#include "PauseMenu.h" #include #include "defines.h" #include "Map.h" #include "Fonts.h" #include "ExternSuite.h" UI_FUNC PauseMenuTitle::Update() { DrawTextEx(titleFont, GAMENAME, { 12, 12 }, 50, 0, WHITE); } MassShoot::Maps::Map newMap; UI_FUNC PauseMenuMapName::Update() { DrawTextEx(smallFont, "massshoot/tgtk - massshoot > cocaineondrugs > headdisease", {10, (float)GetScreenHeight() - 32}, 30, 0, WHITE); } UI_FUNC PauseMenu::Update() { DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), { 50, 50, 50, 150 }); for (int i = 0; i < suite.upgrades.size(); i++) { DrawTextEx(textFont, suite.upgrades.at(i).name.c_str(), { 10, (float)i * 20 + 70 }, 20, 0, WHITE); } }