Redo rarity math

pull/1/head
Jake Funke 2017-03-06 22:22:13 +00:00
parent d09bd5da57
commit 40ad3f64ed
1 changed files with 27 additions and 10 deletions

View File

@ -1,5 +1,6 @@
import pickle
from __future__ import division
import time
import pickle
import curses
import json
import math
@ -56,16 +57,32 @@ class Plant:
def rarity_check(self):
# todo: split this by math not literals
rare_seed = random.randint(0,127)
if 0<= rare_seed <= 63:
CONST_RARITY_MAX = 256.0
rare_seed = random.randint(1,CONST_RARITY_MAX)
common_range = round((2/3)*CONST_RARITY_MAX)
uncommon_range = round((2/3)*(CONST_RARITY_MAX-common_range))
rare_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range))
legendary_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range))
godly_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range-legendary_range))
# print common_range, uncommon_range, rare_range, legendary_range, godly_range
common_max = common_range
uncommon_max = common_max + uncommon_range
rare_max = uncommon_max + rare_range
legendary_max = rare_max + legendary_range
godly_max = legendary_max + godly_range
# print common_max, uncommon_max, rare_max, legendary_max, godly_max
if 0 <= rare_seed <= common_max:
rarity = 0
elif 64 <= rare_seed <= 95:
elif common_max < rare_seed <= uncommon_max:
rarity = 1
elif 96 <= rare_seed <= 111:
elif uncommon_max < rare_seed <= rare_max:
rarity = 2
elif 112 <= rare_seed <= 123:
elif rare_max < rare_seed <= legendary_max:
rarity = 3
elif 124 <= rare_seed <= 127:
elif legendary_max < rare_seed <= CONST_RARITY_MAX:
rarity = 4
return rarity
@ -73,9 +90,9 @@ class Plant:
if self.stage < 6:
self.stage += 1
# do stage growth stuff
MUTATION_RARITY = 9
mutation_seed = random.randint(0,MUTATION_RARITY)
if mutation_seed == MUTATION_RARITY:
CONST_MUTATION_RARITY = 9
mutation_seed = random.randint(0,CONST_MUTATION_RARITY)
if mutation_seed == CONST_MUTATION_RARITY:
mutation = random.randint(0,3)
if self.mutation == 0:
self.mutation = mutation