11 lines
411 B
C++
11 lines
411 B
C++
#pragma once
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#include <raylib.h>
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namespace Morault {
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namespace Rendering {
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void DrawWall(Vector2 a, Vector2 b, int heightFloor, int heightCeiling, Texture2D texture, float renderScale);
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void DrawFloor(Vector2 a, Vector2 b, Vector2 c, int heightFloor, Texture2D texture, float renderScale);
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void DrawCeiling(Vector2 a, Vector2 b, Vector2 c, int heightCeiling, Texture2D texture, float renderScale);
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}
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} |