Implement autosave

pull/1/head
Jake Funke 2017-03-09 02:06:35 +00:00
parent 8ba3f3ee9c
commit 7e3f87d3c3
1 changed files with 27 additions and 4 deletions

View File

@ -130,6 +130,7 @@ class Plant(object):
17: 'anxious',
18: 'metallic',
19: 'glossy',
20: 'psychedelic',
}
def __init__(self, this_filename):
@ -258,7 +259,7 @@ class Plant(object):
if self.stage >= 2:
output += self.species_dict[self.species] + " "
# print output
return output
return output.strip()
def start_life(self):
# runs life on a thread
@ -281,8 +282,8 @@ class Plant(object):
if self.ticks >= life_stages[self.stage]:
self.growth()
#print self.parse_plant()
if self.mutate_check():
1==1
if self.mutate_check():
1==1
if self.dead_check():
1==1
if self.water_check():
@ -322,6 +323,19 @@ class DataManager(object):
with open(self.savefile_path, 'wb') as f:
pickle.dump(this_plant, f, protocol=2)
def autosave(self, this_plant):
while True:
self.save_plant(this_plant)
self.data_write_json(this_plant)
#time.sleep(60)
time.sleep(5)
def enable_autosave(self,this_plant):
# creates thread to save files every minute
thread = threading.Thread(target=self.autosave, args=(this_plant,))
thread.daemon = True
thread.start()
def load_plant(self):
# load savefile
# need to calculate lifetime ticks to determine stage of life
@ -348,8 +362,16 @@ class DataManager(object):
def data_write_json(self, this_plant):
# create json file for user to use outside of the game (website?)
json_file = os.path.join(self.botany_dir,self.this_user + '_plant_data.json')
plant_info = {
"owner":this_plant.owner,
"description":this_plant.parse_plant(),
"age":this_plant.age_formatted,
"score":this_plant.ticks,
"is_dead":this_plant.dead,
"file_name":this_plant.file_name,
}
with open(json_file, 'w') as outfile:
json.dump(this_plant.__dict__, outfile)
json.dump(plant_info, outfile)
if __name__ == '__main__':
my_data = DataManager()
@ -364,6 +386,7 @@ if __name__ == '__main__':
#TODO: onboarding, select seed, select whatever else
my_plant = Plant(my_data.savefile_path)
my_plant.start_life()
my_data.enable_autosave(my_plant)
#print "Your plant is living :)"
botany_menu = CursedMenu(my_plant)
botany_menu.show([1,"water","look","instructions"], title=' botany ', subtitle='Options')