From 2696a9d61d881ceb08d8a650241c0e2e6bd280f5 Mon Sep 17 00:00:00 2001 From: Jake Funke Date: Wed, 19 Jul 2017 19:10:55 +0000 Subject: [PATCH] Decrease mutation rarity and reformat garden printing --- botany.py | 2 +- menu_screen.py | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/botany.py b/botany.py index 9967f9b..22a3366 100755 --- a/botany.py +++ b/botany.py @@ -207,7 +207,7 @@ class Plant(object): def mutate_check(self): # Create plant mutation # Increase this # to make mutation rarer (chance 1 out of x each second) - CONST_MUTATION_RARITY = 10000 + CONST_MUTATION_RARITY = 20000 mutation_seed = random.randint(1,CONST_MUTATION_RARITY) if mutation_seed == CONST_MUTATION_RARITY: # mutation gained! diff --git a/menu_screen.py b/menu_screen.py index bf92ba1..fb640ee 100644 --- a/menu_screen.py +++ b/menu_screen.py @@ -263,7 +263,7 @@ class CursedMenu(object): if this_garden[plant_id]: if not this_garden[plant_id]["dead"]: this_plant = this_garden[plant_id] - entry = "{:14} - {:>16} - {:>7}p - {}\n".format( + entry = "{:14} - {:>16} - {:>8}p - {}\n".format( this_plant["owner"], this_plant["age"], this_plant["score"],