#include "HUD.h"
#include "UI.h"
#include "defines.h"
#include "Fonts.h"
#include <raylib.h>


UI_FUNC HeadsUpDisplay::Update()
{
	/*DrawTextEx(textFont, TextFormat("%i/%i", ammo, maxAmmo), {12, (float)GetScreenHeight() - 48}, 40, 0, DARKBLUE);
	DrawTextEx(textFont, TextFormat("%i/%i", ammo, maxAmmo), { 10, (float)GetScreenHeight() - 50 }, 40, 0, BLUE);
	DrawText("+", (GetScreenWidth() / 2) - 10, (GetScreenHeight() / 2) - 10, 20, WHITE);*/
}
