# Project Morault ## A source-available attempt at a humanist and persistent live-service game Project Morault is a source-available attempt at a humanist and persistent live-service game. ## Naming Project Morault is named after Arthur Morault, french mechanic specialized in vintage, sportive and luxury automobiles. He owns a garage, [La Fabrique Auto](https://www.lafabriqueauto.com), with his friend and colleague Joseph Shuman, after whom Project Morault's Shuman map format is named. This naming is a follow-up to the Jossec engine, named after Yann Le Jossec, french drift instructor, powered with the [Levy](https://tilde.town/~safariminer/levy) collision engine, named after Sylvain Levy, french automotive YouTuber. ## Goals ### Ideological - Establish open standards for items, trading, markets, and user interaction - Create healthier game environments and ranking systems overall ### Technical - Create an engine that allows any device to run the game at competitive framerates - Create a simpler map format inspired by UDMF to simplify rendering and collision maths to achieve better performance ## Why say source-available and not open-source? Collaboration is more or less only open to other tilde.town users for the time being. Forking and modding outside of tilde.town, however, are both allowed and encouraged. ## Dependencies - C++20 - raylib 5.5 - pugixml 1.15 ## Building for Windows (VS2022) Compiling on Windows with Visual Studio 2022 is relatively straight-forward. Simply clone the repository, then create a ``deps`` folder at the root of the repo. Inside your new folder, create an ``include`` folder and a ``lib`` folder. Then, follow the instructions for each dependency. Afterwards, simply open the ``ProjectMorault.sln`` solution using Visual Studio 2022 and run. ### raylib 5.5 First, download [raylib 5.5 built for x64 MSVC from GitHub](https://github.com/raysan5/raylib/releases/download/5.5/raylib-5.5_win64_msvc16.zip). Then, place the contents of the ``include`` folder of the archive within your ``deps/include`` folder. Then, place the contents of the ``lib`` folder of the archive within your ``deps/lib`` folder. ### pugixml 1.15 First, download pugixml 1.15 from the GitHub repository at gh:zeux/pugixml. Then, place the contents of the archive's ``src`` folder in your ``deps/include`` folder.