morault/ProjectMorault/Morault_Map.h
2025-06-07 13:38:18 -04:00

31 lines
699 B
C++

#pragma once
#include <iostream>
#include <raylib.h>
#include <vector>
namespace Morault {
namespace Maps {
struct MapTriangle {
Vector2 a, b, c;
std::string wallAB = "pms:none", wallBC = "pms:none", wallCA = "pms:none"; // if empty, no wall
bool hasCeiling; std::string ceilingTexture = "pms:SKY"; // sky is special texture
bool hasFloor; std::string floorTexture = "pms:SKY"; // sky is special texture
int heightFloor, heightCeiling;
};
class Map { // Map element for Shuman 1
public:
std::vector<MapTriangle> MapTriangles;
Map();
Map(std::string path);
void LoadMap(std::string path);
void SaveMap(std::string path);
~Map();
};
}
}