#pragma once #include namespace Config { struct Config { unsigned char maxPlayers = 16; // maximum players that can fit on the server. // original quake specs say up to 16, glquake slist // can show up to 255 (standard calls for uchar). std::string serverName = "MPFWTESTSRV"; // left column in slist std::string serverBanner = "oh yeah this a mfing server!"; std::string ip = "192.168.56.1"; char unknownMagic[2] = {'x', 'D'}; // unknown short sent at the end of accepted connection request replies int udpControl = 26000; // port to which clients will connect for control }; }