# RLDoom A Windows-focused id Tech 1 client made with raylib. ## Why a new client? I hate ZDoom. And any time anyone says "Let's deathmatch on Doom!", you betcha they're talking about going on a ZDoom derivative like Zandronum. But at the same time, the official clients, the DOS one excepted, suck too. So why not just make a new one. ## Why Windows-focused? DirectPlay seems fun. ## Does this port aim to be accurate to the original game? Hell no. In gameplay, perhaps. I'll try to make movements and collisions as accurate as I can. For the rest, I am going with either competitivity, fun, or scalability. ## What works: - Loading WADs - Loading patches(Doom picture format) - Loading colormaps - Loading playpals ## What I need next: - Reading maps - Turning maps into meshes for raylib/physics use - Placing things on the map - Adding actor scripts to the things on the map