51 lines
875 B
C++
51 lines
875 B
C++
#pragma once
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#include <iostream>
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#include <vector>
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#include <raylib.h>
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namespace Morault {
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namespace UDMF { // DEPRECATED, DO NOT USE.
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struct Linedef {
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int v1, v2, sidefront = -1, sideback = -1;
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bool blocking;
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};
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struct Sidedef {
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int sector;
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std::string texturetop = "";
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std::string texturemiddle = "";
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std::string texturebottom = "";
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};
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struct Vertex {
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float x, y;
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};
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struct Sector {
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std::string texturefloor;
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std::string textureceiling;
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int heightceiling = 128;
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int heightfloor = 0;
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};
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class UDMFMap {
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public:
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std::string udmfNamespace;
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std::vector<Linedef> linedefs;
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std::vector<Sidedef> sidedefs;
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std::vector<Vertex> vertexes;
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std::vector<Sector> sectors;
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void LoadMap(std::string textmap);
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};
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Model LoadModelUDMFWalls(UDMFMap map);
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Model LoadModelUDMFFlats(UDMFMap map);
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}
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} |