#include "Morault_Canvas.h" #include "Morault_Resources.h" #include #include "pugixml.hpp" #include void Morault::UI::Image::Draw(Morault::Gameplay::Player player) { using namespace Morault::Resources; Vector2 anchorPosition; if (anchor == BL) anchorPosition = { 0, (float)GetScreenHeight() }; if (anchor == BR) anchorPosition = { (float)GetScreenWidth(), (float)GetScreenHeight() }; if (anchor == TL) anchorPosition = { 0, 0 }; if (anchor == TR) anchorPosition = { (float)GetScreenWidth(), 0}; if (anchor == CN) anchorPosition = { (float)GetScreenWidth() / 2, (float)GetScreenHeight() / 2 }; Vector2 finalPosition = anchorPosition + Vector2((float)posx, (float)posy); DrawTextureEx(std::get(Textures(get(src))), finalPosition, 0, scale, WHITE); } void Morault::UI::Text::Draw(Morault::Gameplay::Player player) { using namespace Morault::Resources; Vector2 anchorPosition; if (anchor == BL) anchorPosition = { 0, (float)GetScreenHeight() }; if (anchor == BR) anchorPosition = { (float)GetScreenWidth(), (float)GetScreenHeight() }; if (anchor == TL) anchorPosition = { 0, 0 }; if (anchor == TR) anchorPosition = { (float)GetScreenWidth(), 0 }; if (anchor == CN) anchorPosition = { (float)GetScreenWidth() / 2, (float)GetScreenHeight() / 2 }; Vector2 finalPosition = anchorPosition + Vector2((float)posx, (float)posy); std::string temp = text; temp.replace(temp.find("[PLAYERHP]"), std::string("[PLAYERHP]").size(), std::to_string(player.data.hp)); DrawText(temp.c_str(), finalPosition.x, finalPosition.y, size, color); } Morault::UI::Canvas::Canvas() { } Morault::UI::Canvas::Canvas(std::string canvasfile) { pugi::xml_document doc; pugi::xml_parse_result result = doc.load_file(canvasfile.c_str()); if (!result) throw; pugi::xml_node root = doc.child("canvas"); for (const auto& img : root.children("img")) { UI::Image newimg; newimg.anchor = (std::string)img.attribute("anchor").as_string() == "bl" ? BL : (std::string)img.attribute("anchor").as_string() == "br" ? BR : (std::string)img.attribute("anchor").as_string() == "tl" ? TL : (std::string)img.attribute("anchor").as_string() == "tr" ? TR : CN; newimg.posx = img.attribute("posx").as_int(); newimg.posy = img.attribute("posy").as_int(); newimg.scale = img.attribute("scale").as_float(); newimg.src = (std::string)img.attribute("src").as_string(); elements.push_back(std::make_shared(newimg)); } for (const auto& txt : root.children("text")) { UI::Text newtxt; newtxt.anchor = (std::string)txt.attribute("anchor").as_string() == "bl" ? BL : (std::string)txt.attribute("anchor").as_string() == "br" ? BR : (std::string)txt.attribute("anchor").as_string() == "tl" ? TL : (std::string)txt.attribute("anchor").as_string() == "tr" ? TR : CN; newtxt.posx = txt.attribute("posx").as_int(); newtxt.posy = txt.attribute("posy").as_int(); newtxt.color.r = (unsigned char)std::stoi(txt.attribute("colr").as_string()); newtxt.color.g = (unsigned char)std::stoi(txt.attribute("colg").as_string()); newtxt.color.b = (unsigned char)std::stoi(txt.attribute("colb").as_string()); newtxt.color.a = (unsigned char)std::stoi(txt.attribute("cola").as_string()); newtxt.size = txt.attribute("size").as_int(); newtxt.text = txt.child_value(); elements.push_back(std::make_shared(newtxt)); } } void Morault::UI::Canvas::DrawCanvas(Morault::Gameplay::Player player) { for (int i = 0; i < elements.size(); i++) elements[i]->Draw(player); } Morault::UI::Canvas::~Canvas() { elements.clear(); }