diff --git a/walkers.js b/walkers.js
index 79c7494..33e6b74 100644
--- a/walkers.js
+++ b/walkers.js
@@ -1,10 +1,3 @@
-var constants = {
-  step_time: 200,
-  cell_size: 22,
-  color: "#FFB000",
-};
-
-
 /****************************************************************************
  * TODO: CATEOGORIZE THESE BULLSHITS                                        *
  ****************************************************************************/
@@ -28,10 +21,9 @@ Number.prototype.div = function(divisor) {
  ****************************************************************************/
 
 function init_walk() {
-  // Draw a grid of boxes on the canvas
-  setInterval(draw, 20);
-  // TODO: it would be cool to have this changable, but I may just ... not
-  setInterval(move_walker, constants.step_time);
+  setInterval(update_size, 20);
+  setInterval(update_walkers, 200);
+  setInterval(update_trails, 200);
 }
 
 // check if the trails array has a position.
@@ -46,35 +38,49 @@ function trails_find_position(row, col) {
   return null;
 }
 
-function move_walker() {
-  // leave a trail behind
-  var index = trails_find_position(walker.row, walker.col);
-  if (index) {
-    trails[index].color = walker.color;
-  } else {
-    trails.push({row: walker.row, col: walker.col, color: walker.color});
-  }
-
+function update_trails() {
   // for all existing trails, make them darker
   for (var i = 0; i < trails.length; i++) {
-    var t = trails[i];
-    t.color = tweak_color_luminance(t.color, -0.1);
+    var darker = tweak_color_luminance(trails[i].color, -0.1);
+    trails[i].color = darker;
 
     // delete any trails with 0 for first digit of RGB
     // (think of them as near-black)
     // e.g. #050500
-    if (t.color[1] === "0" && t.color[3] == "0" && t.color[5] == "0") {
-      // draw black there just to be safe
-      draw_grid_square(t.row, t.col, "black");
+    if (darker[1] === "0" && darker[3] == "0" && darker[5] == "0") {
+      // draw black, just so we don't leave behind an almost-black square
+      draw_grid_square(trails[i].row, trails[i].col, "black");
 
       // delete the item from the array
       trails.splice(i, 1);
     }
   }
-  console.log(`${trails.length} items in trails array`);
 
-  // move in random dir
-  add_random_direction(walker);
+  // after all trails have been darkened/removed, draw the remaining ones
+  for (var i = 0; i < trails.length; i++) {
+    draw_grid_square(trails[i].row, trails[i].col, trails[i].color);
+  }
+}
+
+function update_walkers() {
+  // move all walkers, creating trails behind them
+  for (var i = 0; i < walkers.length; i++) {
+    // leave a trail behind
+    var index = trails_find_position(walkers[i].row, walkers[i].col);
+    if (index) {
+      trails[index].color = walkers[i].color;
+    } else {
+      trails.push({row: walkers[i].row, col: walkers[i].col, color: walkers[i].color});
+    }
+
+    // move in random dir
+    add_random_direction(walkers[i]);
+  }
+
+  // draw a colored square at walker locations
+  for (var i = 0; i < walkers.length; i++) {
+    draw_grid_square(walkers[i].row, walkers[i].col, walkers[i].color);
+  }
 }
 
 function add_random_direction(pos) {
@@ -118,49 +124,29 @@ function tweak_color_luminance(hex, lum) {
   return rgb;
 }
 
-function draw() {
-  // pixel width and height
-  var old_width = ctx.canvas.width;
-  var old_height = ctx.canvas.height;
-  canvas.width  = window.innerWidth;
-  canvas.height = window.innerHeight;
+function update_size() {
+  if (canvas.width != window.innerWidth || canvas.height != window.innerHeight) {
+    // note: changing width and height clears the canvas, so this will cause a
+    // black screen until the next draw call for each thing.
+    canvas.width  = window.innerWidth;
+    canvas.height = window.innerHeight;
 
-  if (old_width !== canvas.width || old_height != canvas.height) {
-    var old_n_rows = n_rows;
-    var old_n_cols = n_cols;
-    n_rows = canvas.height.div(constants.cell_size);
-    n_cols = canvas.width.div(constants.cell_size);
-    offset_h = (canvas.width - (constants.cell_size * n_cols)).div(2);
-    offset_v = (canvas.height - (constants.cell_size * n_rows)).div(2);
-    offset = {h: offset_h, v: offset_v};
-    // TODO: for every walker and every trail, adjust their position to the new canvas size
-    // we wanna just mod it, probably. that way if you shrink it you don't
-    // lose anything.
-
-    // TODO: HANDLE RESIZE
-    console.log(`dimensions changed from ${old_width}x${old_height} to ${ctx.canvas.width}x${ctx.canvas.height}`);
+    // update all the globals we're using to
+    n_rows = canvas.height.div(cell_size);
+    n_cols = canvas.width.div(cell_size);
+    offset_h = (canvas.width - (cell_size * n_cols)).div(2);
+    offset_v = (canvas.height - (cell_size * n_rows)).div(2);
   }
-
-  // draw a colored square at the walker location
-  draw_grid_square(walker.row, walker.col, walker.color);
-
-  // for any trails, draw them
-  for (var i = 0; i < trails.length; i++) {
-    t = trails[i];
-    draw_grid_square(t.row, t.col, t.color);
-  }
-
-  // TODO CODE
 }
 
 function draw_grid_square(row, col, color) {
   var margin = 2;
 
   ctx.fillStyle = color;
-  var pos_h = offset.h + (constants.cell_size * col) + margin;
-  var pos_v = offset.v + (constants.cell_size * row) + margin;
+  var pos_h = offset_h + (cell_size * col) + margin;
+  var pos_v = offset_v + (cell_size * row) + margin;
 
-  ctx.fillRect(pos_h, pos_v, constants.cell_size - (2*margin), constants.cell_size - (2*margin));
+  ctx.fillRect(pos_h, pos_v, cell_size - (2*margin), cell_size - (2*margin));
 }
 
 /****************************************************************************
@@ -174,13 +160,17 @@ canvas.width  = window.innerWidth;
 canvas.height = window.innerHeight;
 
 // compute the initial rows and columns
-var n_rows = canvas.height.div(constants.cell_size);
-var n_cols = canvas.width.div(constants.cell_size);
-var offset_h = (canvas.width - (constants.cell_size * n_cols)).div(2);
-var offset_v = (canvas.height - (constants.cell_size * n_rows)).div(2);
-var offset = {h: offset_h, v: offset_v};
+var cell_size = 22;
+var n_rows = canvas.height.div(cell_size);
+var n_cols = canvas.width.div(cell_size);
+var offset_h = (canvas.width - (cell_size * n_cols)).div(2);
+var offset_v = (canvas.height - (cell_size * n_rows)).div(2);
 
 // set start position of walker and start the random walk
-var walker = {row: n_rows.div(2), col: n_cols.div(2), color: constants.color};
+var walkers = [
+  {row: n_rows.div(2), col: n_cols.div(2), color: "#FFB000"},
+  {row: 0, col: 0, color: "#ff0000"},
+  {row: n_rows, col: 0, color: "#00ff00"},
+];
 trails = []
 init_walk();