651 lines
22 KiB
Python
Executable File
651 lines
22 KiB
Python
Executable File
#!/usr/bin/env python2
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from __future__ import division
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import time
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import pickle
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import json
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import os
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import random
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import getpass
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import threading
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import errno
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import uuid
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import sqlite3
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from menu_screen import *
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# TODO:
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# - Switch from personal data file to table in DB
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class Plant(object):
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# This is your plant!
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stage_list = [
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'seed',
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'seedling',
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'young',
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'mature',
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'flowering',
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'seed-bearing',
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]
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color_list = [
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'red',
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'orange',
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'yellow',
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'green',
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'blue',
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'indigo',
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'violet',
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'white',
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'black',
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'gold',
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'rainbow',
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]
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rarity_list = [
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'common',
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'uncommon',
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'rare',
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'legendary',
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'godly',
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]
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species_list = [
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'poppy',
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'cactus',
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'aloe',
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'venus flytrap',
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'jade plant',
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'fern',
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'daffodil',
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'sunflower',
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'baobab',
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'lithops',
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'hemp',
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'pansy',
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'iris',
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'agave',
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'ficus',
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'moss',
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'sage',
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'snapdragon',
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'columbine',
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'brugmansia',
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'palm',
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'pachypodium',
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]
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mutation_list = [
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'',
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'humming',
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'noxious',
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'vorpal',
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'glowing',
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'electric',
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'icy',
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'flaming',
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'psychic',
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'screaming',
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'chaotic',
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'hissing',
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'gelatinous',
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'deformed',
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'shaggy',
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'scaly',
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'depressed',
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'anxious',
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'metallic',
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'glossy',
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'psychedelic',
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'bonsai',
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'foamy',
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'singing',
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'fractal',
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'crunchy',
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'goth',
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'oozing',
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'stinky',
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'aromatic',
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'juicy',
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'smug',
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'vibrating',
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'lithe',
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'chalky',
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'naive',
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'ersatz',
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'disco',
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'levitating',
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'colossal',
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'luminous',
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'cosmic',
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'ethereal',
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'cursed',
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'buff',
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'narcotic',
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'gnu/linux',
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'abraxan', # rip dear friend
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]
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def __init__(self, this_filename, generation=1):
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# Constructor
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self.plant_id = str(uuid.uuid4())
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self.life_stages = (3600*24, (3600*24)*3, (3600*24)*10, (3600*24)*20, (3600*24)*30)
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# self.life_stages = (2, 4, 6, 8, 10) # debug mode
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self.stage = 0
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self.mutation = 0
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self.species = random.randint(0,len(self.species_list)-1)
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self.color = random.randint(0,len(self.color_list)-1)
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self.rarity = self.rarity_check()
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self.ticks = 0
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self.age_formatted = "0"
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self.generation = generation
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self.dead = False
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self.write_lock = False
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self.owner = getpass.getuser()
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self.file_name = this_filename
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self.start_time = int(time.time())
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self.last_time = int(time.time())
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# must water plant first day
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self.watered_timestamp = int(time.time())-(24*3600)-1
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self.watered_24h = False
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self.visitors = []
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def migrate_properties(self):
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# Migrates old data files to new
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if not hasattr(self, 'generation'):
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self.generation = 1
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if not hasattr(self, 'visitors'):
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self.visitors = []
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def parse_plant(self):
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# Converts plant data to human-readable format
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output = ""
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if self.stage >= 3:
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output += self.rarity_list[self.rarity] + " "
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if self.mutation != 0:
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output += self.mutation_list[self.mutation] + " "
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if self.stage >= 4:
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output += self.color_list[self.color] + " "
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output += self.stage_list[self.stage] + " "
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if self.stage >= 2:
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output += self.species_list[self.species] + " "
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return output.strip()
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def rarity_check(self):
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# Generate plant rarity
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CONST_RARITY_MAX = 256.0
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rare_seed = random.randint(1,CONST_RARITY_MAX)
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common_range = round((2/3)*CONST_RARITY_MAX)
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uncommon_range = round((2/3)*(CONST_RARITY_MAX-common_range))
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rare_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range))
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legendary_range = round((2/3)*(CONST_RARITY_MAX-common_range-uncommon_range-rare_range))
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common_max = common_range
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uncommon_max = common_max + uncommon_range
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rare_max = uncommon_max + rare_range
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legendary_max = rare_max + legendary_range
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godly_max = CONST_RARITY_MAX
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if 0 <= rare_seed <= common_max:
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rarity = 0
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elif common_max < rare_seed <= uncommon_max:
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rarity = 1
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elif uncommon_max < rare_seed <= rare_max:
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rarity = 2
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elif rare_max < rare_seed <= legendary_max:
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rarity = 3
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elif legendary_max < rare_seed <= godly_max:
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rarity = 4
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return rarity
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def dead_check(self):
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# if it has been >5 days since watering, sorry plant is dead :(
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time_delta_watered = int(time.time()) - self.watered_timestamp
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if time_delta_watered > (5 * (24 * 3600)):
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self.dead = True
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return self.dead
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def update_visitor_db(self, visitor_names):
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game_dir = os.path.dirname(os.path.realpath(__file__))
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garden_db_path = os.path.join(game_dir, 'sqlite/garden_db.sqlite')
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conn = sqlite3.connect(garden_db_path)
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for name in (visitor_names):
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c = conn.cursor()
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c.execute("SELECT * FROM visitors WHERE garden_name = '{}' AND visitor_name = '{}' ".format(self.owner, name))
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data=c.fetchone()
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if data is None:
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sql = """ INSERT INTO visitors (garden_name,visitor_name,weekly_visits) VALUES('{}', '{}',1)""".format(self.owner, name)
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c.execute(sql)
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else:
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sql = """ UPDATE visitors SET weekly_visits = weekly_visits + 1 WHERE garden_name = '{}' AND visitor_name = '{}'""".format(self.owner, name)
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c.execute(sql)
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conn.commit()
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conn.close()
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def guest_check(self):
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user_dir = os.path.expanduser("~")
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botany_dir = os.path.join(user_dir,'.botany')
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visitor_filepath = os.path.join(botany_dir,'visitors.json')
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guest_timestamps = []
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visitors_this_check = []
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if os.path.isfile(visitor_filepath):
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with open(visitor_filepath, 'r') as visitor_file:
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data = json.load(visitor_file)
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if data:
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for element in data:
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if element['user'] not in self.visitors:
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self.visitors.append(element['user'])
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if element['user'] not in visitors_this_check:
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visitors_this_check.append(element['user'])
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# prevent users from manually setting watered_time in the future
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if element['timestamp'] <= int(time.time()):
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guest_timestamps.append(element['timestamp'])
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try:
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self.update_visitor_db(visitors_this_check)
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except:
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pass
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with open(visitor_filepath, 'w') as visitor_file:
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visitor_file.write('[]')
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else:
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with open(visitor_filepath, mode='w') as f:
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json.dump([], f)
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os.chmod(visitor_filepath, 0666)
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if not guest_timestamps:
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return self.watered_timestamp
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all_timestamps = [self.watered_timestamp] + guest_timestamps
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all_timestamps.sort()
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# calculate # of days between each guest watering
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timestamp_diffs = [(j-i)/86400.0 for i, j in zip(all_timestamps[:-1], all_timestamps[1:])]
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# plant's latest timestamp should be set to last timestamp before a
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# gap of 5 days
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# TODO: this considers a plant watered only on day 1 and day 4 to be
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# watered for all 4 days - need to figure out how to only add score
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# from 24h after each watered timestamp
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last_valid_element = next((x for x in timestamp_diffs if x > 5), None)
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if not last_valid_element:
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# all timestamps are within a 5 day range, can just use latest one
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return all_timestamps[-1]
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last_valid_index = timestamp_diffs.index(last_valid_element)
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# slice list to only include up until a >5 day gap
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valid_timestamps = all_timestamps[:last_valid_index + 1]
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return valid_timestamps[-1]
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def water_check(self):
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self.watered_timestamp = self.guest_check()
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self.time_delta_watered = int(time.time()) - self.watered_timestamp
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if self.time_delta_watered <= (24 * 3600):
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if not self.watered_24h:
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self.watered_24h = True
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return True
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else:
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self.watered_24h = False
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return False
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def mutate_check(self):
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# Create plant mutation
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# Increase this # to make mutation rarer (chance 1 out of x each second)
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CONST_MUTATION_RARITY = 20000
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mutation_seed = random.randint(1,CONST_MUTATION_RARITY)
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if mutation_seed == CONST_MUTATION_RARITY:
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# mutation gained!
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mutation = random.randint(0,len(self.mutation_list)-1)
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if self.mutation == 0:
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self.mutation = mutation
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return True
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else:
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return False
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def growth(self):
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# Increase plant growth stage
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if self.stage < (len(self.stage_list)-1):
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self.stage += 1
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def water(self):
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# Increase plant growth stage
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if not self.dead:
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self.watered_timestamp = int(time.time())
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self.watered_24h = True
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def start_over(self):
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# After plant reaches final stage, given option to restart
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# increment generation only if previous stage is final stage and plant
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# is alive
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if not self.dead:
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next_generation = self.generation + 1
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else:
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# Should this reset to 1? Seems unfair.. for now generations will
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# persist through death.
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next_generation = self.generation
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self.write_lock = True
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self.kill_plant()
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while self.write_lock:
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# Wait for garden writer to unlock
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# garden db needs to update before allowing the user to reset
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pass
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if not self.write_lock:
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self.__init__(self.file_name, next_generation)
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def kill_plant(self):
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self.dead = True
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def unlock_new_creation(self):
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self.write_lock = False
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def start_life(self):
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# runs life on a thread
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thread = threading.Thread(target=self.life, args=())
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thread.daemon = True
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thread.start()
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def life(self):
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# I've created life :)
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while True:
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if not self.dead:
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if self.watered_24h:
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self.ticks += 1
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if self.stage < len(self.stage_list)-1:
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if self.ticks >= self.life_stages[self.stage]:
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self.growth()
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if self.mutate_check():
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pass
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if self.water_check():
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# Do something
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pass
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if self.dead_check():
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# Do something else
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pass
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# TODO: event check
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generation_bonus = 0.2 * (self.generation - 1)
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adjusted_sleep_time = 1 / (1 + generation_bonus)
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time.sleep(adjusted_sleep_time)
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class DataManager(object):
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# handles user data, puts a .botany dir in user's home dir (OSX/Linux)
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# handles shared data with sqlite db
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# TODO: .dat save should only happen on mutation, water, death, exit,
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# harvest, otherwise
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# data hasn't changed...
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# can write json whenever bc this isn't ever read for data within botany
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user_dir = os.path.expanduser("~")
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botany_dir = os.path.join(user_dir,'.botany')
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game_dir = os.path.dirname(os.path.realpath(__file__))
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this_user = getpass.getuser()
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savefile_name = this_user + '_plant.dat'
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savefile_path = os.path.join(botany_dir, savefile_name)
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#set this.savefile_path to guest_garden path
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garden_db_path = os.path.join(game_dir, 'sqlite/garden_db.sqlite')
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garden_json_path = os.path.join(game_dir, 'garden_file.json')
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harvest_file_path = os.path.join(botany_dir, 'harvest_file.dat')
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harvest_json_path = os.path.join(botany_dir, 'harvest_file.json')
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def __init__(self):
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self.this_user = getpass.getuser()
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# check if instance is already running
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# check for .botany dir in home
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try:
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os.makedirs(self.botany_dir)
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except OSError as exception:
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if exception.errno != errno.EEXIST:
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raise
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self.savefile_name = self.this_user + '_plant.dat'
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def check_plant(self):
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# check for existing save file
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if os.path.isfile(self.savefile_path):
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return True
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else:
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return False
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def start_threads(self,this_plant):
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# creates threads to save files every minute
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death_check_thread = threading.Thread(target=self.death_check_update, args=(this_plant,))
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death_check_thread.daemon = True
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death_check_thread.start()
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autosave_thread = threading.Thread(target=self.autosave, args=(this_plant,))
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autosave_thread.daemon = True
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autosave_thread.start()
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def death_check_update(self,this_plant):
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# .1 second updates and lock to minimize race condition
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while True:
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is_dead = this_plant.dead_check()
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if is_dead:
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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self.update_garden_db(this_plant)
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self.harvest_plant(this_plant)
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this_plant.unlock_new_creation()
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time.sleep(.1)
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def autosave(self, this_plant):
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# running on thread, saves plant every 5s TODO: this is unnecessary
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# and breaks shit probably
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file_update_count = 0
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while True:
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file_update_count += 1
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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self.update_garden_db(this_plant)
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if file_update_count == 12:
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# only update garden json every 60s
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self.update_garden_json()
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time.sleep(5)
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file_update_count %= 12
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def load_plant(self):
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# load savefile
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with open(self.savefile_path, 'rb') as f:
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this_plant = pickle.load(f)
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# migrate data structure to create data for empty/nonexistent plant
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# properties
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this_plant.migrate_properties()
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# get status since last login
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is_watered = this_plant.water_check()
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is_dead = this_plant.dead_check()
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if not is_dead:
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if is_watered:
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time_delta_last = int(time.time()) - this_plant.last_time
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ticks_to_add = min(time_delta_last, 24*3600)
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this_plant.time_delta_watered = 0
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self.last_water_gain = time.time()
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else:
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ticks_to_add = 0
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this_plant.ticks += ticks_to_add * (0.2 * (this_plant.generation - 1) + 1)
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return this_plant
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def plant_age_convert(self,this_plant):
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# human-readable plant age
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age_seconds = int(time.time()) - this_plant.start_time
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days, age_seconds = divmod(age_seconds, 24 * 60 * 60)
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hours, age_seconds = divmod(age_seconds, 60 * 60)
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minutes, age_seconds = divmod(age_seconds, 60)
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age_formatted = ("%dd:%dh:%dm:%ds" % (days, hours, minutes, age_seconds))
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return age_formatted
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def init_database(self):
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# check if dir exists, create sqlite directory and set OS permissions to 777
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sqlite_dir_path = os.path.join(self.game_dir,'sqlite')
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if not os.path.exists(sqlite_dir_path):
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os.makedirs(sqlite_dir_path)
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os.chmod(sqlite_dir_path, 0777)
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conn = sqlite3.connect(self.garden_db_path)
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init_table_string = """CREATE TABLE IF NOT EXISTS garden (
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plant_id tinytext PRIMARY KEY,
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owner text,
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description text,
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age text,
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score integer,
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is_dead numeric
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)"""
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c = conn.cursor()
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c.execute(init_table_string)
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conn.close()
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# init only, creates and sets permissions for garden db and json
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if os.stat(self.garden_db_path).st_uid == os.getuid():
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os.chmod(self.garden_db_path, 0666)
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open(self.garden_json_path, 'a').close()
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os.chmod(self.garden_json_path, 0666)
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def migrate_database(self):
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conn = sqlite3.connect(self.garden_db_path)
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migrate_table_string = """CREATE TABLE IF NOT EXISTS visitors (
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id integer PRIMARY KEY,
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garden_name text,
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visitor_name text,
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weekly_visits integer
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)"""
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c = conn.cursor()
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c.execute(migrate_table_string)
|
|
conn.close()
|
|
return True
|
|
|
|
def update_garden_db(self, this_plant):
|
|
# insert or update this plant id's entry in DB
|
|
# TODO: make sure other instances of user are deleted
|
|
# Could create a clean db function
|
|
self.init_database()
|
|
self.migrate_database()
|
|
age_formatted = self.plant_age_convert(this_plant)
|
|
conn = sqlite3.connect(self.garden_db_path)
|
|
c = conn.cursor()
|
|
# try to insert or replace
|
|
update_query = """INSERT OR REPLACE INTO garden (
|
|
plant_id, owner, description, age, score, is_dead
|
|
) VALUES (
|
|
'{pid}', '{pown}', '{pdes}', '{page}', {psco}, {pdead}
|
|
)
|
|
""".format(pid = this_plant.plant_id,
|
|
pown = this_plant.owner,
|
|
pdes = this_plant.parse_plant(),
|
|
page = age_formatted,
|
|
psco = str(this_plant.ticks),
|
|
pdead = int(this_plant.dead))
|
|
c.execute(update_query)
|
|
conn.commit()
|
|
conn.close()
|
|
|
|
def retrieve_garden_from_db(self):
|
|
# Builds a dict of dicts from garden sqlite db
|
|
garden_dict = {}
|
|
conn = sqlite3.connect(self.garden_db_path)
|
|
# Need to allow write permissions by others
|
|
conn.row_factory = sqlite3.Row
|
|
c = conn.cursor()
|
|
c.execute('SELECT * FROM garden ORDER BY owner')
|
|
tuple_list = c.fetchall()
|
|
conn.close()
|
|
# Building dict from table rows
|
|
for item in tuple_list:
|
|
garden_dict[item[0]] = {
|
|
"owner":item[1],
|
|
"description":item[2],
|
|
"age":item[3],
|
|
"score":item[4],
|
|
"dead":item[5],
|
|
}
|
|
return garden_dict
|
|
|
|
def update_garden_json(self):
|
|
this_garden = self.retrieve_garden_from_db()
|
|
with open(self.garden_json_path, 'w') as outfile:
|
|
json.dump(this_garden, outfile)
|
|
pass
|
|
|
|
def save_plant(self, this_plant):
|
|
# create savefile
|
|
this_plant.last_time = int(time.time())
|
|
temp_path = self.savefile_path + ".temp"
|
|
with open(temp_path, 'wb') as f:
|
|
pickle.dump(this_plant, f, protocol=2)
|
|
os.rename(temp_path, self.savefile_path)
|
|
|
|
def data_write_json(self, this_plant):
|
|
# create personal json file for user to use outside of the game (website?)
|
|
json_file = os.path.join(self.botany_dir,self.this_user + '_plant_data.json')
|
|
# also updates age
|
|
age_formatted = self.plant_age_convert(this_plant)
|
|
plant_info = {
|
|
"owner":this_plant.owner,
|
|
"description":this_plant.parse_plant(),
|
|
"age":age_formatted,
|
|
"score":this_plant.ticks,
|
|
"is_dead":this_plant.dead,
|
|
"last_watered":this_plant.watered_timestamp,
|
|
"file_name":this_plant.file_name,
|
|
"stage": this_plant.stage_list[this_plant.stage],
|
|
"generation": this_plant.generation,
|
|
}
|
|
if this_plant.stage >= 3:
|
|
plant_info["rarity"] = this_plant.rarity_list[this_plant.rarity]
|
|
if this_plant.mutation != 0:
|
|
plant_info["mutation"] = this_plant.mutation_list[this_plant.mutation]
|
|
if this_plant.stage >= 4:
|
|
plant_info["color"] = this_plant.color_list[this_plant.color]
|
|
if this_plant.stage >= 2:
|
|
plant_info["species"] = this_plant.species_list[this_plant.species]
|
|
|
|
with open(json_file, 'w') as outfile:
|
|
json.dump(plant_info, outfile)
|
|
|
|
def harvest_plant(self, this_plant):
|
|
# TODO: plant history feature - could just use a sqlite query to retrieve all of user's dead plants
|
|
|
|
# harvest is a dict of dicts
|
|
# harvest contains one entry for each plant id
|
|
age_formatted = self.plant_age_convert(this_plant)
|
|
this_plant_id = this_plant.plant_id
|
|
plant_info = {
|
|
"description":this_plant.parse_plant(),
|
|
"age":age_formatted,
|
|
"score":this_plant.ticks,
|
|
}
|
|
if os.path.isfile(self.harvest_file_path):
|
|
# harvest file exists: load data
|
|
with open(self.harvest_file_path, 'rb') as f:
|
|
this_harvest = pickle.load(f)
|
|
new_file_check = False
|
|
else:
|
|
this_harvest = {}
|
|
new_file_check = True
|
|
|
|
this_harvest[this_plant_id] = plant_info
|
|
|
|
# dump harvest file
|
|
temp_path = self.harvest_file_path + ".temp"
|
|
with open(temp_path, 'wb') as f:
|
|
pickle.dump(this_harvest, f, protocol=2)
|
|
os.rename(temp_path, self.harvest_file_path)
|
|
# dump json file
|
|
with open(self.harvest_json_path, 'w') as outfile:
|
|
json.dump(this_harvest, outfile)
|
|
|
|
return new_file_check
|
|
|
|
if __name__ == '__main__':
|
|
my_data = DataManager()
|
|
# if plant save file exists
|
|
if my_data.check_plant():
|
|
my_plant = my_data.load_plant()
|
|
# otherwise create new plant
|
|
else:
|
|
my_plant = Plant(my_data.savefile_path)
|
|
my_data.data_write_json(my_plant)
|
|
# my_plant is either a fresh plant or an existing plant at this point
|
|
my_plant.start_life()
|
|
my_data.start_threads(my_plant)
|
|
try:
|
|
botany_menu = CursedMenu(my_plant,my_data)
|
|
my_data.save_plant(my_plant)
|
|
my_data.data_write_json(my_plant)
|
|
my_data.update_garden_db(my_plant)
|
|
finally:
|
|
cleanup()
|