Erase the trail as it goes, including deleting array items

This commit is contained in:
shoe 2025-03-21 21:38:47 +00:00
parent 555735966e
commit 0d350e1073

View File

@ -65,35 +65,46 @@ function init_walk() {
setInterval(draw, 20);
// TODO: it would be cool to have this changable, but I may just ... not
setInterval(move_walker, controls.step_time);
}
/*
// Set default values for walker pos and empty the trail
// TODO: ACTUAL DEFAULT VALUE AT CENTER.
walker_position = {x: 0, y: 0};
trail_positions = [];
// Create array of walkers with set parameters, start walkers in center of canvas
walker_array = []
for (var i = 0; i < 1; i++) {
var walker = {
x_position: canvas.width / 2,
y_position: canvas.height / 2,
line_width: 1,
color: controls.color,
speed: 5,
angle: Math.random() * 360,
halt: false,
// check if the trails array has a position.
// return index if found, or null if not.
function trails_find_position(row, col) {
for (var i = 0; i < trails.length; i++) {
var t = trails[i];
if (t.row === row && t.col === col) {
return i;
}
walker.x_velocity = walker.speed * Math.cos(walker.angle)
walker.y_velocity = walker.speed * Math.sin(walker.angle)
walker_array.push(walker)
}
*/
return null;
}
function move_walker() {
// leave a trail
trails.push({row: walker.row, col: walker.col, color: walker.color});
// leave a trail behind
var index = trails_find_position(walker.row, walker.col);
if (index) {
trails[index].color = walker.color;
} else {
trails.push({row: walker.row, col: walker.col, color: walker.color});
}
// for all existing trails, make them darker
for (var i = 0; i < trails.length; i++) {
var t = trails[i];
t.color = tweak_color_luminance(t.color, -0.1);
// delete any trails with 0 for first digit of RGB
// (think of them as near-black)
// e.g. #050500
if (t.color[1] === "0" && t.color[3] == "0" && t.color[5] == "0") {
// draw black there just to be safe
draw_grid_square(t.row, t.col, "black");
// delete the item from the array
trails.splice(i, 1);
}
}
console.log(`${trails.length} items in trails array`);
// move in random dir
add_random_direction(walker);
@ -163,9 +174,6 @@ function draw() {
console.log(`dimensions changed from ${old_width}x${old_height} to ${ctx.canvas.width}x${ctx.canvas.height}`);
}
// grid of all one color.
draw_grid();
// draw a colored square at the walker location
draw_grid_square(walker.row, walker.col, walker.color);
@ -188,16 +196,6 @@ function draw_grid_square(row, col, color) {
ctx.fillRect(pos_h, pos_v, controls.cell_size - (2*margin), controls.cell_size - (2*margin));
}
function draw_grid() {
// Actually draw the cells lol
for (var row = 0; row < n_rows; row++) {
for (var col = 0; col < n_cols; col++) {
draw_grid_square(row, col, "#282828");
}
}
}
/****************************************************************************
* ON SCRIPT LOAD *
****************************************************************************/