Plant only grows when it has been watered :)

pull/1/head
Jake Funke 2017-03-09 01:36:41 +00:00
parent c26db83caa
commit c32a18b157
2 changed files with 59 additions and 40 deletions

View File

@ -24,7 +24,6 @@ from menu_screen import *
# - how long should each stage last ? thinking realistic lmao
# interaction
# - watering?
# - look at plant, how do you feel? (also gets rid of pests)
#
# if >5 days with no water, plant dies
@ -33,6 +32,7 @@ from menu_screen import *
# - rain
# - bugs
#
# build multiplayer
# neighborhood system
# - create plant id (sort of like userid)
# - list sorted by plantid that wraps so everybody has 2 neighbors :)
@ -44,13 +44,8 @@ from menu_screen import *
# garden system
# - can plant your plant in the garden to start a new plant
# build time system
# build persistence across sessions
# build ascii trees
# build gui?
# build multiplayer
# def display_update:
# myscreen = curses.initscr()
@ -77,7 +72,7 @@ class Plant(object):
2: 'young',
3: 'mature',
4: 'flowering',
5: 'fruiting',
5: 'seed-bearing',
}
color_dict = {
@ -110,6 +105,9 @@ class Plant(object):
4: 'jade plant',
5: 'fern',
6: 'daffodil',
7: 'sunflower',
8: 'baobab',
9: 'lithops',
}
mutation_dict = {
@ -123,7 +121,7 @@ class Plant(object):
7: 'flaming',
8: 'psychic',
9: 'screaming',
10: 'chaos',
10: 'chaotic',
11: 'hissing',
12: 'gelatinous',
13: 'deformed',
@ -143,7 +141,9 @@ class Plant(object):
self.color = random.randint(0,len(self.color_dict)-1)
self.rarity = self.rarity_check()
self.ticks = 0
self.age_formatted = "0"
self.dead = False
self.owner = getpass.getuser()
self.file_name = this_filename
self.start_time = int(time.time())
self.last_time = int(time.time())
@ -151,6 +151,7 @@ class Plant(object):
self.watered_timestamp = int(time.time())-(24*3601)
# self.watered_timestamp = int(time.time()) # debug
self.watered_times = 0
self.watered_24h = False
def rarity_check(self):
# Generate plant rarity
@ -197,9 +198,20 @@ class Plant(object):
# TODO: overwatering? if more than once a day it dies?
if not self.dead:
self.watered_timestamp = int(time.time())
#TODO: this should only be allowed once a day
self.watered_times += 1
self.watered_24h = True
def convert_seconds(self,seconds):
days, seconds = divmod(seconds, 24 * 60 * 60)
hours, seconds = divmod(seconds, 60 * 60)
minutes, seconds = divmod(seconds, 60)
return days, hours, minutes, seconds
def dead_check(self):
# also updates age
d,h,m,s = self.convert_seconds(self.ticks)
self.age_formatted = ("%dd:%dh:%dm:%ds" % (d, h, m, s))
time_delta_watered = int(time.time()) - self.watered_timestamp
# if it has been >5 days since watering, sorry plant is dead :(
# if time_delta_watered > 5: #debug
@ -207,6 +219,16 @@ class Plant(object):
self.dead = True
return self.dead
def water_check(self):
# if plant has been watered in 24h then it keeps growing
# time_delta_watered is difference from now to last watered
self.time_delta_watered = int(time.time()) - self.watered_timestamp
if self.time_delta_watered <= (24 * 3600):
return True
else:
self.watered_24h = False
return False
def mutate_check(self):
# Create plant mutation
# TODO: when out of debug this needs to be set to high number (1000
@ -227,7 +249,8 @@ class Plant(object):
# reads plant info (maybe want to reorg this into a different class
# with the reader dicts...)
output = ""
output += self.rarity_dict[self.rarity] + " "
if self.stage >= 3:
output += self.rarity_dict[self.rarity] + " "
if self.mutation != 0:
output += self.mutation_dict[self.mutation] + " "
if self.stage >= 4:
@ -248,31 +271,24 @@ class Plant(object):
# I've created life :)
# TODO: change out of debug
life_stages = (5, 15, 30, 45, 60)
day = 3600*24
# day = 3600*24
# life_stages = (1*day, 2*day, 3*day, 4*day, 5*day)
# life_stages = (1, 2, 3, 4, 5)
# leave this untouched bc it works for now
while not self.dead:
while (not self.dead):
time.sleep(1)
self.ticks += 1
# print self.ticks
if self.stage < len(self.stage_dict)-1:
if self.ticks >= life_stages[self.stage]:
self.growth()
#print self.parse_plant()
if self.watered_24h:
self.ticks += 1
if self.stage < len(self.stage_dict)-1:
if self.ticks >= life_stages[self.stage]:
self.growth()
#print self.parse_plant()
if self.mutate_check():
1==1
if self.dead_check():
1==1
#print self.parse_plant()
# what kills the plant?
## DEBUG:
# while my_plant.stage < len(my_plant.stage_dict)-1:
# raw_input("...")
# my_plant.growth()
# my_plant.parse_plant()
if self.water_check():
1==1
# TODO: event check
class DataManager(object):
# handles user data, puts a .botany dir in user's home dir (OSX/Linux)
@ -312,19 +328,21 @@ class DataManager(object):
# need to calculate lifetime ticks to determine stage of life
with open(self.savefile_path, 'rb') as f:
this_plant = pickle.load(f)
current_timestamp = int(time.time())
current_date = datetime.datetime.now().date()
# i wonder if this is a better way to calculate ticks age?
time_delta_overall = current_timestamp - this_plant.start_time
# TODO: this needs to check the current ticks w/ life stage
# compare timestamp of signout to timestamp now
time_delta_last = current_timestamp - this_plant.last_time
is_dead = this_plant.dead_check()
is_watered = this_plant.water_check()
# if it has been >5 days since watering, sorry plant is dead :(
if not is_dead:
this_plant.ticks += time_delta_last
if is_watered:
#need to use time AWAY (i.e. this_plant.last_time)
time_delta_last = int(time.time()) - this_plant.last_time
ticks_to_add = min(time_delta_last, 24*3600)
this_plant.time_delta_watered = 0
self.last_water_gain = time.time()
else:
ticks_to_add = 0
this_plant.ticks += ticks_to_add
return this_plant

View File

@ -44,7 +44,6 @@ class CursedMenu(object):
options.append('Exit')
self.options = options
def draw_menu(self):
'''Actually draws the menu and handles branching'''
request = ""
@ -133,9 +132,10 @@ class CursedMenu(object):
if not self.instructiontoggle:
instructions_txt = """welcome to botany. you've been given a seed
that will grow into a beautiful plant. check
in and water your plant every day to keep it
alive. it depends on you to live! More info
is available in the readme :)
in and water your plant every 24h to keep it
growing. 5 Days without water = death. Your
plant depends on you to live! More info is
available in the readme :)
cheers,
curio"""
self.instructiontoggle = not self.instructiontoggle
@ -146,6 +146,7 @@ is available in the readme :)
"""
# TODO:
self.instructiontoggle = not self.instructiontoggle