Module bait
Introduction
Bait is the event emitter for Hilbish. Much like Node.js and
its events
system, many actions in Hilbish emit events.
Unlike Node.js, Hilbish events are global. So make sure to
pick a unique name!
Usage of the Bait module consists of userstanding
event-driven architecture, but it's pretty simple:
If you want to act on a certain event, you can catch
it.
You can act on events via callback functions.
Examples of this are in the Hilbish default config!
Consider this part of it:
lua
bait.catch('command.exit', function(code)
running = false
doPrompt(code ~= 0)
doNotifyPrompt()
end)
What this does is, whenever the command.exit
event is thrown,
this function will set the user prompt.
Functions
|||
|----|----|
|<a href="#catch">catch(name, cb)</a>|Catches an event. This function can be used to act on events.|
|<a href="#catchOnce">catchOnce(name, cb)</a>|Catches an event, but only once. This will remove the hook immediately after it runs for the first time.|
|<a href="#hooks">hooks(name) -> table</a>|Returns a table of functions that are hooked on an event with the corresponding name
.|
|<a href="#release">release(name, catcher)</a>|Removes the catcher
for the event with name
.|
|<a href="#throw">throw(name, ...args)</a>|Throws a hook with name
with the provided args
.|
<hr> <div id='catch'> <h4 class='heading'> bait.catch(name, cb) <a href="#catch" class='heading-link'> <i class="fas fa-paperclip"></i> </a> </h4>
Catches an event. This function can be used to act on events.
Parameters
string
**name
**
The name of the hook.
function
**cb
**
The function that will be called when the hook is thrown.
Example
lua
bait.catch('hilbish.exit', function()
print 'Goodbye Hilbish!'
end)
</div>
<hr> <div id='catchOnce'> <h4 class='heading'> bait.catchOnce(name, cb) <a href="#catchOnce" class='heading-link'> <i class="fas fa-paperclip"></i> </a> </h4>
Catches an event, but only once. This will remove the hook immediately after it runs for the first time.
Parameters
string
**name
**
The name of the event
function
**cb
**
The function that will be called when the event is thrown.
</div>
<hr> <div id='hooks'> <h4 class='heading'> bait.hooks(name) -> table <a href="#hooks" class='heading-link'> <i class="fas fa-paperclip"></i> </a> </h4>
Returns a table of functions that are hooked on an event with the corresponding name
.
Parameters
string
**name
**
The name of the hook
</div>
<hr> <div id='release'> <h4 class='heading'> bait.release(name, catcher) <a href="#release" class='heading-link'> <i class="fas fa-paperclip"></i> </a> </h4>
Removes the catcher
for the event with name
.
For this to work, catcher
has to be the same function used to catch
an event, like one saved to a variable.
Parameters
string
**name
**
Name of the event the hook is on
function
**catcher
**
Hook function to remove
Example
lua
local hookCallback = function() print 'hi' end
bait.catch('event', hookCallback)
-- a little while later....
bait.release('event', hookCallback)
-- and now hookCallback will no longer be ran for the event.
</div>
<hr> <div id='throw'> <h4 class='heading'> bait.throw(name, ...args) <a href="#throw" class='heading-link'> <i class="fas fa-paperclip"></i> </a> </h4>
Throws a hook with name
with the provided args
.
Parameters
string
**name
**
The name of the hook.
any
**args
** (This type is variadic. You can pass an infinite amount of parameters with this type.)
The arguments to pass to the hook.
Example
lua
bait.throw('greeting', 'world')
-- This can then be listened to via
bait.catch('gretting', function(greetTo)
print('Hello ' .. greetTo)
end)
</div>