Merge branch 'garden_menu'

pull/1/head
Jake Funke 2017-03-13 05:24:58 +00:00
commit 1c5fbfa2e6
2 changed files with 121 additions and 83 deletions

View File

@ -11,20 +11,17 @@ import errno
import uuid
from operator import itemgetter
from menu_screen import *
# ideas go here
# lifecycle of a plant
# seed -> seedling -> sprout -> young plant -> mature plant -> flower ->
# pollination -> fruit -> seeds
# neighboring plants can cross pollinate for different plants
# health based on checkups and watering
# development plan
# build plant lifecycle just stepping through
# - What else should it do during life? growth alone is not all that
# interesting.
# - how long should each stage last ? thinking realistic lmao
# seed -> seedling -> sprout -> young plant -> mature plant -> flower ->
# pollination -> fruit -> seeds
# - TODO: pollination and end of life
#
# interaction
# - look at plant, how do you feel? (also gets rid of pests)
#
@ -48,23 +45,6 @@ from menu_screen import *
# build ascii trees
# def display_update:
# myscreen = curses.initscr()
#
# myscreen.border(0)
# myscreen.addstr(1, 2, "you've planted a seed")
# myscreen.refresh()
#
# for i in range(1,20):
# myscreen.addstr(i, 2, str(i))
# time.sleep(1)
# myscreen.refresh()
#
# myscreen.getch()
#
# curses.endwin()
# TODO: garden file json should be prettier.
class Plant(object):
# This is your plant!
stage_dict = {
@ -178,7 +158,7 @@ class Plant(object):
self.watered_24h = False
def new_seed(self,this_filename):
os.remove(this_filename)
# Creates life after death
self.__init__(this_filename)
def rarity_check(self):
@ -340,11 +320,26 @@ class DataManager(object):
else:
return False
def enable_autosave(self,this_plant):
# creates thread to save files every minute
thread = threading.Thread(target=self.autosave, args=(this_plant,))
thread.daemon = True
thread.start()
def start_threads(self,this_plant):
# creates threads to save files every minute
death_check_thread = threading.Thread(target=self.death_check_update, args=(this_plant,))
death_check_thread.daemon = True
death_check_thread.start()
autosave_thread = threading.Thread(target=self.autosave, args=(this_plant,))
autosave_thread.daemon = True
autosave_thread.start()
def death_check_update(self,this_plant):
# .1 second updates to minimize race condition
# TODO: improve how this is handled to eliminate race condition
while True:
is_dead = this_plant.dead_check()
if is_dead:
self.save_plant(this_plant)
self.data_write_json(this_plant)
self.garden_update(this_plant)
time.sleep(.1)
def autosave(self, this_plant):
# running on thread
@ -354,6 +349,7 @@ class DataManager(object):
self.garden_update(this_plant)
# TODO: change after debug
#time.sleep(60)
# TODO: if plant dies it should force save.
time.sleep(5)
def load_plant(self):
@ -387,9 +383,8 @@ class DataManager(object):
return age_formatted
def garden_update(self, this_plant):
# garden is a list of 10 tuples sorted by plant score
# garden is a dict of dicts
# garden contains one entry for each plant id
# garden should be a dict of tuples not a list
age_formatted = self.plant_age_convert(this_plant)
this_plant_id = this_plant.plant_id
@ -469,13 +464,9 @@ if __name__ == '__main__':
my_plant = Plant(my_data.savefile_path)
my_data.data_write_json(my_plant)
my_plant.start_life()
my_data.enable_autosave(my_plant)
botany_menu = CursedMenu(my_plant)
my_data.start_threads(my_plant)
botany_menu = CursedMenu(my_plant,my_data.garden_file_path)
botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
# if not my_plant.dead:
# botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
# else:
# botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
my_data.save_plant(my_plant)
my_data.data_write_json(my_plant)
my_data.garden_update(my_plant)

View File

@ -1,9 +1,9 @@
import curses, os, traceback, threading, time, datetime
import curses, os, traceback, threading, time, datetime, pickle
class CursedMenu(object):
#TODO: create a side panel with log of events..?
'''A class which abstracts the horrors of building a curses-based menu system'''
def __init__(self, this_plant):
def __init__(self, this_plant, this_garden_file_path):
'''Initialization'''
self.initialized = False
self.screen = curses.initscr()
@ -13,10 +13,14 @@ class CursedMenu(object):
curses.curs_set(0)
self.screen.keypad(1)
self.plant = this_plant
self.garden_file_path = this_garden_file_path
self.plant_string = self.plant.parse_plant()
self.plant_ticks = str(self.plant.ticks)
self.exit = False
self.instructiontoggle = False
#TODO: debugging
# self.gardenmenutoggle = True
self.gardenmenutoggle = False
self.maxy, self.maxx = self.screen.getmaxyx()
# Highlighted and Normal line definitions
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
@ -28,8 +32,8 @@ class CursedMenu(object):
# TODO: tweaking this to try to get rid of garble bug
self.screen.clear()
def show(self, options, title="Title", subtitle="Subtitle"):
'''Draws a menu with the given parameters'''
def show(self, options, title, subtitle):
# Draws a menu with parameters
self.set_options(options)
self.update_options()
self.title = title
@ -39,27 +43,27 @@ class CursedMenu(object):
self.draw_menu()
def update_options(self):
# Makes sure you can get a new plant if it dies
if self.plant.dead:
if "kill" in self.options:
self.options.remove("kill")
if "new" not in self.options:
self.options.insert(-1,"new")
else:
# TODO: remove after debug or bury in settings
if "new" in self.options:
self.options.remove("new")
if "kill" not in self.options:
self.options.insert(-1,"kill")
#self.draw_menu()
#self.screen.clear()
def set_options(self, options):
'''Validates that the last option is "exit"'''
# Validates that the last option is "exit"
if options[-1] is not 'exit':
options.append('exit')
self.options = options
def draw_menu(self):
'''Actually draws the menu and handles branching'''
# Actually draws the menu and handles branching
request = ""
try:
while request is not "exit":
@ -73,12 +77,9 @@ class CursedMenu(object):
self.__exit__()
traceback.print_exc()
def draw(self):
'''Draw the menu and lines'''
# TODO: display refresh is hacky. Could be more precise
def draw_default(self):
# Draws default menu
clear_bar = " " * (int(self.maxx*2/3))
self.screen.refresh()
self.screen.border(0)
self.screen.addstr(2,2, self.title, curses.A_STANDOUT) # Title for this menu
self.screen.addstr(4,2, self.subtitle, curses.A_BOLD) #Subtitle for this menu
# Display all the menu items, showing the 'pos' item highlighted
@ -103,6 +104,55 @@ class CursedMenu(object):
else:
self.screen.addstr(5,13, clear_bar, curses.A_NORMAL)
self.screen.addstr(5,13, " - you can't water a dead plant :(", curses.A_NORMAL)
def format_garden_data(self,this_garden):
plant_table = ""
# TODO: include only live plants maybe
for plant_id in this_garden:
if this_garden[plant_id]:
if not this_garden[plant_id]["dead"]:
this_plant = this_garden[plant_id]
plant_table += this_plant["owner"] + " - "
plant_table += this_plant["age"] + " - "
plant_table += this_plant["description"] + " - "
plant_table += str(this_plant["score"]) + "\n"
return plant_table
def draw_garden(self):
# Draws neighborhood
clear_bar = " " * (self.maxx-2) + "\n"
control_keys = [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]
# load data
with open(self.garden_file_path, 'rb') as f:
this_garden = pickle.load(f)
# format data
if not self.gardenmenutoggle:
plant_table_formatted = self.format_garden_data(this_garden)
self.gardenmenutoggle = not self.gardenmenutoggle
else:
plant_table_formatted = ""
for line in this_garden:
plant_table_formatted += clear_bar
self.gardenmenutoggle = not self.gardenmenutoggle
for y, line in enumerate(plant_table_formatted.splitlines(), 2):
self.screen.addstr(y+12, 2, line)
# TODO: this needs to be updated so that it only draws if the window
# is big enough.. or try catch it
self.screen.refresh()
def draw(self):
# Draw the menu and lines
# TODO: this needs to either display the default menu screen or the
# garden/leaderboard thing based on self.gardenmenutoggle
# TODO: display refresh is hacky. Could be more precise
self.screen.refresh()
self.screen.border(0)
# if self.gardenmenutoggle:
# self.draw_garden()
# else:
# self.draw_default()
self.draw_default()
try:
self.screen.refresh()
except Exception as exception:
@ -123,10 +173,10 @@ class CursedMenu(object):
time.sleep(1)
def get_user_input(self):
'''Gets the user's input and acts appropriately'''
# Gets the user's input and acts appropriately
user_in = self.screen.getch() # Gets user input
'''Enter and exit Keys are special cases'''
# Enter and exit Keys are special cases
if user_in == 10:
return self.options[self.selected]
if user_in == 27:
@ -145,17 +195,7 @@ class CursedMenu(object):
self.selected = self.selected % len(self.options)
return
def handle_request(self, request):
'''This is where you do things with the request'''
if request is None: return
if request is "kill":
self.plant.kill_plant()
if request is "new":
self.plant.new_seed(self.plant.file_name)
if request == "water":
self.plant.water()
if request == "instructions":
def draw_instructions(self):
if not self.instructiontoggle:
instructions_txt = """welcome to botany. you've been given a seed
that will grow into a beautiful plant. check
@ -179,15 +219,22 @@ available in the readme :)
for y, line in enumerate(instructions_txt.splitlines(), 2):
self.screen.addstr(self.maxy-12+y,self.maxx-47, line)
self.screen.refresh()
def handle_request(self, request):
'''This is where you do things with the request'''
if request == None: return
if request == "kill":
self.plant.kill_plant()
if request == "new":
self.plant.new_seed(self.plant.file_name)
if request == "water":
self.plant.water()
if request == "instructions":
self.draw_instructions()
if request == "garden":
self.draw_garden()
def __exit__(self):
self.exit = True
curses.curs_set(2)
curses.endwin()
os.system('clear')
'''demo'''
# cm = CursedMenu()
# cm.show([1,"water",3], title=' botany ', subtitle='Options')