botany/main.py

405 lines
10 KiB
Python
Executable File

#!/usr/bin/env python3
from enum import StrEnum
import random
import curses
import datetime
from os import path
from getpass import getuser
import os
from datetime import timezone
import sqlite3
import sys
import threading
from time import sleep
from typing import Optional, Tuple, TypeVar
BOTANY_DIR = ".botany"
MIN_SCREEN_WIDTH = 70
MIN_SCREEN_HEIGHT = 20
INTERVAL = 1
dt = datetime.datetime
def now() -> dt:
return dt.now(timezone.utc)
# flavor dict keys
# - color
# - rarity
# - species
# - mutation
PLOT_SCHEMA = """
CREATE TABLE IF NOT EXISTS plot (
-- Each row is a plant
id INTEGER PRIMARY KEY,
created TEXT DEFAULT (strftime('%Y-%m-%dT%H:%M', 'now', 'localtime')),
watered TEXT DEFAULT (strftime('%Y-%m-%dT%H:%M', 'now', 'localtime')),
generation INTEGER,
dead INTEGER,
flavor JSON
)
"""
VISITORS_SCHEMA = """
CREATE TABLE IF NOT EXISTS visitors (
-- Each row is a visit from another user
id INTEGER PRIMARY KEY,
name TEXT,
at TEXT DEFAULT (strftime('%Y-%m-%dT%H:%M', 'now', 'localtime'))
)
"""
# TODO code for generating a global garden database (finds all most recent plants for users on system and fills a sqlite3 db with computed values)
def mkdir(p: str) -> Optional[Exception]:
if not path.isdir(p):
try:
os.makedirs(p)
except Exception as e:
return Exception(f"failed to create {p}: {e}")
return None
def mkdb(p: str, sql: str) -> Optional[Exception]:
try:
conn = sqlite3.connect(p)
c = conn.cursor()
c.execute(sql)
conn.close()
except Exception as e:
return Exception(f"failed to initialize {p}: {e}")
return None
def conndb(p: str) -> Tuple[Optional[sqlite3.Connection], Optional[Exception]]:
try:
return sqlite3.connect(p), None
except Exception as e:
return None, Exception(f"could not connect to {p}: {e}")
def setup(bdir: str, plotdb_path: str, visitordb_path: str) -> Optional[Exception]:
e = mkdir(bdir)
if e is not None:
return e
dbdir = path.join(bdir, "db")
e = mkdir(dbdir)
if e is not None:
return e
e = mkdb(plotdb_path, PLOT_SCHEMA)
if e is not None:
return e
e = mkdb(visitordb_path, VISITORS_SCHEMA)
if e is not None:
return e
return None
class UI:
def __init__(self) -> None:
self.quitting = False
self.pwin = curses.initscr()
self.menuwin = curses.newwin(10, 30, 0, 0)
self.plantwin = curses.newwin(30, 40, 0, 31)
self.scorewin = curses.newwin(2, 30, 15, 2)
# TODO info area (is this where prompt is rendered?)
self.menu_opts = [
"water",
"look",
"garden",
"visit",
"instructions",
"quit"]
self.selected_opt = 0
self.pwin.keypad(True)
curses.noecho()
curses.raw()
if curses.has_colors():
curses.start_color()
try:
curses.curs_set(0)
except curses.error:
# Not all terminals support this functionality.
# When the error is ignored the screen will be slightly uglier but functional
# so we ignore this error for terminal compatibility.
pass
if curses.COLS < MIN_SCREEN_WIDTH:
raise Exception("the terminal window is too narrow")
if curses.LINES < MIN_SCREEN_HEIGHT:
raise Exception("the terminal window is too short")
def quit(self) -> None:
self.quitting = True
def handle_input(self) -> None:
while True:
c = self.pwin.getch()
if c == -1 or c == ord("q") or c == ord("x") or c == 27:
self.quit()
break
if c == curses.KEY_DOWN or c == ord("j"):
self.selected_opt += 1
self.selected_opt %= len(self.menu_opts)
self.draw_menu()
if c == curses.KEY_UP or c == ord("k"):
self.selected_opt -= 1
if self.selected_opt < 0:
self.selected_opt = 0
self.draw_menu()
def draw_menu(self) -> None:
# TODO water gauge
self.menuwin.addstr(1, 2, " botany ", curses.A_STANDOUT)
self.menuwin.addstr(3, 2, "options", curses.A_BOLD)
x = 0
for o in self.menu_opts:
style = curses.A_NORMAL
if x == self.selected_opt:
style = curses.A_STANDOUT
self.menuwin.addstr(4 + x, 4, f"{x+1} - {o}", style)
x += 1
self.menuwin.refresh()
def draw(self) -> None:
self.draw_menu()
# TODO draw score
# TODO info window
# Draw plant
# TODO actually do
# TODO make conditional on plant ascii actually changing
lol = "TODO plant ascii"
plant = ""
x = 0
while x < len(lol):
flip = random.randint(0, 1)
if flip == 0:
plant += lol[x]
else:
plant += lol[x].upper()
x += 1
self.plantwin.addstr(0,0, plant, curses.A_STANDOUT)
self.plantwin.refresh()
class PlantStage(StrEnum):
SEED = "seed"
SEEDLING = "seedling"
YOUNG = "young"
MATURE = "mature"
FLOWERING = "flowering"
SEEDBEARING = "seed-bearing"
class PlantColor(StrEnum):
RED = "red"
ORANGE = "orange"
YELLOW = "yellow"
GREEN = "green"
BLUE = "blue"
INDIGO = "indigo"
VIOLET = "violet"
WHITE = "white"
BLACK = "black"
GOLD = "gold"
RAINBOW = "rainbow"
class PlantRarity(StrEnum):
COMMON = "common"
UNCOMMON = "uncommon"
RARE = "rare"
LEGENDARY = "legendary"
GODLY = "godly"
class PlantSpecies(StrEnum):
POPPY = "poppy"
CACTUS = "cactus"
ALOE = "aloe"
FLYTRAP = "venus flytrap"
JADE = "jade plant"
FERN = "fern"
DAFFODIL = "daffodil"
SUNFLOWER = "sunflower"
BAOBAB = "baobab"
LITHOPS = "lithops"
HEMP = "hemp"
PANSY = "pansy"
IRIS = "iris"
AGAVE = "agave"
FICUS = "ficus",
MOSS = "moss",
SAGE = "sage",
SNAPDRAGON = "snapdragon"
COLUMBINE = "columbine"
BRUGMANSIA = "brugmansia"
PALM = "palm"
PACHYPODIUM = "pachypodium"
class PlantMutation(StrEnum):
HUMMING = 'humming',
NOXIOUS = 'noxious',
VORPAL = 'vorpal',
GLOWING = 'glowing',
ELECTRIC = 'electric',
ICY = 'icy',
FLAMING = 'flaming',
PSYCHIC = 'psychic',
SCREAMING = 'screaming',
CHAOTIC = 'chaotic',
HISSING = 'hissing',
GELATINOUS = 'gelatinous',
DEFORMED = 'deformed',
SHAGGY = 'shaggy',
SCALY = 'scaly',
DEPRESSED = 'depressed',
ANXIOUS = 'anxious',
METALLIC = 'metallic',
GLOSSY = 'glossy',
PSYCHEDELIC = 'psychedelic',
BONSAI = 'bonsai',
FOAMY = 'foamy',
SINGING = 'singing',
FRACTAL = 'fractal',
CRUNCHY = 'crunchy',
GOTH = 'goth',
OOZING = 'oozing',
STINKY = 'stinky',
AROMATIC = 'aromatic',
JUICY = 'juicy',
SMUG = 'smug',
VIBRATING = 'vibrating',
LITHE = 'lithe',
CHALKY = 'chalky',
NAIVE = 'naive',
ERSATZ = 'ersatz',
DISCO = 'disco',
LEVITATING = 'levitating',
COLOSSAL = 'colossal',
LUMINOUS = 'luminous',
COSMIC = 'cosmic',
ETHEREAL = 'ethereal',
CURSED = 'cursed',
BUFF = 'buff',
NARCOTIC = 'narcotic',
GNULINUX = 'gnu/linux',
ABRAXAN = 'abraxan', # rip dear friend
@dataclass
class Plant:
created: dt
watered: dt
color: PlantColor
rarity: PlantRarity
species: PlantSpecies
mutation: PlantMutation
generation: int
@property
def stage(self) -> PlantStage:
# TODO calculate based on aged
return PlantStage.SEED
@property
def score(self) -> int:
# TODO calculate based on things
return 0
@property
def dead(self) -> bool:
# TODO calculate based on watered
return False
def mkplant() -> Plant:
# TODO randomize properties as needed
return Plant()
def get_or_create_plant(conn: sqlite3.Connection) -> Tuple[Plant, Optional[Exception]]:
p = Plant()
err = None
try:
c = conn.cursor()
sql = "SELECT created, watered, generation, dead, flavor FROM plot WHERE dead = 0"
rows = cur.execute(sql).fetchall()
if len(rows) > 1:
return p, Exception("that's my purse. i don't know you")
if len(rows) == 0:
p = mkplant()
sql = """
INSERT INTO plot (watered, generation, dead, flavor) VALUES (
?, 1, 0, ?
)
"""
except Exception as e:
err = e
finally:
c.close()
return p, err
def main() -> Optional[Exception]:
username = getuser() # TODO unused
bdir = path.expanduser(path.join("~", BOTANY_DIR))
plotdb_path = path.join(bdir, "db/plot.db")
visitordb_path = path.join(bdir, "db/visitors.db")
e = setup(bdir, plotdb_path, visitordb_path)
if e is not None:
return e
# time to think about db connections. I don't think there is much harm in
# keeping them open, so let's open them.
plotdb, e = conndb(plotdb_path)
if e is not None:
return e
plant, e = get_or_create_plant(plotdb)
if e is not None:
return Exception(f"could not find or make a plant: {e}")
# If the latest plant is dead, the user can choose to create a new plant with harvest option.
# TODO
try:
ui = UI()
except Exception as e:
return Exception(f"could not initialize UI: {e}")
ithread = threading.Thread(target=ui.handle_input, args=())
ithread.start()
while True:
if ui.quitting:
break
# TODO get plant info from db
# TODO update in-memory representation of derived characteristics / plant info
ui.draw()
sleep(INTERVAL)
try:
curses.curs_set(2)
except curses.error:
# cursor not supported; just ignore
pass
curses.endwin()
os.system('clear')
return None
if __name__ == "__main__":
ret = 0
e = main()
if e is not None:
print(e, file=sys.stderr)
ret = 1
sys.exit(ret)