#pragma once

#include <iostream>

namespace Config {


	struct Config {
		unsigned char maxPlayers = 16; // maximum players that can fit on the server. 
									  // original quake specs say up to 16, glquake slist
									 // can show up to 255 (standard calls for uchar).
		
		std::string serverName = "MPFWTESTSRV"; // left column in slist
		std::string serverBanner = "oh yeah this a mfing server!";
		std::string ip = "192.168.56.1";
		char unknownMagic[2] = {'x', 'D'}; // unknown short sent at the end of accepted connection request replies

		int udpControl = 26000; // port to which clients will connect for control

	};


}