#include #include #include "Morault_Resources.h" #include "Morault_Player.h" #include "Morault_UDMF.h" #include #include #define MORAULT_MAP_RENDER_SCALE 0.1f int main(int argc, char** argv) { InitWindow(1280, 720, "ProjectMorault"); SetTargetFPS(60); SetExitKey(0); DisableCursor(); Morault::Gameplay::Player player; player.data.playerName = "TestPlayer0001"; player.data.hp = 100; player.data.xp = 0; bool gamePaused = false; while (!WindowShouldClose()) { player.controller.UpdatePlayerController(!gamePaused); BeginDrawing(); ClearBackground(BLACK); BeginMode3D(player.controller.camera); DrawGrid(100, 10); EndMode3D(); DrawFPS(0, 0); EndDrawing(); } CloseWindow(); }