life cycle and mutations complete
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import pickle
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import time
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import curses
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import json
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import math
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import os.path
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import random
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import threading
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# ideas go here
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# lifecycle of a plant
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# seed -> seedling -> sprout -> young plant -> mature plant -> flower ->
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# pollination -> fruit -> seeds
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# mutations over time to yield different things? idk
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# neighboring plants can cross pollinate for different plants
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# health based on checkups and watering
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# development plan
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# build plant lifecycle just stepping through
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# What else should it do during life? growth alone is not all that
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# interesting.
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# how long should each stage last ? thinking realistic lmao
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# build time system
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# build persistence across sessions
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# build ascii trees
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# build gui?
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# build multiplayer
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# def display_update:
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# myscreen = curses.initscr()
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#
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# myscreen.border(0)
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# myscreen.addstr(1, 2, "you've planted a seed")
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# myscreen.refresh()
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#
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# for i in range(1,20):
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# myscreen.addstr(i, 2, str(i))
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# time.sleep(1)
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# myscreen.refresh()
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#
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# myscreen.getch()
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#
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# curses.endwin()
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class Plant:
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def __init__(self):
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self.stage = 0
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self.mutation = 0
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self.species = random.randint(0,5)
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self.color = random.randint(0,10)
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self.rarity = self.rarity_check()
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def rarity_check(self):
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# todo: split this by math not literals
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rare_seed = random.randint(0,127)
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if 0<= rare_seed <= 63:
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rarity = 0
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elif 64 <= rare_seed <= 95:
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rarity = 1
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elif 96 <= rare_seed <= 111:
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rarity = 2
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elif 112 <= rare_seed <= 123:
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rarity = 3
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elif 124 <= rare_seed <= 127:
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rarity = 4
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return rarity
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def growth(self):
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if self.stage < 6:
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self.stage += 1
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# do stage growth stuff
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MUTATION_RARITY = 9
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mutation_seed = random.randint(0,MUTATION_RARITY)
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if mutation_seed == MUTATION_RARITY:
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mutation = random.randint(0,3)
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if self.mutation == 0:
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self.mutation = mutation
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else:
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# do stage 5 stuff (after fruiting)
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1==1
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def parse_plant(self):
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stage_dict = {
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0: 'seed',
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1: 'seedling',
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2: 'young',
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3: 'grown',
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4: 'mature',
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5: 'flowering',
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6: 'fruiting',
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}
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color_dict = {
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0: 'red',
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1: 'orange',
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2: 'yellow',
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3: 'green',
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4: 'blue',
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5: 'indigo',
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6: 'violet',
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7: 'white',
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8: 'black',
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9: 'gold',
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10: 'rainbow',
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}
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rarity_dict = {
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0: 'common',
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1: 'uncommon',
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2: 'rare',
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3: 'legendary',
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4: 'godly',
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}
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species_dict = {
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0: 'poppy',
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1: 'cactus',
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2: 'aloe',
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3: 'rose',
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4: 'cherry tree',
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5: 'fern',
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}
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mutation_dict = {
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0: '',
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1: 'humming',
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2: 'poisonous',
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3: 'vorpal',
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4: 'glowing'
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}
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if self.mutation == 0:
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print rarity_dict[self.rarity] +" "+ color_dict[self.color] +" "+ stage_dict[self.stage] +" "+ species_dict[self.species]
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else:
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print rarity_dict[self.rarity] +" "+ mutation_dict[self.mutation] +" "+ color_dict[self.color] +" "+ stage_dict[self.stage] +" "+ species_dict[self.species]
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if __name__ == '__main__':
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my_plant = Plant()
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print my_plant.stage, my_plant.species, my_plant.color, my_plant.rarity
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while my_plant.stage < 6:
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raw_input("...")
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my_plant.growth()
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my_plant.parse_plant()
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print "end"
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