20 lines
835 B
C
20 lines
835 B
C
#pragma once
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// Macros for clarity
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#define AUDIO_FUNC void // Functions related to audio
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#define LOADING_FUNC void // Functions that load or otherwise initialize elements
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#define RENDERING_FUNC void // Functions related to rendering
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#define INPUT_FUNC void // Functions that read inputs from the user
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#define VITAL_FUNC void // If all goes well, you don't have to worry about them.
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#define UI_FUNC void // Functions related to interfaces
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#define PHYSICS_BOOL bool // Boolean functions related to physics
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#define PHYSICS_FUNC void // Functions related to physics
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#define LIGHTING_FUNC void // Functions related to lighting
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#define SCRIPTING_BOOL bool // Boolean functions related to scripting
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#define SCRIPTING_FUNC void // Functions related to scripting
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extern int AmmoSetter;
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extern int AmmoGetter;
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#define GAMENAME "Dead Weather" |