add color to botany
Add example ANSI-colored ASCII art to "art" directory Add ansi_render() to menu_screen.py to render ANSI-colored ASCII art Fall back on non-colored art if no colored art exists Only single escape codes for setting foreground color are supported. Escape sequences with multiple codes (e.g. "ESC[1;33m") are unsupported. Unsupported escape codes reset colors to normal.pull/44/head
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[32m&[0m \ [32m&[0m [32m&[0m
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[32m&[0m\|,/ |/[32m& &&[0m
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[32m&[0m|/[32m& / [32m& &[0m
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\ { |___/_[32m&[0m
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{ {/ / [32m&[0m
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`, \{______/_[32m&[0m
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} }{ \_[32m&[0m
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}{{
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. , , -=-~{ .-^- _ _ .
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^ '
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[32m&&&[0m\/[32m& &&&[0m
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[32m&\[0m|,/ |/[32m& &&[0m
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[32m&&[0m/ / /_[32m&& &&[0m
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\ { |_____/_[32m&[0m
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{ / / [32m& & &&&[0m
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`, \{___________/_[32m&&[0m
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} }{ [32m&[0m\____[32m&[0m
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}{{ `[32m&[0m\[32m&&[0m
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{}{ [32m&&[0m
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. , , -=-~{ .-^- _ _ .
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@ -0,0 +1,10 @@
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[32m&[33m*[32m&[0m\/[32m& [33m*[32m&&[0m
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[32m&[0m\|,/ |/[32m& [33m*[32m&[0m
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[33m*[32m&[0m/ / /_[32m&& &&[0m
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\ { |_____/_[33m*[0m
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{[33m*[0m / / [32m& & [33m*[32m&&[0m
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`, \{___________/_[33m*[32m&[0m
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} }{ [33m*[0m\____[32m&[0m
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}{{ `[32m&[0m\[33m*[32m&[0m
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{}{ [32m&&[0m
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. , , -=-~{ .-^- _ _ .
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[32m/))[0m HAPPY
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[33m__[32m((([33m__[0m HALLOWEEN
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[33m.' [0m_[32m`""`[0m_[33m`'.
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[33m/ [0m/[33m\[0m\ /[33m\[0m\[33m \
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[33m| [0m/[33m)[0m_[33m\[0m\/[33m)[0m_[33m\[0m\[33m |
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[33m| [0m_ _[33m()[0m_ _[33m |
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[33m| [0m\[33m\/[0m\[33m\/[0m\[33m\/[0m/[33m |
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[33m\ [0m\/\/\/\/[33m /[0m
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. , .[33m'.___..___.'[0m _ ., _ .
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^ ' ` '
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______________
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/ \
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| R.I.P. |
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. |, _[32m\/[0m .. [32m\[0m. [32m\ /[0m,|_ .
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^ ' ` '
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. , _ . . _ , _ ., _ .
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^ ' [33mo[0m ` '
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[32m. ;[0m
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[32m\|[0m
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. , _ . ., [32ml[0m, _ ., _ .
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^ ' ` '
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@ -57,7 +57,6 @@ class CursedMenu(object):
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self.show(["water","look","garden","visit", "instructions"], title=' botany ', subtitle='options')
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def define_colors(self):
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# TODO: implement colors
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# set curses color pairs manually
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curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
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curses.init_pair(2, curses.COLOR_WHITE, curses.COLOR_BLACK)
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@ -68,6 +67,21 @@ class CursedMenu(object):
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curses.init_pair(7, curses.COLOR_RED, curses.COLOR_BLACK)
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curses.init_pair(8, curses.COLOR_CYAN, curses.COLOR_BLACK)
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ESC_CODE_TO_PAIR = {
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'' : 0, # normal
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'0' : 0, # normal
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'30' : 1, # black
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'31' : 7, # red
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'32' : 3, # green
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'33' : 6, # yellow
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'34' : 4, # blue
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'35' : 5, # magenta
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'36' : 8, # cyan
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'37' : 2 # white
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}
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def esc_code_to_color(self, esc_code):
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return curses.color_pair(self.ESC_CODE_TO_PAIR.get(esc_code, 0))
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def show(self, options, title, subtitle):
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# Draws a menu with parameters
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self.set_options(options)
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@ -135,7 +149,7 @@ class CursedMenu(object):
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def ascii_render(self, filename, ypos, xpos):
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# Prints ASCII art from file at given coordinates
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this_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)),"art")
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this_filename = os.path.join(this_dir,filename)
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this_filename = os.path.join(this_dir,filename + '.txt')
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this_file = open(this_filename,"r")
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this_string = this_file.readlines()
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this_file.close()
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@ -145,6 +159,41 @@ class CursedMenu(object):
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# self.screen.refresh()
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self.screen_lock.release()
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def ansi_render(self, filename, ypos, xpos):
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# Prints ANSI art from file at given coordinates
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# Falls back on ASCII if no ANSI version exists
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# Assumes curses.has_colors()
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this_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)),"art")
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this_filename = os.path.join(this_dir,filename + '.ansi')
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if not os.path.exists(this_filename):
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self.ascii_render(filename, ypos, xpos)
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return
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this_file = open(this_filename,"r")
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this_string = this_file.readlines()
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this_file.close()
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self.screen_lock.acquire()
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color = curses.A_NORMAL
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for y, line in enumerate(this_string, 2):
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code_text_pairs = [tuple(token.split('m', 1)) if 'm' in token else (None, token)
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for token in line.rstrip('\r\n').split('\x1b[') ]
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color_text_pairs = [(color, text) if code == None else (self.esc_code_to_color(code), text)
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for (code, text) in code_text_pairs]
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x = 0
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for (color, text) in color_text_pairs:
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# Handle overflowing art gracefully
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text = text[:max(0, self.maxx-(xpos+x))]
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if not text:
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continue
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self.screen.addstr(ypos+y, xpos+x, text, color)
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x += len(text)
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self.screen_lock.release()
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def art_render(self, filename, ypos, xpos):
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if curses.has_colors():
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self.ansi_render(filename, ypos, xpos)
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else:
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self.ascii_render(filename, ypos, xpos)
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def draw_plant_ascii(self, this_plant):
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ypos = 0
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xpos = int((self.maxx-37)/2 + 25)
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@ -173,22 +222,22 @@ class CursedMenu(object):
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'pachypodium',
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]
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if this_plant.dead == True:
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self.ascii_render('rip.txt', ypos, xpos)
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self.art_render('rip', ypos, xpos)
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elif datetime.date.today().month == 10 and datetime.date.today().day == 31:
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self.ascii_render('jackolantern.txt', ypos, xpos)
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self.art_render('jackolantern', ypos, xpos)
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elif this_plant.stage == 0:
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self.ascii_render('seed.txt', ypos, xpos)
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self.art_render('seed', ypos, xpos)
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elif this_plant.stage == 1:
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self.ascii_render('seedling.txt', ypos, xpos)
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self.art_render('seedling', ypos, xpos)
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elif this_plant.stage == 2:
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this_filename = plant_art_list[this_plant.species]+'1.txt'
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self.ascii_render(this_filename, ypos, xpos)
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this_filename = plant_art_list[this_plant.species]+'1'
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self.art_render(this_filename, ypos, xpos)
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elif this_plant.stage == 3 or this_plant.stage == 5:
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this_filename = plant_art_list[this_plant.species]+'2.txt'
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self.ascii_render(this_filename, ypos, xpos)
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this_filename = plant_art_list[this_plant.species]+'2'
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self.art_render(this_filename, ypos, xpos)
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elif this_plant.stage == 4:
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this_filename = plant_art_list[this_plant.species]+'3.txt'
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self.ascii_render(this_filename, ypos, xpos)
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this_filename = plant_art_list[this_plant.species]+'3'
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self.art_render(this_filename, ypos, xpos)
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def draw_default(self):
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# draws default menu
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