#pragma once #include #include namespace TVGame { class Ghost { public: int health; float speed; Vector3 position; bool hurt; void CalculateNextPos(Vector3 camera); void RenderGhost(); }; class GhostHandler { void GhostHandlerInit(); std::vector ghosts; public: GhostHandler() { GhostHandlerInit(); } ~GhostHandler(); void SpawnGhosts(int number); void KillAllGhosts(); int CheckForGhostCollision(BoundingBox playerCollision); void CheckForHarmedGhosts(Ray ray); void GhostsUpdate(Vector3 camera); int GetGhostCount(); }; }