from __future__ import division import time import pickle import json import os import random import getpass import threading import errno import uuid import sqlite3 from menu_screen import * # development plan # build plant lifecycle just stepping through # - how long should each stage last ? thinking realistic lmao # seed -> seedling -> sprout -> young plant -> mature plant -> flower -> # pollination -> fruit -> seeds # - TODO: pollination and end of life # # events # - heatwave # - rain # - bugs # # build multiplayer # neighborhood system # - list sorted by plantid that wraps so everybody has 2 neighbors :) # - can water neighbors plant once (have to choose which) # - pollination - seed is combination of your plant and neighbor plant # - create rarer species by diff gens # - if neighbor plant dies, node will be removed from list # Make it fun to keep growing after seed level (what is reward for continuing # instead of starting over? # Reward for bringing plant to full life - second gen plant w/ more variety class Plant(object): # This is your plant! stage_dict = { 0: 'seed', 1: 'seedling', 2: 'young', 3: 'mature', 4: 'flowering', 5: 'seed-bearing', } color_dict = { 0: 'red', 1: 'orange', 2: 'yellow', 3: 'green', 4: 'blue', 5: 'indigo', 6: 'violet', 7: 'white', 8: 'black', 9: 'gold', 10: 'rainbow', } rarity_dict = { 0: 'common', 1: 'uncommon', 2: 'rare', 3: 'legendary', 4: 'godly', } species_dict = { 0: 'poppy', 1: 'cactus', 2: 'aloe', 3: 'venus flytrap', 4: 'jade plant', 5: 'fern', 6: 'daffodil', 7: 'sunflower', 8: 'baobab', 9: 'lithops', 10: 'hemp', 11: 'pansy', 12: 'iris', 13: 'agave', 14: 'ficus', 15: 'moss', 16: 'sage', 17: 'snapdragon', 18: 'columbine', 19: 'brugmansia', 20: 'palm', } mutation_dict = { 0: '', 1: 'humming', 2: 'noxious', 3: 'vorpal', 4: 'glowing', 5: 'electric', 6: 'icy', 7: 'flaming', 8: 'psychic', 9: 'screaming', 10: 'chaotic', 11: 'hissing', 12: 'gelatinous', 13: 'deformed', 14: 'shaggy', 15: 'scaly', 16: 'depressed', 17: 'anxious', 18: 'metallic', 19: 'glossy', 20: 'psychedelic', 21: 'bonsai', 22: 'foamy', 23: 'singing', 24: 'fractal', 25: 'crunchy', 26: 'goth', 27: 'oozing', 28: 'stinky', 29: 'aromatic', 30: 'juicy', 31: 'smug', 32: 'vibrating', 33: 'lithe', 34: 'chalky', 35: 'naive', 36: 'ersatz', 37: 'disco', 38: 'levitating', 39: 'colossal', } def __init__(self, this_filename): # Constructor self.plant_id = str(uuid.uuid4()) self.life_stages = (3600*24, (3600*24)*3, (3600*24)*10, (3600*24)*20, (3600*24)*30) self.stage = 0 self.mutation = 0 self.species = random.randint(0,len(self.species_dict)-1) self.color = random.randint(0,len(self.color_dict)-1) self.rarity = self.rarity_check() self.ticks = 0 self.age_formatted = "0" self.dead = False self.write_lock = False self.owner = getpass.getuser() self.file_name = this_filename self.start_time = int(time.time()) self.last_time = int(time.time()) # must water plant first day self.watered_timestamp = int(time.time())-(24*3600)-1 self.watered_24h = False def parse_plant(self): # Converts plant data to human-readable format output = "" if self.stage >= 3: output += self.rarity_dict[self.rarity] + " " if self.mutation != 0: output += self.mutation_dict[self.mutation] + " " if self.stage >= 4: output += self.color_dict[self.color] + " " output += self.stage_dict[self.stage] + " " if self.stage >= 2: output += self.species_dict[self.species] + " " return output.strip() def rarity_check(self): # Generate plant rarity CONST_RARITY_MAX = 256.0 rare_seed = random.randint(1,CONST_RARITY_MAX) common_range = round((2/3)*CONST_RARITY_MAX) uncommon_range = round((2/3)*(CONST_RARITY_MAX-common_range)) rare_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range)) legendary_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range)) common_max = common_range uncommon_max = common_max + uncommon_range rare_max = uncommon_max + rare_range legendary_max = rare_max + legendary_range godly_max = CONST_RARITY_MAX if 0 <= rare_seed <= common_max: rarity = 0 elif common_max < rare_seed <= uncommon_max: rarity = 1 elif uncommon_max < rare_seed <= rare_max: rarity = 2 elif rare_max < rare_seed <= legendary_max: rarity = 3 elif legendary_max < rare_seed <= godly_max: rarity = 4 return rarity def dead_check(self): time_delta_watered = int(time.time()) - self.watered_timestamp # if it has been >5 days since watering, sorry plant is dead :( if time_delta_watered > (5 * (24 * 3600)): self.dead = True return self.dead def water_check(self): # if plant has been watered in 24h then it keeps growing # time_delta_watered is difference from now to last watered self.time_delta_watered = int(time.time()) - self.watered_timestamp if self.time_delta_watered <= (24 * 3600): return True else: self.watered_24h = False return False def mutate_check(self): # Create plant mutation # TODO: when out of debug this needs to be set to high number # Increase this # to make mutation rarer (chance 1 out of x each second) CONST_MUTATION_RARITY = 5000 mutation_seed = random.randint(1,CONST_MUTATION_RARITY) if mutation_seed == CONST_MUTATION_RARITY: # mutation gained! mutation = random.randint(0,len(self.mutation_dict)-1) if self.mutation == 0: self.mutation = mutation return True else: return False def new_seed(self,this_filename): # Creates life after death self.__init__(this_filename) def growth(self): # Increase plant growth stage if self.stage < (len(self.stage_dict)-1): self.stage += 1 # do stage growth stuff else: # do stage 5 stuff (after fruiting) pass def water(self): # Increase plant growth stage if not self.dead: self.watered_timestamp = int(time.time()) self.watered_24h = True def start_over(self): # After plant reaches final stage, given option to restart self.write_lock = True self.kill_plant() while self.write_lock: # Wait for garden writer to unlock # garden db needs to update before allowing the user to reset pass if not self.write_lock: self.new_seed(self.file_name) def kill_plant(self): self.dead = True def unlock_new_creation(self): self.write_lock = False def start_life(self): # runs life on a thread thread = threading.Thread(target=self.life, args=()) thread.daemon = True thread.start() def life(self): # I've created life :) while True: if not self.dead: if self.watered_24h: self.ticks += 1 if self.stage < len(self.stage_dict)-1: if self.ticks >= self.life_stages[self.stage]: self.growth() if self.mutate_check(): pass if self.water_check(): # Do something pass if self.dead_check(): # Do something else pass # TODO: event check time.sleep(1) class DataManager(object): # handles user data, puts a .botany dir in user's home dir (OSX/Linux) # handles shared data with sqlite db user_dir = os.path.expanduser("~") botany_dir = os.path.join(user_dir,'.botany') game_dir = os.path.dirname(os.path.realpath(__file__)) this_user = getpass.getuser() savefile_name = this_user + '_plant.dat' savefile_path = os.path.join(botany_dir, savefile_name) garden_db_path = os.path.join(game_dir, 'sqlite/garden_db.sqlite') garden_json_path = os.path.join(game_dir, 'garden_file.json') harvest_file_path = os.path.join(botany_dir, 'harvest_file.dat') harvest_json_path = os.path.join(botany_dir, 'harvest_file.json') def __init__(self): self.this_user = getpass.getuser() # check if instance is already running # check for .botany dir in home try: os.makedirs(self.botany_dir) except OSError as exception: if exception.errno != errno.EEXIST: raise self.savefile_name = self.this_user + '_plant.dat' def check_plant(self): # check for existing save file if os.path.isfile(self.savefile_path): return True else: return False def start_threads(self,this_plant): # creates threads to save files every minute death_check_thread = threading.Thread(target=self.death_check_update, args=(this_plant,)) death_check_thread.daemon = True death_check_thread.start() autosave_thread = threading.Thread(target=self.autosave, args=(this_plant,)) autosave_thread.daemon = True autosave_thread.start() def death_check_update(self,this_plant): # .1 second updates and lock to minimize race condition while True: is_dead = this_plant.dead_check() if is_dead: self.save_plant(this_plant) self.data_write_json(this_plant) self.update_garden_db(this_plant) self.harvest_plant(this_plant) this_plant.unlock_new_creation() time.sleep(.1) def autosave(self, this_plant): # running on thread, saves plant every 5s file_update_count = 0 while True: file_update_count += 1 self.save_plant(this_plant) self.data_write_json(this_plant) self.update_garden_db(this_plant) if file_update_count == 12: # only update garden json every 60s self.update_garden_json() time.sleep(5) file_update_count %= 12 def load_plant(self): # load savefile with open(self.savefile_path, 'rb') as f: this_plant = pickle.load(f) # get status since last login is_dead = this_plant.dead_check() is_watered = this_plant.water_check() if not is_dead: if is_watered: time_delta_last = int(time.time()) - this_plant.last_time ticks_to_add = min(time_delta_last, 24*3600) this_plant.time_delta_watered = 0 self.last_water_gain = time.time() else: ticks_to_add = 0 this_plant.ticks += ticks_to_add return this_plant def plant_age_convert(self,this_plant): # human-readable plant age age_seconds = int(time.time()) - this_plant.start_time days, age_seconds = divmod(age_seconds, 24 * 60 * 60) hours, age_seconds = divmod(age_seconds, 60 * 60) minutes, age_seconds = divmod(age_seconds, 60) age_formatted = ("%dd:%dh:%dm:%ds" % (days, hours, minutes, age_seconds)) return age_formatted def init_database(self): # check if dir exists, create sqlite directory and set OS permissions to 777 sqlite_dir_path = os.path.join(self.game_dir,'sqlite') if not os.path.exists(sqlite_dir_path): os.makedirs(sqlite_dir_path) os.chmod(sqlite_dir_path, 0777) conn = sqlite3.connect(self.garden_db_path) init_table_string = """CREATE TABLE IF NOT EXISTS garden ( plant_id tinytext PRIMARY KEY, owner text, description text, age text, score integer, is_dead numeric )""" c = conn.cursor() c.execute(init_table_string) conn.close() # init only, creates and sets permissions for garden db and json if os.stat(self.garden_db_path).st_uid == os.getuid(): os.chmod(self.garden_db_path, 0666) open(self.garden_json_path, 'a').close() os.chmod(self.garden_json_path, 0666) def update_garden_db(self, this_plant): # insert or update this plant id's entry in DB # TODO: is this needed? self.init_database() age_formatted = self.plant_age_convert(this_plant) conn = sqlite3.connect(self.garden_db_path) c = conn.cursor() # try to insert or replace update_query = """INSERT OR REPLACE INTO garden ( plant_id, owner, description, age, score, is_dead ) VALUES ( '{pid}', '{pown}', '{pdes}', '{page}', {psco}, {pdead} ) """.format(pid = this_plant.plant_id, pown = this_plant.owner, pdes = this_plant.parse_plant(), page = age_formatted, psco = str(this_plant.ticks), pdead = int(this_plant.dead)) c.execute(update_query) conn.commit() conn.close() def retrieve_garden_from_db(self): # Builds a dict of dicts from garden sqlite db garden_dict = {} conn = sqlite3.connect(self.garden_db_path) # Need to allow write permissions by others conn.row_factory = sqlite3.Row c = conn.cursor() c.execute('SELECT * FROM garden ORDER BY owner') tuple_list = c.fetchall() conn.close() # Building dict from table rows for item in tuple_list: garden_dict[item[0]] = { "owner":item[1], "description":item[2], "age":item[3], "score":item[4], "dead":item[5], } return garden_dict def update_garden_json(self): this_garden = self.retrieve_garden_from_db() with open(self.garden_json_path, 'w') as outfile: json.dump(this_garden, outfile) pass def save_plant(self, this_plant): # create savefile this_plant.last_time = int(time.time()) with open(self.savefile_path, 'wb') as f: pickle.dump(this_plant, f, protocol=2) def data_write_json(self, this_plant): # create personal json file for user to use outside of the game (website?) json_file = os.path.join(self.botany_dir,self.this_user + '_plant_data.json') # also updates age age_formatted = self.plant_age_convert(this_plant) plant_info = { "owner":this_plant.owner, "description":this_plant.parse_plant(), "age":age_formatted, "score":this_plant.ticks, "is_dead":this_plant.dead, "last_watered":this_plant.watered_timestamp, "file_name":this_plant.file_name, } with open(json_file, 'w') as outfile: json.dump(plant_info, outfile) def harvest_plant(self, this_plant): # TODO: could just use a sqlite query to retrieve all of user's dead # plants # harvest is a dict of dicts # harvest contains one entry for each plant id age_formatted = self.plant_age_convert(this_plant) this_plant_id = this_plant.plant_id plant_info = { "description":this_plant.parse_plant(), "age":age_formatted, "score":this_plant.ticks, } if os.path.isfile(self.harvest_file_path): # harvest file exists: load data with open(self.harvest_file_path, 'rb') as f: this_harvest = pickle.load(f) new_file_check = False else: this_harvest = {} new_file_check = True this_harvest[this_plant_id] = plant_info # dump harvest file with open(self.harvest_file_path, 'wb') as f: pickle.dump(this_harvest, f, protocol=2) # dump json file with open(self.harvest_json_path, 'w') as outfile: json.dump(this_harvest, outfile) return new_file_check if __name__ == '__main__': my_data = DataManager() # if plant save file exists if my_data.check_plant(): my_plant = my_data.load_plant() # otherwise create new plant else: my_plant = Plant(my_data.savefile_path) my_data.data_write_json(my_plant) my_plant.start_life() my_data.start_threads(my_plant) # TODO: curses wrapper botany_menu = CursedMenu(my_plant,my_data) my_data.save_plant(my_plant) my_data.data_write_json(my_plant) my_data.update_garden_db(my_plant)