482 lines
15 KiB
Python
482 lines
15 KiB
Python
from __future__ import division
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import time
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import pickle
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import json
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import math
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import os.path
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import random
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import getpass
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import threading
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import errno
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import uuid
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from operator import itemgetter
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from menu_screen import *
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# ideas go here
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# lifecycle of a plant
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# seed -> seedling -> sprout -> young plant -> mature plant -> flower ->
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# pollination -> fruit -> seeds
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# neighboring plants can cross pollinate for different plants
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# health based on checkups and watering
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# development plan
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# build plant lifecycle just stepping through
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# - What else should it do during life? growth alone is not all that
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# interesting.
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# - how long should each stage last ? thinking realistic lmao
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# interaction
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# - look at plant, how do you feel? (also gets rid of pests)
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#
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# events
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# - heatwave
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# - rain
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# - bugs
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#
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# build multiplayer
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# neighborhood system
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# - create plant id (sort of like userid)
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# - list sorted by plantid that wraps so everybody has 2 neighbors :)
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# - can water neighbors plant once (have to choose which)
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# - pollination - seed is combination of your plant and neighbor plant
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# - create rarer species by diff gens
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# - if neighbor plant dies, node will be removed from list
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#
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# garden system
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# - can plant your plant in the garden to start a new plant
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# build ascii trees
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# def display_update:
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# myscreen = curses.initscr()
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#
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# myscreen.border(0)
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# myscreen.addstr(1, 2, "you've planted a seed")
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# myscreen.refresh()
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#
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# for i in range(1,20):
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# myscreen.addstr(i, 2, str(i))
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# time.sleep(1)
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# myscreen.refresh()
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#
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# myscreen.getch()
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#
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# curses.endwin()
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# TODO: garden file json should be prettier.
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class Plant(object):
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# This is your plant!
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stage_dict = {
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0: 'seed',
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1: 'seedling',
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2: 'young',
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3: 'mature',
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4: 'flowering',
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5: 'seed-bearing',
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}
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color_dict = {
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0: 'red',
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1: 'orange',
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2: 'yellow',
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3: 'green',
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4: 'blue',
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5: 'indigo',
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6: 'violet',
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7: 'white',
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8: 'black',
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9: 'gold',
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10: 'rainbow',
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}
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rarity_dict = {
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0: 'common',
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1: 'uncommon',
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2: 'rare',
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3: 'legendary',
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4: 'godly',
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}
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species_dict = {
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0: 'poppy',
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1: 'cactus',
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2: 'aloe',
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3: 'venus flytrap',
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4: 'jade plant',
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5: 'fern',
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6: 'daffodil',
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7: 'sunflower',
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8: 'baobab',
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9: 'lithops',
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10: 'cannabis',
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11: 'pansy',
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12: 'iris',
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}
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mutation_dict = {
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0: '',
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1: 'humming',
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2: 'noxious',
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3: 'vorpal',
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4: 'glowing',
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5: 'electric',
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6: 'icy',
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7: 'flaming',
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8: 'psychic',
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9: 'screaming',
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10: 'chaotic',
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11: 'hissing',
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12: 'gelatinous',
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13: 'deformed',
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14: 'shaggy',
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15: 'scaly',
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16: 'depressed',
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17: 'anxious',
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18: 'metallic',
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19: 'glossy',
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20: 'psychedelic',
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21: 'bonsai',
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22: 'foamy',
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23: 'singing',
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24: 'fractal',
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25: 'crunchy',
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26: 'goth',
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27: 'oozing',
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28: 'stinky',
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29: 'aromatic',
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30: 'juicy',
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31: 'smug',
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32: 'vibrating',
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33: 'lithe',
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34: 'chalky',
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35: 'naive',
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36: 'ersatz',
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37: 'disco',
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38: 'levitating',
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39: 'colossal',
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}
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def __init__(self, this_filename):
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# Constructor
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self.plant_id = str(uuid.uuid4())
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self.stage = 0
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self.mutation = 0
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self.species = random.randint(0,len(self.species_dict)-1)
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self.color = random.randint(0,len(self.color_dict)-1)
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self.rarity = self.rarity_check()
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self.ticks = 0
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self.age_formatted = "0"
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self.dead = False
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self.owner = getpass.getuser()
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self.file_name = this_filename
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self.start_time = int(time.time())
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self.last_time = int(time.time())
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# must water plant first day
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self.watered_timestamp = int(time.time())-(24*3600)-1
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# self.watered_timestamp = int(time.time()) # debug
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self.watered_24h = False
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def new_seed(self,this_filename):
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os.remove(this_filename)
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self.__init__(this_filename)
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def rarity_check(self):
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# Generate plant rarity
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CONST_RARITY_MAX = 256.0
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rare_seed = random.randint(1,CONST_RARITY_MAX)
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common_range = round((2/3)*CONST_RARITY_MAX)
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uncommon_range = round((2/3)*(CONST_RARITY_MAX-common_range))
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rare_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range))
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legendary_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range))
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# godly_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range-legendary_range))
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# print common_range, uncommon_range, rare_range, legendary_range, godly_range
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common_max = common_range
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uncommon_max = common_max + uncommon_range
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rare_max = uncommon_max + rare_range
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legendary_max = rare_max + legendary_range
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godly_max = CONST_RARITY_MAX
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# print common_max, uncommon_max, rare_max, legendary_max, godly_max
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if 0 <= rare_seed <= common_max:
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rarity = 0
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elif common_max < rare_seed <= uncommon_max:
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rarity = 1
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elif uncommon_max < rare_seed <= rare_max:
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rarity = 2
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elif rare_max < rare_seed <= legendary_max:
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rarity = 3
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elif legendary_max < rare_seed <= godly_max:
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rarity = 4
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return rarity
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def growth(self):
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# Increase plant growth stage
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if self.stage < (len(self.stage_dict)-1):
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self.stage += 1
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# do stage growth stuff
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else:
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# do stage 5 stuff (after fruiting)
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1==1
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def water(self):
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# Increase plant growth stage
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# TODO: overwatering? if more than once a day it dies?
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if not self.dead:
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self.watered_timestamp = int(time.time())
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self.watered_24h = True
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def dead_check(self):
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time_delta_watered = int(time.time()) - self.watered_timestamp
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# if it has been >5 days since watering, sorry plant is dead :(
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if time_delta_watered > (5 * (24 * 3600)):
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self.dead = True
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return self.dead
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def kill_plant(self):
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self.dead = True
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def water_check(self):
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# if plant has been watered in 24h then it keeps growing
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# time_delta_watered is difference from now to last watered
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self.time_delta_watered = int(time.time()) - self.watered_timestamp
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if self.time_delta_watered <= (24 * 3600):
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return True
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else:
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self.watered_24h = False
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return False
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def mutate_check(self):
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# Create plant mutation
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# TODO: when out of debug this needs to be set to high number (1000
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# even maybe)
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CONST_MUTATION_RARITY = 10 # Increase this # to make mutation rarer (chance 1 out of x)
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mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
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if mutation_seed == CONST_MUTATION_RARITY:
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# mutation gained!
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mutation = random.randint(0,len(self.mutation_dict)-1)
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if self.mutation == 0:
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self.mutation = mutation
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#print "mutation!"
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return True
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else:
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return False
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def parse_plant(self):
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# reads plant info (maybe want to reorg this into a different class
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# with the reader dicts...)
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output = ""
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if self.stage >= 3:
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output += self.rarity_dict[self.rarity] + " "
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if self.mutation != 0:
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output += self.mutation_dict[self.mutation] + " "
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if self.stage >= 4:
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output += self.color_dict[self.color] + " "
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output += self.stage_dict[self.stage] + " "
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if self.stage >= 2:
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output += self.species_dict[self.species] + " "
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# print output
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return output.strip()
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def start_life(self):
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# runs life on a thread
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thread = threading.Thread(target=self.life, args=())
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thread.daemon = True
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thread.start()
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def life(self):
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# I've created life :)
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# TODO: change out of debug
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life_stages = (5, 15, 30, 45, 60)
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# day = 3600*24
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# life_stages = (1*day, 2*day, 3*day, 4*day, 5*day)
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# leave this untouched bc it works for now
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while True:
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time.sleep(1)
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if not self.dead:
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if self.watered_24h:
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self.ticks += 1
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if self.stage < len(self.stage_dict)-1:
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if self.ticks >= life_stages[self.stage]:
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self.growth()
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#print self.parse_plant()
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if self.mutate_check():
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1==1
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if self.water_check():
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1==1
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if self.dead_check():
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1==1
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# TODO: event check
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class DataManager(object):
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# handles user data, puts a .botany dir in user's home dir (OSX/Linux)
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# TODO: windows... lol
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user_dir = os.path.expanduser("~")
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botany_dir = os.path.join(user_dir,'.botany')
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game_dir = os.path.dirname(os.path.realpath(__file__))
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this_user = getpass.getuser()
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savefile_name = this_user + '_plant.dat'
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savefile_path = os.path.join(botany_dir,savefile_name)
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garden_file_path = os.path.join(game_dir,'garden_file.dat')
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def __init__(self):
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self.this_user = getpass.getuser()
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# check for .botany dir in home
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try:
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os.makedirs(self.botany_dir)
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except OSError as exception:
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if exception.errno != errno.EEXIST:
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raise
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self.savefile_name = self.this_user + '_plant.dat'
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def check_plant(self):
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# check for existing save file
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if os.path.isfile(self.savefile_path):
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return True
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else:
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return False
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def enable_autosave(self,this_plant):
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# creates thread to save files every minute
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thread = threading.Thread(target=self.autosave, args=(this_plant,))
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thread.daemon = True
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thread.start()
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def autosave(self, this_plant):
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# running on thread
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while True:
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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self.garden_update(this_plant)
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# TODO: change after debug
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#time.sleep(60)
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time.sleep(5)
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def load_plant(self):
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# load savefile
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with open(self.savefile_path, 'rb') as f:
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this_plant = pickle.load(f)
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# get status since last login
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is_dead = this_plant.dead_check()
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is_watered = this_plant.water_check()
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if not is_dead:
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if is_watered:
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time_delta_last = int(time.time()) - this_plant.last_time
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ticks_to_add = min(time_delta_last, 24*3600)
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this_plant.time_delta_watered = 0
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self.last_water_gain = time.time()
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else:
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ticks_to_add = 0
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this_plant.ticks += ticks_to_add
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return this_plant
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def plant_age_convert(self,this_plant):
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# human-readable plant age
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age_seconds = int(time.time()) - this_plant.start_time
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days, age_seconds = divmod(age_seconds, 24 * 60 * 60)
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hours, age_seconds = divmod(age_seconds, 60 * 60)
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minutes, age_seconds = divmod(age_seconds, 60)
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age_formatted = ("%dd:%dh:%dm:%ds" % (days, hours, minutes, age_seconds))
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return age_formatted
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def garden_update(self, this_plant):
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# garden is a list of 10 tuples sorted by plant score
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# garden contains one entry for each plant id
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# garden should be a dict of tuples not a list
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age_formatted = self.plant_age_convert(this_plant)
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this_plant_id = this_plant.plant_id
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plant_info = {
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"owner":this_plant.owner,
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"description":this_plant.parse_plant(),
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"age":age_formatted,
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"score":this_plant.ticks,
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"dead":this_plant.dead,
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}
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if os.path.isfile(self.garden_file_path):
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# garden file exists: load data
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with open(self.garden_file_path, 'rb') as f:
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this_garden = pickle.load(f)
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new_file_check = False
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# TODO: it would be smart to lock this file down somehow, write to
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# it only through the software (to prevent tampering)
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os.chmod(self.garden_file_path, 0666)
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else:
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# create empty garden list
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this_garden = {}
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new_file_check = True
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# if current plant ID isn't in garden list
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if this_plant.plant_id not in this_garden:
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this_garden[this_plant_id] = plant_info
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# if plant ticks for id is greater than current ticks of plant id
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else:
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current_plant_ticks = this_garden[this_plant_id]["score"]
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if this_plant.ticks > current_plant_ticks:
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this_garden[this_plant_id] = plant_info
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with open(self.garden_file_path, 'wb') as f:
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pickle.dump(this_garden, f, protocol=2)
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# create json file from plant_info
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garden_json_path = os.path.join(self.game_dir,'garden_file.json')
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with open(garden_json_path, 'w') as outfile:
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json.dump(this_garden, outfile)
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return new_file_check
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def save_plant(self, this_plant):
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# create savefile
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this_plant.last_time = int(time.time())
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with open(self.savefile_path, 'wb') as f:
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pickle.dump(this_plant, f, protocol=2)
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def data_write_json(self, this_plant):
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# create personal json file for user to use outside of the game (website?)
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json_file = os.path.join(self.botany_dir,self.this_user + '_plant_data.json')
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json_leaderboard = os.path.join(self.game_dir + '_garden.json')
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# also updates age
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age_formatted = self.plant_age_convert(this_plant)
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plant_info = {
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"owner":this_plant.owner,
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"description":this_plant.parse_plant(),
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"age":age_formatted,
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"score":this_plant.ticks,
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"is_dead":this_plant.dead,
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"last_watered":this_plant.watered_timestamp,
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"file_name":this_plant.file_name,
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}
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with open(json_file, 'w') as outfile:
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json.dump(plant_info, outfile)
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# update leaderboard 'garden' for display in game
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# also should be a pickle file bc... let's be honest ppl want to cheat
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if __name__ == '__main__':
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my_data = DataManager()
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# if plant save file exists
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if my_data.check_plant():
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my_plant = my_data.load_plant()
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# otherwise create new plant
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else:
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#TODO: onboarding, select seed, select whatever else
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my_plant = Plant(my_data.savefile_path)
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my_data.data_write_json(my_plant)
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my_plant.start_life()
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my_data.enable_autosave(my_plant)
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botany_menu = CursedMenu(my_plant)
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botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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# if not my_plant.dead:
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# botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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# else:
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# botany_menu.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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my_data.save_plant(my_plant)
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my_data.data_write_json(my_plant)
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my_data.garden_update(my_plant)
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