{ "classname" "worldspawn" "mapversion" "220" "wad" "c:/program files (x86)/steam/steamapps/common/Quake/Id1/quake.wad;E:/mpfw/gameenv/data/textures/TexturesForAuthoring.wad;E:/mpfw/techdemo/data/textures/1ktextures.wad" "_generator" "J.A.C.K. 1.1.3773 Freeware (vpQuake)" { ( 256 -256 160 ) ( 256 -256 0 ) ( 256 256 160 ) BRICKS101 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( 288 256 160 ) ( 288 256 0 ) ( 288 -256 160 ) BRICKS101 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( 256 256 160 ) ( 256 256 0 ) ( 288 256 160 ) BRICKS101 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( 288 -256 160 ) ( 288 -256 0 ) ( 256 -256 160 ) BRICKS101 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( 256 256 0 ) ( 256 -256 0 ) ( 288 256 0 ) BRICKS101 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.062 0.062 ( 288 -256 160 ) ( 256 -256 160 ) ( 288 256 160 ) BRICKS101 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.062 0.062 } { ( -288 -256 160 ) ( -288 -256 0 ) ( -288 256 160 ) C1A0_WX [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -256 256 160 ) ( -256 256 0 ) ( -256 -256 160 ) BRICKS101 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( -288 256 160 ) ( -288 256 0 ) ( -256 256 160 ) C1A0_WX [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -256 -256 160 ) ( -256 -256 0 ) ( -288 -256 160 ) C1A0_WX [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -288 256 0 ) ( -288 -256 0 ) ( -256 256 0 ) C1A0_WX [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -256 -256 160 ) ( -288 -256 160 ) ( -256 256 160 ) C1A0_WX [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 } { ( -256 256 160 ) ( -256 256 0 ) ( -256 288 160 ) C1A0_WX [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 256 288 160 ) ( 256 288 0 ) ( 256 256 160 ) C1A0_WX [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -256 288 160 ) ( -256 288 0 ) ( 256 288 160 ) C1A0_WX [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 256 256 160 ) ( 256 256 0 ) ( -256 256 160 ) BRICKS101 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( -256 288 0 ) ( -256 256 0 ) ( 256 288 0 ) C1A0_WX [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 256 256 160 ) ( -256 256 160 ) ( 256 288 160 ) C1A0_WX [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 } { ( 256 -256 160 ) ( 256 -256 0 ) ( 256 -288 160 ) BRICKS101 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( -256 -288 160 ) ( -256 -288 0 ) ( -256 -256 160 ) BRICKS101 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( 256 -288 160 ) ( 256 -288 0 ) ( -256 -288 160 ) BRICKS101 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( -256 -256 160 ) ( -256 -256 0 ) ( 256 -256 160 ) BRICKS101 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( 256 -288 160 ) ( -256 -288 160 ) ( 256 -256 160 ) BRICKS101 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.062 0.062 ( -256 -256 0 ) ( -256 -288 0 ) ( 256 -256 0 ) BRICKS101 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.062 0.062 } { ( -256 -256 192 ) ( -256 -256 160 ) ( -256 256 192 ) WOOD006 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( 256 256 192 ) ( 256 256 160 ) ( 256 -256 192 ) WOOD006 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( -256 256 192 ) ( -256 256 160 ) ( 256 256 192 ) WOOD006 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( 256 -256 192 ) ( 256 -256 160 ) ( -256 -256 192 ) WOOD006 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 0.062 0.062 ( -256 256 160 ) ( -256 -256 160 ) ( 256 256 160 ) WOOD006 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.062 0.062 ( 256 -256 192 ) ( -256 -256 192 ) ( 256 256 192 ) WOOD006 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.062 0.062 } { ( -256 -256 0 ) ( -256 -256 -32 ) ( -256 256 0 ) ASPHALT025C [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 256 256 0 ) ( 256 256 -32 ) ( 256 -256 0 ) ASPHALT025C [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -256 256 0 ) ( -256 256 -32 ) ( 256 256 0 ) ASPHALT025C [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 256 -256 0 ) ( 256 -256 -32 ) ( -256 -256 0 ) ASPHALT025C [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -256 256 -32 ) ( -256 -256 -32 ) ( 256 256 -32 ) ASPHALT025C [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 256 -256 0 ) ( -256 -256 0 ) ( 256 256 0 ) TILES129B [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 0.062 0.062 } } { "classname" "info_player_start" "origin" "-192 0 0" }