#pragma once #include "defines.h" #include "Map.h" #include namespace MassShoot { namespace Camera { Camera3D GetCamera(); BoundingBox GetCollider(); LOADING_FUNC InitCamera(); INPUT_FUNC LockCamera(); INPUT_FUNC UnlockCamera(); RENDERING_FUNC GravityDisplay(); INPUT_FUNC CameraMovement(MassShoot::Maps::Map map, bool enableBhop, bool enableAdvancedPhysics, bool enableNewGroundCollider); RENDERING_FUNC StartCameraFrame(); RENDERING_FUNC StopCameraFrame(); Vector3 GetCameraPosition(); } }