//go:build midnight package moonlight import ( "fmt" "github.com/aarzilli/golua/lua" ) type Table struct{ refIdx int mlr *Runtime nativeFields map[Value]Value } func NewTable() *Table { return &Table{ refIdx: -1, nativeFields: make(map[Value]Value), } } func (t *Table) SetRuntime(mlr *Runtime) { t.mlr = mlr if t.refIdx == -1 { mlr.state.NewTable() t.refIdx = mlr.state.Ref(lua.LUA_REGISTRYINDEX) mlr.state.Pop(1) } } func (t *Table) Get(val Value) Value { return NilValue } func (t *Table) Push() { t.mlr.state.RawGeti(lua.LUA_REGISTRYINDEX, t.refIdx) } func (t *Table) SetField(key string, value Value) { fmt.Printf("key: %s, value: %s\n", key, value.TypeName()) t.Push() defer t.mlr.state.Pop(1) t.mlr.pushToState(value) t.mlr.state.SetField(-1, key) t.mlr.state.Pop(1) println("what") } func (t *Table) Set(key Value, value Value) { t.nativeFields[key] = value } func ForEach(tbl *Table, cb func(key Value, val Value)) { } func (mlr *Runtime) GlobalTable() *Table { mlr.state.GetGlobal("_G") return &Table{ refIdx: mlr.state.Ref(lua.LUA_REGISTRYINDEX), } } func ToTable(v Value) *Table { return &Table{ refIdx: -1, } } func TryTable(v Value) (*Table, bool) { return nil, false } func (t *Table) setRefIdx(mlr *Runtime, i int) { t.refIdx = mlr.state.Ref(i) }