Fix race conditions, add look feature
parent
138a981c3f
commit
bd56dd38a4
132
botany.py
132
botany.py
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@ -3,7 +3,8 @@ import time
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import pickle
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import json
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import math
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import os.path
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import sys
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import os
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import random
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import getpass
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import threading
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@ -15,16 +16,11 @@ from menu_screen import *
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# development plan
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# build plant lifecycle just stepping through
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# - What else should it do during life? growth alone is not all that
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# interesting.
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# - how long should each stage last ? thinking realistic lmao
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# seed -> seedling -> sprout -> young plant -> mature plant -> flower ->
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# pollination -> fruit -> seeds
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# - TODO: pollination and end of life
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#
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# interaction
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# - look at plant, how do you feel? (also gets rid of pests)
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#
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# events
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# - heatwave
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# - rain
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@ -39,11 +35,11 @@ from menu_screen import *
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# - create rarer species by diff gens
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# - if neighbor plant dies, node will be removed from list
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#
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# garden system
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# - can plant your plant in the garden to start a new plant
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# build ascii trees
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# Make it fun to keep growing after seed level (what is reward for continuing
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# instead of starting over?
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# Reward for bringing plant to full life - second gen plant w/ more variety
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class Plant(object):
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# This is your plant!
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@ -140,6 +136,9 @@ class Plant(object):
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def __init__(self, this_filename):
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# Constructor
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self.plant_id = str(uuid.uuid4())
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# TODO: change from debug
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self.life_stages = (10, 20, 30, 40, 50)
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# self.life_stages = (3600, (3600*24)*3, (3600*24)*10, (3600*24)*20, (3600*24)*30)
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self.stage = 0
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self.mutation = 0
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self.species = random.randint(0,len(self.species_dict)-1)
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@ -148,6 +147,7 @@ class Plant(object):
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self.ticks = 0
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self.age_formatted = "0"
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self.dead = False
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self.write_lock = False
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self.owner = getpass.getuser()
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self.file_name = this_filename
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self.start_time = int(time.time())
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@ -157,9 +157,20 @@ class Plant(object):
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# self.watered_timestamp = int(time.time()) # debug
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self.watered_24h = False
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def new_seed(self,this_filename):
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# Creates life after death
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self.__init__(this_filename)
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def parse_plant(self):
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# reads plant info (maybe want to reorg this into a different class
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# with the reader dicts...)
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output = ""
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if self.stage >= 3:
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output += self.rarity_dict[self.rarity] + " "
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if self.mutation != 0:
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output += self.mutation_dict[self.mutation] + " "
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if self.stage >= 4:
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output += self.color_dict[self.color] + " "
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output += self.stage_dict[self.stage] + " "
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if self.stage >= 2:
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output += self.species_dict[self.species] + " "
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return output.strip()
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def rarity_check(self):
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# Generate plant rarity
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@ -189,23 +200,6 @@ class Plant(object):
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rarity = 4
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return rarity
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def growth(self):
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# Increase plant growth stage
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if self.stage < (len(self.stage_dict)-1):
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self.stage += 1
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# do stage growth stuff
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else:
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# do stage 5 stuff (after fruiting)
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1==1
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def water(self):
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# Increase plant growth stage
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# TODO: overwatering? if more than once a day it dies?
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if not self.dead:
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self.watered_timestamp = int(time.time())
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self.watered_24h = True
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def dead_check(self):
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time_delta_watered = int(time.time()) - self.watered_timestamp
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# if it has been >5 days since watering, sorry plant is dead :(
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@ -213,9 +207,6 @@ class Plant(object):
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self.dead = True
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return self.dead
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def kill_plant(self):
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self.dead = True
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def water_check(self):
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# if plant has been watered in 24h then it keeps growing
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# time_delta_watered is difference from now to last watered
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@ -230,7 +221,7 @@ class Plant(object):
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# Create plant mutation
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# TODO: when out of debug this needs to be set to high number (1000
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# even maybe)
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CONST_MUTATION_RARITY = 10 # Increase this # to make mutation rarer (chance 1 out of x)
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CONST_MUTATION_RARITY = 2000 # Increase this # to make mutation rarer (chance 1 out of x)
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mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
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if mutation_seed == CONST_MUTATION_RARITY:
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# mutation gained!
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@ -241,20 +232,39 @@ class Plant(object):
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else:
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return False
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def parse_plant(self):
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# reads plant info (maybe want to reorg this into a different class
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# with the reader dicts...)
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output = ""
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if self.stage >= 3:
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output += self.rarity_dict[self.rarity] + " "
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if self.mutation != 0:
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output += self.mutation_dict[self.mutation] + " "
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if self.stage >= 4:
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output += self.color_dict[self.color] + " "
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output += self.stage_dict[self.stage] + " "
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if self.stage >= 2:
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output += self.species_dict[self.species] + " "
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return output.strip()
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def new_seed(self,this_filename):
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# Creates life after death
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self.__init__(this_filename)
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def growth(self):
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# Increase plant growth stage
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if self.stage < (len(self.stage_dict)-1):
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self.stage += 1
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# do stage growth stuff
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else:
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# do stage 5 stuff (after fruiting)
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1==1
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def water(self):
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# Increase plant growth stage
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if not self.dead:
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self.watered_timestamp = int(time.time())
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self.watered_24h = True
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def start_over(self):
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self.write_lock = True
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self.kill_plant()
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while self.write_lock:
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# Wait for garden writer to unlock
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1==1
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if not self.write_lock:
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self.new_seed(self.file_name)
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def kill_plant(self):
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self.dead = True
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def unlock_new_creation(self):
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self.write_lock = False
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def start_life(self):
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# runs life on a thread
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@ -265,7 +275,7 @@ class Plant(object):
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def life(self):
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# I've created life :)
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# TODO: change out of debug
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life_stages = (5, 15, 30, 45, 60)
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# TODO: variable stages of life
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# day = 3600*24
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# life_stages = (1*day, 2*day, 3*day, 4*day, 5*day)
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# leave this untouched bc it works for now
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@ -275,7 +285,7 @@ class Plant(object):
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if self.watered_24h:
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self.ticks += 1
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if self.stage < len(self.stage_dict)-1:
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if self.ticks >= life_stages[self.stage]:
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if self.ticks >= self.life_stages[self.stage]:
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self.growth()
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if self.mutate_check():
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1==1
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@ -299,6 +309,8 @@ class DataManager(object):
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def __init__(self):
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self.this_user = getpass.getuser()
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# check if instance is already running
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self.lock_file()
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# check for .botany dir in home
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try:
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os.makedirs(self.botany_dir)
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@ -307,6 +319,19 @@ class DataManager(object):
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raise
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self.savefile_name = self.this_user + '_plant.dat'
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def lock_file(self):
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# Only allow one instance of game
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pid = str(os.getpid())
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this_filename = "instance.lock"
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self.pid_file_path = os.path.join(self.botany_dir,this_filename)
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if os.path.isfile(self.pid_file_path):
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print "botany already running, exiting. (pid %s)" % pid
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sys.exit()
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file(self.pid_file_path, 'w').write(pid)
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def clear_lock(self):
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os.unlink(self.pid_file_path)
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def check_plant(self):
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# check for existing save file
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if os.path.isfile(self.savefile_path):
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@ -333,6 +358,7 @@ class DataManager(object):
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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self.garden_update(this_plant)
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this_plant.unlock_new_creation()
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time.sleep(.1)
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def autosave(self, this_plant):
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@ -379,7 +405,6 @@ class DataManager(object):
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def garden_update(self, this_plant):
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# garden is a dict of dicts
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# garden contains one entry for each plant id
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age_formatted = self.plant_age_convert(this_plant)
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this_plant_id = this_plant.plant_id
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plant_info = {
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@ -408,7 +433,7 @@ class DataManager(object):
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# if plant ticks for id is greater than current ticks of plant id
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else:
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current_plant_ticks = this_garden[this_plant_id]["score"]
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if this_plant.ticks > current_plant_ticks:
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if this_plant.ticks >= current_plant_ticks:
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this_garden[this_plant_id] = plant_info
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with open(self.garden_file_path, 'wb') as f:
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pickle.dump(this_garden, f, protocol=2)
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@ -444,9 +469,6 @@ class DataManager(object):
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with open(json_file, 'w') as outfile:
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json.dump(plant_info, outfile)
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# update leaderboard 'garden' for display in game
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# also should be a pickle file bc... let's be honest ppl want to cheat
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if __name__ == '__main__':
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my_data = DataManager()
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# if plant save file exists
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my_plant = my_data.load_plant()
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# otherwise create new plant
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else:
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#TODO: onboarding, select seed, select whatever else
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my_plant = Plant(my_data.savefile_path)
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my_data.data_write_json(my_plant)
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my_plant.start_life()
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@ -464,3 +485,4 @@ botany_menu = CursedMenu(my_plant,my_data.garden_file_path)
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my_data.save_plant(my_plant)
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my_data.data_write_json(my_plant)
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my_data.garden_update(my_plant)
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my_data.clear_lock()
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274
menu_screen.py
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menu_screen.py
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@ -1,7 +1,8 @@
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import curses, os, traceback, threading, time, datetime, pickle
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import curses, os, traceback, threading, time, datetime, pickle, operator, random
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class CursedMenu(object):
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#TODO: create a side panel with log of events..?
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#TODO: name your plant
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'''A class which abstracts the horrors of building a curses-based menu system'''
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def __init__(self, this_plant, this_garden_file_path):
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'''Initialization'''
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@ -18,14 +19,14 @@ class CursedMenu(object):
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self.plant_ticks = str(self.plant.ticks)
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self.exit = False
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self.instructiontoggle = False
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#TODO: debugging
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# self.gardenmenutoggle = True
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self.gardenmenutoggle = False
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self.looktoggle = False
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self.maxy, self.maxx = self.screen.getmaxyx()
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# Highlighted and Normal line definitions
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curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
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self.highlighted = curses.color_pair(1)
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self.normal = curses.A_NORMAL
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# Threaded screen update for live changes
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screen_thread = threading.Thread(target=self.update_plant_live, args=())
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screen_thread.daemon = True
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screen_thread.start()
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@ -44,16 +45,18 @@ class CursedMenu(object):
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def update_options(self):
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# Makes sure you can get a new plant if it dies
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if self.plant.dead:
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if "kill" in self.options:
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self.options.remove("kill")
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if "new" not in self.options:
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self.options.insert(-1,"new")
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# if "start over" in self.options:
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# self.options.remove("start over")
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if "start over" not in self.options:
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self.options.insert(-1,"start over")
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else:
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# TODO: remove after debug or bury in settings
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if "new" in self.options:
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self.options.remove("new")
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if "kill" not in self.options:
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self.options.insert(-1,"kill")
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if self.plant.stage == 5:
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if "start over" not in self.options:
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self.options.insert(-1,"start over")
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else:
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if "start over" in self.options:
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self.options.remove("start over")
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def set_options(self, options):
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# Validates that the last option is "exit"
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options.append('exit')
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self.options = options
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def draw(self):
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# Draw the menu and lines
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# TODO: this needs to either display the default menu screen or the
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# garden/leaderboard thing based on self.gardenmenutoggle
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# TODO: display refresh is hacky. Could be more precise
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self.screen.refresh()
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self.screen.border(0)
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try:
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self.draw_default()
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self.screen.refresh()
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except Exception as exception:
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# Makes sure data is saved in event of a crash due to window resizing
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.__exit__()
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traceback.print_exc()
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def draw_menu(self):
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# Actually draws the menu and handles branching
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request = ""
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clear_bar = " " * (int(self.maxx*2/3))
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self.screen.addstr(2,2, self.title, curses.A_STANDOUT) # Title for this menu
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self.screen.addstr(4,2, self.subtitle, curses.A_BOLD) #Subtitle for this menu
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# Clear menu on screen
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for index in range(len(self.options)+1):
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self.screen.addstr(5+index,4, clear_bar, curses.A_NORMAL)
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# Display all the menu items, showing the 'pos' item highlighted
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for index in range(len(self.options)):
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textstyle = self.normal
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self.screen.addstr(5,13, clear_bar, curses.A_NORMAL)
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self.screen.addstr(5,13, " - you can't water a dead plant :(", curses.A_NORMAL)
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def format_garden_data(self,this_garden):
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plant_table = ""
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# TODO: include only live plants maybe
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for plant_id in this_garden:
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if this_garden[plant_id]:
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if not this_garden[plant_id]["dead"]:
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this_plant = this_garden[plant_id]
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plant_table += this_plant["owner"] + " - "
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plant_table += this_plant["age"] + " - "
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plant_table += this_plant["description"] + " - "
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plant_table += str(this_plant["score"]) + "\n"
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return plant_table
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def draw_garden(self):
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# Draws neighborhood
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clear_bar = " " * (self.maxx-2) + "\n"
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control_keys = [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]
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# load data
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with open(self.garden_file_path, 'rb') as f:
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this_garden = pickle.load(f)
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# format data
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if not self.gardenmenutoggle:
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plant_table_formatted = self.format_garden_data(this_garden)
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self.gardenmenutoggle = not self.gardenmenutoggle
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else:
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plant_table_formatted = ""
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for plant in this_garden:
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if not this_garden[plant]["dead"]:
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plant_table_formatted += clear_bar
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self.gardenmenutoggle = not self.gardenmenutoggle
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for y, line in enumerate(plant_table_formatted.splitlines(), 2):
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self.screen.addstr(y+12, 2, line)
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self.screen.refresh()
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def draw(self):
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# Draw the menu and lines
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# TODO: this needs to either display the default menu screen or the
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# garden/leaderboard thing based on self.gardenmenutoggle
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# TODO: display refresh is hacky. Could be more precise
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self.screen.refresh()
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self.screen.border(0)
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# TODO: separate screen for garden menu, interactive
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# if self.gardenmenutoggle:
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# self.draw_garden()
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# else:
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# self.draw_default()
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try:
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self.draw_default()
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self.screen.refresh()
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except Exception as exception:
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# Makes sure data is saved in event of a crash due to window resizing
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.__exit__()
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traceback.print_exc()
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def update_plant_live(self):
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# Updates plant data on menu screen, live!
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# Will eventually use this to display ascii art...
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@ -194,6 +160,167 @@ class CursedMenu(object):
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self.selected = self.selected % len(self.options)
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return
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def format_garden_data(self,this_garden):
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plant_table = ""
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for plant_id in this_garden:
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if this_garden[plant_id]:
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if not this_garden[plant_id]["dead"]:
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this_plant = this_garden[plant_id]
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plant_table += this_plant["owner"] + " - "
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||||
plant_table += this_plant["age"] + " - "
|
||||
plant_table += str(this_plant["score"]) + " points - "
|
||||
plant_table += this_plant["description"] + "\n"
|
||||
return plant_table
|
||||
|
||||
def draw_garden(self):
|
||||
# Draws neighborhood
|
||||
clear_bar = " " * (self.maxx-2) + "\n"
|
||||
control_keys = [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]
|
||||
# load data
|
||||
with open(self.garden_file_path, 'rb') as f:
|
||||
this_garden = pickle.load(f)
|
||||
# format data
|
||||
if not self.gardenmenutoggle:
|
||||
plant_table_formatted = self.format_garden_data(this_garden)
|
||||
self.gardenmenutoggle = not self.gardenmenutoggle
|
||||
else:
|
||||
plant_table_formatted = clear_bar
|
||||
for plant in this_garden:
|
||||
if not this_garden[plant]["dead"]:
|
||||
plant_table_formatted += clear_bar
|
||||
self.gardenmenutoggle = not self.gardenmenutoggle
|
||||
|
||||
for y, line in enumerate(plant_table_formatted.splitlines(), 2):
|
||||
self.screen.addstr(y+17, 2, line)
|
||||
self.screen.refresh()
|
||||
|
||||
def get_plant_description(self, this_plant):
|
||||
1==1
|
||||
output_text = ""
|
||||
this_species = this_plant.species_dict[this_plant.species]
|
||||
this_color = this_plant.color_dict[this_plant.color]
|
||||
this_stage = this_plant.stage
|
||||
|
||||
stage_descriptions = {
|
||||
0:[
|
||||
"You're excited about your new seed.",
|
||||
"You wonder what kind of plant your seed will grow into.",
|
||||
"You're ready for a new start with this plant.",
|
||||
"You're tired of waiting for your seed to grow.",
|
||||
"You wish your seed could tell you what it needs.",
|
||||
],
|
||||
1:[
|
||||
"The seedling fills you with hope.",
|
||||
"You can make out a tiny leaf - or is that a thorn?",
|
||||
"You can feel the seedling looking back at you.",
|
||||
"You kiss your seedling good night.",
|
||||
"You think about all the seedlings who came before it.",
|
||||
"You and your seedling make a great team.",
|
||||
],
|
||||
2:[
|
||||
"The " + this_species + " makes you feel relaxed.",
|
||||
"You sing a song to your " + this_species + ".",
|
||||
"You quietly sit with your " + this_species + " for a few minutes.",
|
||||
"Your " + this_species + " looks pretty good.",
|
||||
"You play loud techno to your " + this_species + ".",
|
||||
],
|
||||
3:[
|
||||
"Your " + this_species + " is growing nicely!",
|
||||
"You're proud of the dedication it took to grow your " + this_species + ".",
|
||||
"The " + this_species + " looks good.",
|
||||
"You think how good this " + this_species + " would look on steroids.",
|
||||
"The buds of your " + this_species + " are about to bloom.",
|
||||
],
|
||||
4:[
|
||||
"The " + this_color + " flowers look nice on your " + this_species +"!",
|
||||
"The " + this_color + " flowers have bloomed and fill you with desire.",
|
||||
"The " + this_color + " flowers of your " + this_species + " remind you of your childhood.",
|
||||
"The " + this_species + " has grown beautiful " + this_color + " flowers.",
|
||||
"The " + this_color + " petals remind you of your favorite shirt.",
|
||||
],
|
||||
5:[
|
||||
"You fondly remember all of the time you spent caring for your " + this_species + ".",
|
||||
"Your " + this_species + " looks old and wise.",
|
||||
"Seed pods have grown on your " + this_species + ".",
|
||||
"The " + this_species + " fills you with love.",
|
||||
"The " + this_species + " reminds you of your first crush.",
|
||||
],
|
||||
99:[
|
||||
"You wish you had taken better care of your plant.",
|
||||
"If only you had watered your plant more often..",
|
||||
"Your plant is dead, there's always next time.",
|
||||
"You cry over the withered leaves of your plant.",
|
||||
"Your plant died. Maybe you need a fresh start.",
|
||||
],
|
||||
}
|
||||
# self.life_stages is tuple containing length of each stage
|
||||
# (seed, seedling, young, mature, flowering)
|
||||
# if stage == 0 == seed
|
||||
if this_plant.dead:
|
||||
this_stage = 99
|
||||
|
||||
this_stage_descriptions = stage_descriptions[this_stage]
|
||||
description_num = random.randint(0,len(this_stage_descriptions) - 1)
|
||||
if this_stage <= 4:
|
||||
# Growth hint
|
||||
if this_stage >= 1:
|
||||
last_growth_at = this_plant.life_stages[this_stage - 1]
|
||||
else:
|
||||
last_growth_at = 0
|
||||
ticks_since_last = this_plant.ticks - last_growth_at
|
||||
ticks_between_stage = this_plant.life_stages[this_stage] - last_growth_at
|
||||
if ticks_since_last >= ticks_between_stage * 0.8:
|
||||
output_text += "You notice your plant looks different.\n"
|
||||
|
||||
output_text += this_stage_descriptions[description_num] + "\n"
|
||||
|
||||
# issue 1 - referencing anything past 4 on life stages breaks
|
||||
# issue 2 - 80% using plant ticks doesn't really work since it shifts
|
||||
# each time. need to use the difference between 2 stages, and then
|
||||
# plant ticks minus last stage
|
||||
|
||||
if this_stage == 1:
|
||||
species_options = [this_plant.species_dict[this_plant.species],
|
||||
this_plant.species_dict[(this_plant.species+3) % len(this_plant.species_dict)],
|
||||
this_plant.species_dict[(this_plant.species-3) % len(this_plant.species_dict)]]
|
||||
random.shuffle(species_options)
|
||||
plant_hint = "It could be a(n) " + species_options[0] + ", " + species_options[1] + ", or " + species_options[2]
|
||||
output_text += plant_hint + ".\n"
|
||||
|
||||
if this_stage == 2:
|
||||
# TODO: more descriptive rarity
|
||||
if this_plant.rarity >= 2:
|
||||
rarity_hint = "You feel like your plant is special."
|
||||
output_text += rarity_hint + ".\n"
|
||||
|
||||
if this_stage == 3:
|
||||
color_options = [this_plant.color_dict[this_plant.color],
|
||||
this_plant.color_dict[(this_plant.color+3) % len(this_plant.color_dict)],
|
||||
this_plant.color_dict[(this_plant.color-3) % len(this_plant.color_dict)]]
|
||||
random.shuffle(color_options)
|
||||
plant_hint = "You can see the first hints of " + color_options[0] + ", " + color_options[1] + ", or " + color_options[2]
|
||||
output_text += plant_hint + ".\n"
|
||||
|
||||
return output_text
|
||||
|
||||
def draw_plant_description(self, this_plant):
|
||||
clear_bar = " " * (self.maxx-2) + "\n"
|
||||
control_keys = [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]
|
||||
# load data
|
||||
# format data
|
||||
if not self.looktoggle:
|
||||
output_string = self.get_plant_description(this_plant)
|
||||
self.looktoggle = not self.looktoggle
|
||||
else:
|
||||
output_string = clear_bar
|
||||
output_string += clear_bar*3
|
||||
self.looktoggle = not self.looktoggle
|
||||
|
||||
for y, line in enumerate(output_string.splitlines(), 2):
|
||||
self.screen.addstr(y+12, 2, line)
|
||||
self.screen.refresh()
|
||||
|
||||
def draw_instructions(self):
|
||||
if not self.instructiontoggle:
|
||||
instructions_txt = """welcome to botany. you've been given a seed
|
||||
|
@ -222,12 +349,17 @@ available in the readme :)
|
|||
def handle_request(self, request):
|
||||
'''This is where you do things with the request'''
|
||||
if request == None: return
|
||||
if request == "kill":
|
||||
self.plant.kill_plant()
|
||||
if request == "new":
|
||||
self.plant.new_seed(self.plant.file_name)
|
||||
if request == "start over":
|
||||
self.plant.start_over()
|
||||
if request == "water":
|
||||
self.plant.water()
|
||||
if request == "look":
|
||||
# try:
|
||||
self.draw_plant_description(self.plant)
|
||||
# except Exception as exception:
|
||||
# self.screen.addstr(0,0,"Enlarge terminal!")
|
||||
# self.__exit__()
|
||||
# traceback.print_exc()
|
||||
if request == "instructions":
|
||||
try:
|
||||
self.draw_instructions()
|
||||
|
|
Loading…
Reference in New Issue