#!/usr/bin/env python3 import random import curses import datetime from os import path from getpass import getuser import os from datetime import timezone import sqlite3 import sys import threading from time import sleep from typing import Optional, Tuple, TypeVar BOTANY_DIR = ".botany" MIN_SCREEN_WIDTH = 70 MIN_SCREEN_HEIGHT = 20 INTERVAL = 1 dt = datetime.datetime def now() -> dt: return dt.now(timezone.utc) # flavor dict keys # - color # - rarity # - species # - mutation PLOT_SCHEMA = """ CREATE TABLE IF NOT EXISTS plot ( -- Each row is a plant id INTEGER PRIMARY KEY, created TEXT DEFAULT (strftime('%Y-%m-%dT%H:%M', 'now', 'localtime')), watered TEXT DEFAULT (strftime('%Y-%m-%dT%H:%M', 'now', 'localtime')), generation INTEGER, flavor JSON ) """ VISITORS_SCHEMA = """ CREATE TABLE IF NOT EXISTS visitors ( -- Each row is a visit from another user id INTEGER PRIMARY KEY, name TEXT, at TEXT DEFAULT (strftime('%Y-%m-%dT%H:%M', 'now', 'localtime')) ) """ # TODO code for generating a global garden database (finds all most recent plants for users on system and fills a sqlite3 db with computed values) def mkdir(p: str) -> Optional[Exception]: if not path.isdir(p): try: os.makedirs(p) except Exception as e: return Exception(f"failed to create {p}: {e}") return None def mkdb(p: str, sql: str) -> Optional[Exception]: try: conn = sqlite3.connect(p) c = conn.cursor() c.execute(sql) conn.close() except Exception as e: return Exception(f"failed to initialize {p}: {e}") return None def setup() -> Optional[Exception]: bdir = path.expanduser(path.join("~", BOTANY_DIR)) e = mkdir(bdir) if e is not None: return e dbdir = path.join(bdir, "db") e = mkdir(dbdir) if e is not None: return e e = mkdb(path.join(bdir, "db/plot.db"), PLOT_SCHEMA) if e is not None: return e e = mkdb(path.join(bdir, "db/visitors.db"), VISITORS_SCHEMA) if e is not None: return e return None class UI: def __init__(self) -> None: self.quitting = False self.pwin = curses.initscr() self.menuwin = curses.newwin(10, 30, 0, 0) self.plantwin = curses.newwin(30, 40, 0, 31) self.scorewin = curses.newwin(2, 30, 15, 2) # TODO info area (is this where prompt is rendered?) self.menu_opts = [ "water", "look", "garden", "visit", "instructions", "quit"] self.selected_opt = 0 self.pwin.keypad(True) curses.noecho() curses.raw() if curses.has_colors(): curses.start_color() try: curses.curs_set(0) except curses.error: # Not all terminals support this functionality. # When the error is ignored the screen will be slightly uglier but functional # so we ignore this error for terminal compatibility. pass if curses.COLS < MIN_SCREEN_WIDTH: raise Exception("the terminal window is too narrow") if curses.LINES < MIN_SCREEN_HEIGHT: raise Exception("the terminal window is too short") def quit(self) -> None: self.quitting = True def handle_input(self) -> None: while True: c = self.pwin.getch() if c == -1 or c == ord("q") or c == ord("x") or c == 27: self.quit() break if c == curses.KEY_DOWN: self.selected_opt += 1 self.selected_opt %= len(self.menu_opts) self.draw_menu() if c == curses.KEY_UP: self.selected_opt -= 1 if self.selected_opt < 0: self.selected_opt = 0 self.draw_menu() def draw_menu(self) -> None: self.menuwin.addstr(1, 2, " botany ", curses.A_STANDOUT) self.menuwin.addstr(3, 2, "options", curses.A_BOLD) x = 0 for o in self.menu_opts: style = curses.A_NORMAL if x == self.selected_opt: style = curses.A_STANDOUT self.menuwin.addstr(4 + x, 4, f"{x+1} - {o}", style) x += 1 self.menuwin.refresh() def draw(self) -> None: self.draw_menu() # TODO draw score # TODO info window # Draw plant # TODO actually do # TODO make conditional on plant ascii actually changing lol = "TODO plant ascii" plant = "" x = 0 while x < len(lol): flip = random.randint(0, 1) if flip == 0: plant += lol[x] else: plant += lol[x].upper() x += 1 self.plantwin.addstr(0,0, plant, curses.A_STANDOUT) self.plantwin.refresh() # TODO redraw water gauge # TODO Plant def main() -> Optional[Exception]: username = getuser() e = setup() if e is not None: return e try: ui = UI() except Exception as e: return Exception(f"could not initialize UI: {e}") ithread = threading.Thread(target=ui.handle_input, args=()) ithread.start() while True: if ui.quitting: break # TODO get plant info from db # TODO update in-memory representation of derived characteristics / plant info ui.draw() sleep(INTERVAL) try: curses.curs_set(2) except curses.error: # cursor not supported; just ignore pass curses.endwin() os.system('clear') return None if __name__ == "__main__": ret = 0 e = main() if e is not None: print(e, file=sys.stderr) ret = 1 sys.exit(ret)