347 lines
13 KiB
Python
Executable File
347 lines
13 KiB
Python
Executable File
#!/usr/bin/env python3
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import time
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import pickle
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import json
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import os
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import random
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import getpass
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import threading
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import errno
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import uuid
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import sqlite3
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import menu_screen as ms
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from plant import Plant
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# TODO:
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# - switch from personal data file to row in DB
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# - is threading necessary?
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# - reduce CPU usage
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# there are threads.
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# - life thread. sleeps a variable amount of time based on generation bonus. increases tick count (ticks == score).
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# - death check; sleeps .1 per loop. checks if plant is dead and harvests it if so.
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# - autosave: saves plant file every 5 seconds. every 60 seconds, updates the garden db
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# - screen: sleeps 1s per loop. draws interface (including plant). for seeing score/plant change without user input.
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# meanwhile, the main thread handles input and redraws curses as needed.
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# affordance index
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# - main screen
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# navigable menu, plant, score, etc
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# - water
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# render a visualization of moistness; allow to water
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# - look
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# print a description of plant with info below rest of UI
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# - garden
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# runs a paginated view of every plant on the computer below rest of UI. to return to menu navigation must hit q.
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# - visit
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# runs a prompt underneath UI where you can see who recently visited you and type in a name to visit. must submit the prompt to get back to menu navigation.
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# - instructions
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# prints some explanatory text below the UI
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# - exit
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# quits program
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# part of the complexity of all this is everything takes place in one curses window; thus, updates must be manually synchronized across the various logical parts of the screen.
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# ideally, multiple windows would be used:
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# - the menu. it doesn't change unless the plant dies OR the plant hits stage 5, then "harvest" is dynamically added.
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# - the plant viewer. this is updated in "real time" as the plant grows.
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# - the status display: score and plant description
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# - the infow window. updated by visit/garden/instructions/look
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class DataManager(object):
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# handles user data, puts a .botany dir in user's home dir (OSX/Linux)
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# handles shared data with sqlite db
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# TODO: .dat save should only happen on mutation, water, death, exit,
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# harvest, otherwise
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# data hasn't changed...
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# can write json whenever bc this isn't ever read for data within botany
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user_dir = os.path.expanduser("~")
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botany_dir = os.path.join(user_dir,'.botany')
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game_dir = os.path.dirname(os.path.realpath(__file__))
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this_user = getpass.getuser()
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savefile_name = this_user + '_plant.dat'
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savefile_path = os.path.join(botany_dir, savefile_name)
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#set this.savefile_path to guest_garden path
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garden_db_path = os.path.join(game_dir, 'sqlite/garden_db.sqlite')
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garden_json_path = os.path.join(game_dir, 'garden_file.json')
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harvest_file_path = os.path.join(botany_dir, 'harvest_file.dat')
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harvest_json_path = os.path.join(botany_dir, 'harvest_file.json')
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def __init__(self):
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self.this_user = getpass.getuser()
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# check if instance is already running
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# check for .botany dir in home
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try:
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os.makedirs(self.botany_dir)
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except OSError as exception:
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if exception.errno != errno.EEXIST:
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raise
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self.savefile_name = self.this_user + '_plant.dat'
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def check_plant(self):
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# check for existing save file
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if os.path.isfile(self.savefile_path):
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return True
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else:
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return False
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def start_threads(self,this_plant):
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# creates threads to save files every minute
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death_check_thread = threading.Thread(target=self.death_check_update, args=(this_plant,))
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death_check_thread.daemon = True
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death_check_thread.start()
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autosave_thread = threading.Thread(target=self.autosave, args=(this_plant,))
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autosave_thread.daemon = True
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autosave_thread.start()
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def death_check_update(self,this_plant):
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# .1 second updates and lock to minimize race condition
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while True:
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is_dead = this_plant.dead_check()
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if is_dead:
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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self.update_garden_db(this_plant)
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self.harvest_plant(this_plant)
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this_plant.unlock_new_creation()
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time.sleep(.1)
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def autosave(self, this_plant):
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# running on thread, saves plant every 5s TODO: this is unnecessary
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# and breaks shit probably
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file_update_count = 0
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while True:
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file_update_count += 1
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self.save_plant(this_plant)
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self.data_write_json(this_plant)
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self.update_garden_db(this_plant)
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if file_update_count == 12:
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# only update garden json every 60s
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self.update_garden_json()
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time.sleep(5)
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file_update_count %= 12
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def load_plant(self):
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# load savefile
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with open(self.savefile_path, 'rb') as f:
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this_plant = pickle.load(f)
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# migrate data structure to create data for empty/nonexistent plant
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# properties
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this_plant.migrate_properties()
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# get status since last login
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is_watered = this_plant.water_check()
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is_dead = this_plant.dead_check()
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if not is_dead:
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if is_watered:
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time_delta_last = int(time.time()) - this_plant.last_time
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ticks_to_add = min(time_delta_last, 24*3600)
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this_plant.time_delta_watered = 0
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self.last_water_gain = time.time()
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else:
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ticks_to_add = 0
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this_plant.ticks += ticks_to_add * round(0.2 * (this_plant.generation - 1) + 1, 1)
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return this_plant
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def plant_age_convert(self,this_plant):
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# human-readable plant age
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age_seconds = int(time.time()) - this_plant.start_time
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days, age_seconds = divmod(age_seconds, 24 * 60 * 60)
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hours, age_seconds = divmod(age_seconds, 60 * 60)
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minutes, age_seconds = divmod(age_seconds, 60)
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age_formatted = ("%dd:%dh:%dm:%ds" % (days, hours, minutes, age_seconds))
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return age_formatted
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def init_database(self):
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# check if dir exists, create sqlite directory and set OS permissions to 777
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sqlite_dir_path = os.path.join(self.game_dir,'sqlite')
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if not os.path.exists(sqlite_dir_path):
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os.makedirs(sqlite_dir_path)
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os.chmod(sqlite_dir_path, 0o777)
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conn = sqlite3.connect(self.garden_db_path)
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init_table_string = """CREATE TABLE IF NOT EXISTS garden (
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plant_id tinytext PRIMARY KEY,
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owner text,
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description text,
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age text,
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score integer,
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is_dead numeric
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)"""
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c = conn.cursor()
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c.execute(init_table_string)
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conn.close()
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# init only, creates and sets permissions for garden db and json
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if os.stat(self.garden_db_path).st_uid == os.getuid():
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os.chmod(self.garden_db_path, 0o666)
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open(self.garden_json_path, 'a').close()
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os.chmod(self.garden_json_path, 0o666)
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def migrate_database(self):
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conn = sqlite3.connect(self.garden_db_path)
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migrate_table_string = """CREATE TABLE IF NOT EXISTS visitors (
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id integer PRIMARY KEY,
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garden_name text,
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visitor_name text,
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weekly_visits integer
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)"""
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c = conn.cursor()
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c.execute(migrate_table_string)
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conn.close()
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return True
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def update_garden_db(self, this_plant):
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# insert or update this plant id's entry in DB
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self.init_database()
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self.migrate_database()
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age_formatted = self.plant_age_convert(this_plant)
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conn = sqlite3.connect(self.garden_db_path)
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c = conn.cursor()
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# try to insert or replace
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update_query = """INSERT OR REPLACE INTO garden (
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plant_id, owner, description, age, score, is_dead
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) VALUES (
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'{pid}', '{pown}', '{pdes}', '{page}', {psco}, {pdead}
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)
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""".format(pid = this_plant.plant_id,
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pown = this_plant.owner,
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pdes = this_plant.parse_plant(),
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page = age_formatted,
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psco = str(this_plant.ticks),
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pdead = int(this_plant.dead))
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c.execute(update_query)
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# clean other instances of user
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clean_query = """UPDATE garden set is_dead = 1
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where owner = '{pown}'
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and plant_id <> '{pid}'
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""".format(pown = this_plant.owner,
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pid = this_plant.plant_id)
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c.execute(clean_query)
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conn.commit()
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conn.close()
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def retrieve_garden_from_db(self):
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# Builds a dict of dicts from garden sqlite db
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garden_dict = {}
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conn = sqlite3.connect(self.garden_db_path)
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# Need to allow write permissions by others
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conn.row_factory = sqlite3.Row
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c = conn.cursor()
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c.execute('SELECT * FROM garden ORDER BY owner')
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tuple_list = c.fetchall()
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conn.close()
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# Building dict from table rows
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for item in tuple_list:
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garden_dict[item[0]] = {
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"owner":item[1],
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"description":item[2],
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"age":item[3],
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"score":item[4],
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"dead":item[5],
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}
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return garden_dict
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def update_garden_json(self):
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this_garden = self.retrieve_garden_from_db()
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with open(self.garden_json_path, 'w') as outfile:
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json.dump(this_garden, outfile)
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pass
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def save_plant(self, this_plant):
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# create savefile
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this_plant.last_time = int(time.time())
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temp_path = self.savefile_path + ".temp"
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with open(temp_path, 'wb') as f:
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pickle.dump(this_plant, f, protocol=2)
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os.rename(temp_path, self.savefile_path)
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def data_write_json(self, this_plant):
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# create personal json file for user to use outside of the game (website?)
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json_file = os.path.join(self.botany_dir,self.this_user + '_plant_data.json')
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# also updates age
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age_formatted = self.plant_age_convert(this_plant)
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plant_info = {
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"owner":this_plant.owner,
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"description":this_plant.parse_plant(),
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"age":age_formatted,
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"score":this_plant.ticks,
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"is_dead":this_plant.dead,
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"last_watered":this_plant.watered_timestamp,
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"file_name":this_plant.file_name,
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"stage": this_plant.stage_list[this_plant.stage],
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"generation": this_plant.generation,
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}
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if this_plant.stage >= 3:
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plant_info["rarity"] = this_plant.rarity_list[this_plant.rarity]
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if this_plant.mutation != 0:
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plant_info["mutation"] = this_plant.mutation_list[this_plant.mutation]
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if this_plant.stage >= 4:
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plant_info["color"] = this_plant.color_list[this_plant.color]
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if this_plant.stage >= 2:
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plant_info["species"] = this_plant.species_list[this_plant.species]
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with open(json_file, 'w') as outfile:
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json.dump(plant_info, outfile)
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def harvest_plant(self, this_plant):
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# TODO: plant history feature - could just use a sqlite query to retrieve all of user's dead plants
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# harvest is a dict of dicts
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# harvest contains one entry for each plant id
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age_formatted = self.plant_age_convert(this_plant)
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this_plant_id = this_plant.plant_id
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plant_info = {
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"description":this_plant.parse_plant(),
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"age":age_formatted,
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"score":this_plant.ticks,
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}
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if os.path.isfile(self.harvest_file_path):
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# harvest file exists: load data
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with open(self.harvest_file_path, 'rb') as f:
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this_harvest = pickle.load(f)
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new_file_check = False
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else:
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this_harvest = {}
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new_file_check = True
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this_harvest[this_plant_id] = plant_info
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# dump harvest file
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temp_path = self.harvest_file_path + ".temp"
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with open(temp_path, 'wb') as f:
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pickle.dump(this_harvest, f, protocol=2)
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os.rename(temp_path, self.harvest_file_path)
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# dump json file
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with open(self.harvest_json_path, 'w') as outfile:
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json.dump(this_harvest, outfile)
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return new_file_check
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if __name__ == '__main__':
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my_data = DataManager()
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# if plant save file exists
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if my_data.check_plant():
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my_plant = my_data.load_plant()
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# otherwise create new plant
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else:
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my_plant = Plant(my_data.savefile_path)
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my_data.data_write_json(my_plant)
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# my_plant is either a fresh plant or an existing plant at this point
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my_plant.start_life()
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my_data.start_threads(my_plant)
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try:
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botany_menu = ms.CursedMenu(my_plant,my_data)
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my_data.save_plant(my_plant)
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my_data.data_write_json(my_plant)
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my_data.update_garden_db(my_plant)
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finally:
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ms.cleanup()
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