#pragma once #include "Weapons.h" #include #include "defines.h" namespace MassShoot { namespace Scripting { SCRIPTING_FUNC InitChai(); SCRIPTING_FUNC ChaiEval(std::string code); } namespace Weapons { class WeaponSuite { public: std::vector upgrades; SCRIPTING_FUNC CheckForUpgradeTriggers(); SCRIPTING_FUNC Execute(int upgradeId); }; } }