// library for custom commands /* Commander is the library which handles Hilbish commands. This makes the user able to add Lua-written commands to their shell without making a separate script in a bin folder. Instead, you may simply use the Commander library in your Hilbish config. ```lua local commander = require 'commander' commander.register('hello', function(args, sinks) sinks.out:writeln 'Hello world!' end) ``` In this example, a command with the name of `hello` is created that will print `Hello world!` to output. One question you may have is: What is the `sinks` parameter? The `sinks` parameter is a table with 3 keys: `in`, `out`, and `err`. All of them are a @Sink. - `in` is the standard input. You may use the read functions on this sink to get input from the user. - `out` is standard output. This is usually where command output should go. - `err` is standard error. This sink is for writing errors, as the name would suggest. */ package commander import ( "hilbish/util" "hilbish/golibs/bait" rt "github.com/arnodel/golua/runtime" "github.com/arnodel/golua/lib/packagelib" ) type Commander struct{ Events *bait.Bait Loader packagelib.Loader } func New(rtm *rt.Runtime) Commander { c := Commander{ Events: bait.New(rtm), } c.Loader = packagelib.Loader{ Load: c.loaderFunc, Name: "commander", } return c } func (c *Commander) loaderFunc(rtm *rt.Runtime) (rt.Value, func()) { exports := map[string]util.LuaExport{ "register": util.LuaExport{c.cregister, 2, false}, "deregister": util.LuaExport{c.cderegister, 1, false}, } mod := rt.NewTable() util.SetExports(rtm, mod, exports) return rt.TableValue(mod), nil } // register(name, cb) // Adds a new command with the given `name`. When Hilbish has to run a command with a name, // it will run the function providing the arguments and sinks. // #param name string Name of the command // #param cb function Callback to handle command invocation /* #example -- When you run the command `hello` in the shell, it will print `Hello world`. -- If you run it with, for example, `hello Hilbish`, it will print 'Hello Hilbish' commander.register('hello', function(args, sinks) local name = 'world' if #args > 0 then name = args[1] end sinks.out:writeln('Hello ' .. name) end) #example */ func (c *Commander) cregister(t *rt.Thread, ct *rt.GoCont) (rt.Cont, error) { cmdName, cmd, err := util.HandleStrCallback(t, ct) if err != nil { return nil, err } c.Events.Emit("commandRegister", cmdName, cmd) return ct.Next(), err } // deregister(name) // Removes the named command. Note that this will only remove Commander-registered commands. // #param name string Name of the command to remove. func (c *Commander) cderegister(t *rt.Thread, ct *rt.GoCont) (rt.Cont, error) { if err := ct.Check1Arg(); err != nil { return nil, err } cmdName, err := ct.StringArg(0) if err != nil { return nil, err } c.Events.Emit("commandDeregister", cmdName) return ct.Next(), err }