)
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def format_garden_data(self,this_garden):
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plant_table = ""
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# TODO: include only live plants maybe
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for plant_id in this_garden:
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if this_garden[plant_id]:
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if not this_garden[plant_id]["dead"]:
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this_plant = this_garden[plant_id]
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plant_table += this_plant["owner"] + " - "
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plant_table += this_plant["age"] + " - "
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plant_table += this_plant["description"] + " - "
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plant_table += str(this_plant["score"]) + "\n"
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return plant_table
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def draw_garden(self):
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# Draws neighborhood
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clear_bar = " " * (self.maxx-2) + "\n"
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control_keys = [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]
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# load data
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with open(self.garden_file_path, 'rb') as f:
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this_garden = pickle.load(f)
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# format data
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if not self.gardenmenutoggle:
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plant_table_formatted = self.format_garden_data(this_garden)
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self.gardenmenutoggle = not self.gardenmenutoggle
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else:
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plant_table_formatted = ""
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for line in this_garden:
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plant_table_formatted += clear_bar
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self.gardenmenutoggle = not self.gardenmenutoggle
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for y, line in enumerate(plant_table_formatted.splitlines(), 2):
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self.screen.addstr(y+12, 2, line)
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# TODO: this needs to be updated so that it only draws if the window
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# is big enough.. or try catch it
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self.screen.refresh()
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def draw(self):
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# Draw the menu and lines
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# TODO: this needs to either display the default menu screen or the
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# garden/leaderboard thing based on self.gardenmenutoggle
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# TODO: display refresh is hacky. Could be more precise
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self.screen.refresh()
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self.screen.border(0)
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# if self.gardenmenutoggle:
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# self.draw_garden()
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# else:
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# self.draw_default()
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self.draw_default()
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try:
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self.screen.refresh()
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except Exception as exception:
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@ -123,10 +173,10 @@ class CursedMenu(object):
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time.sleep(1)
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def get_user_input(self):
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'''Gets the user's input and acts appropriately'''
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# Gets the user's input and acts appropriately
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user_in = self.screen.getch() # Gets user input
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'''Enter and exit Keys are special cases'''
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# Enter and exit Keys are special cases
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if user_in == 10:
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return self.options[self.selected]
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if user_in == 27:
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@ -145,17 +195,7 @@ class CursedMenu(object):
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self.selected = self.selected % len(self.options)
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return
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def handle_request(self, request):
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'''This is where you do things with the request'''
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if request is None: return
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if request is "kill":
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self.plant.kill_plant()
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if request is "new":
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self.plant.new_seed(self.plant.file_name)
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if request == "water":
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self.plant.water()
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if request == "instructions":
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def draw_instructions(self):
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if not self.instructiontoggle:
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instructions_txt = """welcome to botany. you've been given a seed
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that will grow into a beautiful plant. check
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@ -179,15 +219,22 @@ available in the readme :)
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for y, line in enumerate(instructions_txt.splitlines(), 2):
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self.screen.addstr(self.maxy-12+y,self.maxx-47, line)
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self.screen.refresh()
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def handle_request(self, request):
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'''This is where you do things with the request'''
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if request == None: return
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if request == "kill":
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self.plant.kill_plant()
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if request == "new":
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self.plant.new_seed(self.plant.file_name)
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if request == "water":
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self.plant.water()
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if request == "instructions":
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self.draw_instructions()
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if request == "garden":
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self.draw_garden()
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def __exit__(self):
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self.exit = True
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curses.curs_set(2)
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curses.endwin()
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os.system('clear')
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'''demo'''
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# cm = CursedMenu()
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# cm.show([1,"water",3], title=' botany ', subtitle='Options')
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