From 6c36706f773d52f66d942eb476f61b71da328999 Mon Sep 17 00:00:00 2001 From: Safariminer <74744603+Safariminer@users.noreply.github.com> Date: Thu, 5 Jun 2025 12:11:51 -0400 Subject: [PATCH] Preliminary SHUMAN1 Documentation --- shuman.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/shuman.md b/shuman.md index c903fbc..ec84158 100644 --- a/shuman.md +++ b/shuman.md @@ -3,4 +3,9 @@ The Shuman map format is a UDMF-inspired map format that aims to simplify rendering and physics calculations. ## Sectors -All sectors in the Shuman map format are triangles. This is to speed up calculations both in physics and rendering(and also because I couldn't figure out tessellation). \ No newline at end of file +All sectors in the Shuman map format are triangles. This is to speed up calculations both in physics and rendering(and also because I couldn't figure out tessellation). A sector's walls, lines of the triangle, have a texture property to define the texture of the wall. It can be set to the special texture ``pms:none`` to be made invisible and thus to join sectors together. + +### In editor +In the Project Morault editor, you can create a new sector by pressing ``LSHIFT+N``. You can select a point by left-clicking on it, then move it by right-clicking and dragging. To join two sectors together, one line of both sectors should have the same points. By selecting a point and pressing ``LCTRL+J``, it will set the position of any point in a 5 pixel radius to itself. + +To select a line, simply select a point, then press ``RSHIFT+L+``(eg:``RSHIFT+L+B``). To change a wall's texture, simply select a line and press T. This will prompt you to choose a texture in the terminal. \ No newline at end of file