Create garden, plants exist together now
parent
4a6bf14a1e
commit
9efc286b6a
115
botany.py
115
botany.py
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@ -8,6 +8,8 @@ import random
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import getpass
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import threading
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import errno
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import uuid
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from operator import itemgetter
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from menu_screen import *
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# ideas go here
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# lifecycle of a plant
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@ -157,6 +159,7 @@ class Plant(object):
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def __init__(self, this_filename):
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# Constructor
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self.plant_id = str(uuid.uuid4())
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self.stage = 0
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self.mutation = 0
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self.species = random.randint(0,len(self.species_dict)-1)
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@ -175,11 +178,6 @@ class Plant(object):
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self.watered_24h = False
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def new_seed(self,this_filename):
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# TODO: this is broken :(
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# TODO: selecting new seed *kind of* clears the screen properly
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# but watering it doesn't let it start until you quit and
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# restart
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# fuck that
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os.remove(this_filename)
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self.__init__(this_filename)
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@ -296,7 +294,6 @@ class Plant(object):
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# day = 3600*24
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# life_stages = (1*day, 2*day, 3*day, 4*day, 5*day)
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# leave this untouched bc it works for now
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# while (not self.dead):
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while True:
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time.sleep(1)
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if not self.dead:
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@ -319,9 +316,12 @@ class DataManager(object):
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# TODO: windows... lol
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user_dir = os.path.expanduser("~")
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botany_dir = os.path.join(user_dir,'.botany')
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game_dir = os.path.dirname(os.path.realpath(__file__))
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this_user = getpass.getuser()
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savefile_name = this_user + '_plant.dat'
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savefile_path = os.path.join(botany_dir,savefile_name)
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garden_file_path = os.path.join(game_dir,'garden_file.dat')
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def __init__(self):
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self.this_user = getpass.getuser()
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@ -331,7 +331,6 @@ class DataManager(object):
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except OSError as exception:
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if exception.errno != errno.EEXIST:
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raise
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self.savefile_name = self.this_user + '_plant.dat'
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def check_plant(self):
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@ -341,38 +340,33 @@ class DataManager(object):
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else:
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return False
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def save_plant(self, this_plant):
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# create savefile
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this_plant.last_time = int(time.time())
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with open(self.savefile_path, 'wb') as f:
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pickle.dump(this_plant, f, protocol=2)
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def autosave(self, this_plant):
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while True:
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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#time.sleep(60)
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time.sleep(5)
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def enable_autosave(self,this_plant):
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# creates thread to save files every minute
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thread = threading.Thread(target=self.autosave, args=(this_plant,))
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thread.daemon = True
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thread.start()
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def autosave(self, this_plant):
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# running on thread
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while True:
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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self.garden_update(this_plant)
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# TODO: change after debug
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#time.sleep(60)
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time.sleep(5)
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def load_plant(self):
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# load savefile
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# need to calculate lifetime ticks to determine stage of life
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with open(self.savefile_path, 'rb') as f:
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this_plant = pickle.load(f)
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# compare timestamp of signout to timestamp now
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# get status since last login
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is_dead = this_plant.dead_check()
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is_watered = this_plant.water_check()
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# if it has been >5 days since watering, sorry plant is dead :(
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if not is_dead:
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if is_watered:
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#need to use time AWAY (i.e. this_plant.last_time)
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time_delta_last = int(time.time()) - this_plant.last_time
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ticks_to_add = min(time_delta_last, 24*3600)
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this_plant.time_delta_watered = 0
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@ -383,18 +377,69 @@ class DataManager(object):
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return this_plant
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def convert_seconds(self,seconds):
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days, seconds = divmod(seconds, 24 * 60 * 60)
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hours, seconds = divmod(seconds, 60 * 60)
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minutes, seconds = divmod(seconds, 60)
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return days, hours, minutes, seconds
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def plant_age_convert(self,this_plant):
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# human-readable plant age
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age_seconds = int(time.time()) - this_plant.start_time
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days, age_seconds = divmod(age_seconds, 24 * 60 * 60)
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hours, age_seconds = divmod(age_seconds, 60 * 60)
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minutes, age_seconds = divmod(age_seconds, 60)
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age_formatted = ("%dd:%dh:%dm:%ds" % (days, hours, minutes, age_seconds))
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return age_formatted
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def garden_update(self, this_plant):
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# garden is a list of 10 tuples sorted by plant score
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# garden contains one entry for each plant id
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# garden should be a dict of tuples not a list
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age_formatted = self.plant_age_convert(this_plant)
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this_plant_id = this_plant.plant_id
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plant_info = (
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this_plant.owner,
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this_plant.parse_plant(),
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age_formatted,
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this_plant.ticks,
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this_plant.dead,
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)
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if os.path.isfile(self.garden_file_path):
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# garden file exists: load data
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with open(self.garden_file_path, 'rb') as f:
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this_garden = pickle.load(f)
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new_file_check = False
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else:
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# create empty garden list
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this_garden = {}
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new_file_check = True
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# if current plant ID isn't in garden list
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if this_plant.plant_id not in this_garden:
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this_garden[this_plant_id] = plant_info
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# if plant ticks for id is greater than current ticks of plant id
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else:
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current_plant_ticks = this_garden[this_plant_id][3]
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if this_plant.ticks > current_plant_ticks:
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this_garden[this_plant_id] = plant_info
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with open(self.garden_file_path, 'wb') as f:
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pickle.dump(this_garden, f, protocol=2)
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# create json file from plant_info
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garden_json_path = os.path.join(self.game_dir,'garden_file.json')
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with open(garden_json_path, 'w') as outfile:
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json.dump(this_garden, outfile)
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return new_file_check
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def save_plant(self, this_plant):
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# create savefile
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this_plant.last_time = int(time.time())
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with open(self.savefile_path, 'wb') as f:
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pickle.dump(this_plant, f, protocol=2)
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def data_write_json(self, this_plant):
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# create json file for user to use outside of the game (website?)
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# create personal json file for user to use outside of the game (website?)
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json_file = os.path.join(self.botany_dir,self.this_user + '_plant_data.json')
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json_leaderboard = os.path.join(self.game_dir + '_garden.json')
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# also updates age
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d,h,m,s = self.convert_seconds(this_plant.ticks)
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age_formatted = ("%dd:%dh:%dm:%ds" % (d, h, m, s))
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age_formatted = self.plant_age_convert(this_plant)
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plant_info = {
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"owner":this_plant.owner,
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"description":this_plant.parse_plant(),
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@ -407,6 +452,9 @@ class DataManager(object):
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with open(json_file, 'w') as outfile:
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json.dump(plant_info, outfile)
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# update leaderboard 'garden' for display in game
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# also should be a pickle file bc... let's be honest ppl want to cheat
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if __name__ == '__main__':
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my_data = DataManager()
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# if plant save file exists
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@ -416,6 +464,7 @@ if __name__ == '__main__':
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else:
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#TODO: onboarding, select seed, select whatever else
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my_plant = Plant(my_data.savefile_path)
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my_data.data_write_json(my_plant)
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my_plant.start_life()
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my_data.enable_autosave(my_plant)
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botany_menu = CursedMenu(my_plant)
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@ -426,4 +475,4 @@ if __name__ == '__main__':
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# botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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my_data.save_plant(my_plant)
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my_data.data_write_json(my_plant)
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my_data.garden_update(my_plant)
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@ -2,7 +2,6 @@ import curses, os, traceback, threading, time, datetime
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class CursedMenu(object):
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#TODO: create a side panel with log of events..?
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# TODO: display that updates on either keypress OR tick
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'''A class which abstracts the horrors of building a curses-based menu system'''
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def __init__(self, this_plant):
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'''Initialization'''
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@ -76,7 +75,8 @@ class CursedMenu(object):
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def draw(self):
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'''Draw the menu and lines'''
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clear_bar = " " * (int(self.maxx/2))
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# TODO: display refresh is hacky. Could be more precise
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clear_bar = " " * (int(self.maxx*2/3))
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self.screen.refresh()
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self.screen.border(0)
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self.screen.addstr(2,2, self.title, curses.A_STANDOUT) # Title for this menu
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@ -86,7 +86,6 @@ class CursedMenu(object):
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textstyle = self.normal
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if index == self.selected:
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textstyle = self.highlighted
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# TODO: this is hacky
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self.screen.addstr(5+index,4, clear_bar, curses.A_NORMAL)
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self.screen.addstr(5+index,4, "%d - %s" % (index+1, self.options[index]), textstyle)
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@ -176,12 +175,9 @@ available in the readme :)
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"""
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# TODO:
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self.instructiontoggle = not self.instructiontoggle
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# self.screen.clear()
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for y, line in enumerate(instructions_txt.splitlines(), 2):
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self.screen.addstr(self.maxy-12+y,self.maxx-47, line)
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#self.screen.addstr(8,15,str(self.plant.ticks), curses.A_STANDOUT) # Title for this menu
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self.screen.refresh()
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def __exit__(self):
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