Commit Graph

  • 5f57f10210 started work on a techdemo master Safariminer 2025-08-06 01:39:44 -04:00
  • 576df5ecd7 working wall collisions + started work on collision map saving Safariminer 2025-08-06 00:57:00 -04:00
  • 89f31a7184 Floor collisions working great with runtime-calculated collision maps, moving on to caching collision maps for future runtime Safariminer 2025-08-05 23:55:32 -04:00
  • 65031d57f3 Preliminary work on collisions Safariminer 2025-08-05 23:33:34 -04:00
  • f35ff8ae46 more work on lightmaps Safariminer 2025-08-05 02:28:28 -04:00
  • 6b39e39fe1 Preliminary work on lightmaps Safariminer 2025-08-05 01:42:06 -04:00
  • ecce403966 Rendering optimization related to culling + Started working on docs Safariminer 2025-08-04 23:30:30 -04:00
  • 58f9176dfc Working on collisions Safariminer 2025-08-04 16:26:04 -04:00
  • 8f3533405a Culling unwanted faces(clips, triggers, sky) with CVars and starting to implement different backends Safariminer 2025-08-02 17:02:49 -04:00
  • 9c7a3219d9 CVar system and systems to disable both gameplay and UI Safariminer 2025-08-01 15:37:31 -04:00
  • b33ddd47ca Adding commands for menus and whatnot + project setup for GMTK 2025 Safariminer 2025-07-30 15:21:26 -04:00
  • d8dc877da6 improved movements a bit and also added some infrastructure for UI <3 Safariminer 2025-07-29 15:20:29 -04:00
  • 7d8b306daa somewhat corrected movements(?) and texcoord caching Safariminer 2025-07-26 19:13:56 -04:00
  • 8e9a80caf0 initial commit where rendering still works Safariminer 2025-07-26 16:27:54 -04:00