42 lines
828 B
C++
42 lines
828 B
C++
#pragma once
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#include <iostream>
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#include <raylib.h>
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namespace Morault {
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namespace Gameplay {
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typedef enum {
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CITY,
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MALL,
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AWAITING_GAME,
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IN_GAME,
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AFTER_GAME
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};
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struct PlayerData {
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std::string playerName = "";
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int hp = 100, xp = 0;
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// eventually: std::vector<Item> items;
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// eventually: Item* primaryWeapon;
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// eventually: Item* secondaryWeapon;
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// eventually: Item* cosmetics;
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};
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class PlayerController {
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public:
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PlayerController();
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PlayerController(Vector3 position);
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Vector3 rotation;
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Camera camera;
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float sensitivityMultiplier = 0.5;
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void UpdatePlayerController(bool focus);
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~PlayerController();
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};
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class Player {
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public:
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Player();
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Player(PlayerData, PlayerController);
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PlayerData data;
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PlayerController controller;
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~Player();
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};
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}
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} |