Redo rarity math
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							| @ -1,5 +1,6 @@ | ||||
| import pickle | ||||
| from __future__ import division | ||||
| import time | ||||
| import pickle | ||||
| import curses | ||||
| import json | ||||
| import math | ||||
| @ -56,16 +57,32 @@ class Plant: | ||||
| 
 | ||||
|     def rarity_check(self): | ||||
|         # todo: split this by math not literals | ||||
|         rare_seed = random.randint(0,127) | ||||
|         if 0<= rare_seed <= 63: | ||||
|         CONST_RARITY_MAX = 256.0 | ||||
|         rare_seed = random.randint(1,CONST_RARITY_MAX) | ||||
|         common_range =    round((2/3)*CONST_RARITY_MAX) | ||||
|         uncommon_range =  round((2/3)*(CONST_RARITY_MAX-common_range)) | ||||
|         rare_range =      round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range)) | ||||
|         legendary_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range)) | ||||
|         godly_range =     round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range-legendary_range)) | ||||
| 
 | ||||
|         # print common_range, uncommon_range, rare_range, legendary_range, godly_range | ||||
| 
 | ||||
|         common_max = common_range | ||||
|         uncommon_max = common_max + uncommon_range | ||||
|         rare_max = uncommon_max + rare_range | ||||
|         legendary_max = rare_max + legendary_range | ||||
|         godly_max = legendary_max + godly_range | ||||
| 
 | ||||
|         # print common_max, uncommon_max, rare_max, legendary_max, godly_max | ||||
|         if   0 <= rare_seed <= common_max: | ||||
|             rarity = 0 | ||||
|         elif 64 <= rare_seed <= 95: | ||||
|         elif common_max < rare_seed <= uncommon_max: | ||||
|             rarity = 1 | ||||
|         elif 96 <= rare_seed <= 111: | ||||
|         elif uncommon_max < rare_seed <= rare_max: | ||||
|             rarity = 2 | ||||
|         elif 112 <= rare_seed <= 123: | ||||
|         elif rare_max < rare_seed <= legendary_max: | ||||
|             rarity = 3 | ||||
|         elif 124 <= rare_seed <= 127: | ||||
|         elif legendary_max < rare_seed <= CONST_RARITY_MAX: | ||||
|             rarity = 4 | ||||
|         return rarity | ||||
| 
 | ||||
| @ -73,9 +90,9 @@ class Plant: | ||||
|         if self.stage < 6: | ||||
|             self.stage += 1 | ||||
|             # do stage growth stuff | ||||
|             MUTATION_RARITY = 9 | ||||
|             mutation_seed = random.randint(0,MUTATION_RARITY) | ||||
|             if mutation_seed == MUTATION_RARITY: | ||||
|             CONST_MUTATION_RARITY = 9 | ||||
|             mutation_seed = random.randint(0,CONST_MUTATION_RARITY) | ||||
|             if mutation_seed == CONST_MUTATION_RARITY: | ||||
|                 mutation = random.randint(0,3) | ||||
|                 if self.mutation == 0: | ||||
|                     self.mutation = mutation | ||||
|  | ||||
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