draw menu, placeholder art
parent
dcab278223
commit
beafc128e3
71
main.py
71
main.py
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@ -1,4 +1,5 @@
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#!/usr/bin/env python3
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import random
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import curses
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import datetime
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from os import path
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@ -91,6 +92,21 @@ class UI:
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def __init__(self) -> None:
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self.quitting = False
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self.pwin = curses.initscr()
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self.menuwin = curses.newwin(10, 30, 0, 0)
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self.plantwin = curses.newwin(30, 40, 0, 31)
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self.scorewin = curses.newwin(2, 30, 15, 2)
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# TODO info area (is this where prompt is rendered?)
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self.menu_opts = [
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"water",
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"look",
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"garden",
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"visit",
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"instructions",
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"quit"]
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self.selected_opt = 0
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self.pwin.keypad(True)
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curses.noecho()
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curses.raw()
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@ -103,14 +119,11 @@ class UI:
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# When the error is ignored the screen will be slightly uglier but functional
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# so we ignore this error for terminal compatibility.
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pass
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if curses.COLS < MIN_SCREEN_WIDTH:
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raise Exception("the terminal window is too narrow")
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if curses.LINES < MIN_SCREEN_HEIGHT:
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raise Exception("the terminal window is too short")
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self.menuwin = curses.newwin(10, 30, 4, 2)
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self.plantwin = curses.newwin(30, 40, 4, 31)
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self.scorewin = curses.newwin(2, 30, 15, 2)
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# TODO info area (is this where prompt is rendered?)
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def quit(self) -> None:
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self.quitting = True
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@ -121,6 +134,53 @@ class UI:
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if c == -1 or c == ord("q") or c == ord("x") or c == 27:
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self.quit()
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break
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if c == curses.KEY_DOWN:
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self.selected_opt += 1
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self.selected_opt %= len(self.menu_opts)
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self.draw_menu()
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if c == curses.KEY_UP:
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self.selected_opt -= 1
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if self.selected_opt < 0:
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self.selected_opt = 0
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self.draw_menu()
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def draw_menu(self) -> None:
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self.menuwin.addstr(1, 2, " botany ", curses.A_STANDOUT)
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self.menuwin.addstr(3, 2, "options", curses.A_BOLD)
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x = 0
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for o in self.menu_opts:
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style = curses.A_NORMAL
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if x == self.selected_opt:
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style = curses.A_STANDOUT
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self.menuwin.addstr(4 + x, 4, f"{x+1} - {o}", style)
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x += 1
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self.menuwin.refresh()
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def draw(self) -> None:
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self.draw_menu()
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# TODO draw score
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# TODO info window
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# Draw plant
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# TODO actually do
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# TODO make conditional on plant ascii actually changing
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lol = "TODO plant ascii"
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plant = ""
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x = 0
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while x < len(lol):
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flip = random.randint(0, 1)
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if flip == 0:
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plant += lol[x]
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else:
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plant += lol[x].upper()
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x += 1
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self.plantwin.addstr(0,0, plant, curses.A_STANDOUT)
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self.plantwin.refresh()
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# TODO redraw water gauge
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# TODO Plant
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@ -145,8 +205,7 @@ def main() -> Optional[Exception]:
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# TODO get plant info from db
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# TODO update in-memory representation of derived characteristics / plant info
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# TODO redraw plant (if changed)
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# TODO redraw water gauge
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ui.draw()
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sleep(INTERVAL)
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try:
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