#pragma once #include namespace Morault { namespace Rendering { void DrawWall(Vector2 a, Vector2 b, int heightFloor, int heightCeiling, Texture2D texture, float renderScale); void DrawFloor(Vector2 a, Vector2 b, Vector2 c, int heightFloor, Texture2D texture, float renderScale); void DrawCeiling(Vector2 a, Vector2 b, Vector2 c, int heightCeiling, Texture2D texture, float renderScale); } }