#pragma once // Macros for clarity #define AUDIO_FUNC void // Functions related to audio #define LOADING_FUNC void // Functions that load or otherwise initialize elements #define RENDERING_FUNC void // Functions related to rendering #define INPUT_FUNC void // Functions that read inputs from the user #define VITAL_FUNC void // If all goes well, you don't have to worry about them. #define UI_FUNC void // Functions related to interfaces #define PHYSICS_BOOL bool // Boolean functions related to physics #define PHYSICS_FUNC void // Functions related to physics #define LIGHTING_FUNC void // Functions related to lighting #define SCRIPTING_BOOL bool // Boolean functions related to scripting #define SCRIPTING_FUNC void // Functions related to scripting extern int AmmoSetter; extern int AmmoGetter; #define GAMENAME "Dead Weather"