#pragma once #include "UI.h" #include "defines.h" #include class PauseMenuTitle : public MassShoot::UI::UIElement { public: UI_FUNC Update(); }; class PauseMenuMapName : public MassShoot::UI::UIElement { public: std::string mapName; UI_FUNC Update(); }; class PauseMenu : public MassShoot::UI::UIPanel { public: UI_FUNC Update(); };