diff --git a/walkers.js b/walkers.js index 79c7494..33e6b74 100644 --- a/walkers.js +++ b/walkers.js @@ -1,10 +1,3 @@ -var constants = { - step_time: 200, - cell_size: 22, - color: "#FFB000", -}; - - /**************************************************************************** * TODO: CATEOGORIZE THESE BULLSHITS * ****************************************************************************/ @@ -28,10 +21,9 @@ Number.prototype.div = function(divisor) { ****************************************************************************/ function init_walk() { - // Draw a grid of boxes on the canvas - setInterval(draw, 20); - // TODO: it would be cool to have this changable, but I may just ... not - setInterval(move_walker, constants.step_time); + setInterval(update_size, 20); + setInterval(update_walkers, 200); + setInterval(update_trails, 200); } // check if the trails array has a position. @@ -46,35 +38,49 @@ function trails_find_position(row, col) { return null; } -function move_walker() { - // leave a trail behind - var index = trails_find_position(walker.row, walker.col); - if (index) { - trails[index].color = walker.color; - } else { - trails.push({row: walker.row, col: walker.col, color: walker.color}); - } - +function update_trails() { // for all existing trails, make them darker for (var i = 0; i < trails.length; i++) { - var t = trails[i]; - t.color = tweak_color_luminance(t.color, -0.1); + var darker = tweak_color_luminance(trails[i].color, -0.1); + trails[i].color = darker; // delete any trails with 0 for first digit of RGB // (think of them as near-black) // e.g. #050500 - if (t.color[1] === "0" && t.color[3] == "0" && t.color[5] == "0") { - // draw black there just to be safe - draw_grid_square(t.row, t.col, "black"); + if (darker[1] === "0" && darker[3] == "0" && darker[5] == "0") { + // draw black, just so we don't leave behind an almost-black square + draw_grid_square(trails[i].row, trails[i].col, "black"); // delete the item from the array trails.splice(i, 1); } } - console.log(`${trails.length} items in trails array`); - // move in random dir - add_random_direction(walker); + // after all trails have been darkened/removed, draw the remaining ones + for (var i = 0; i < trails.length; i++) { + draw_grid_square(trails[i].row, trails[i].col, trails[i].color); + } +} + +function update_walkers() { + // move all walkers, creating trails behind them + for (var i = 0; i < walkers.length; i++) { + // leave a trail behind + var index = trails_find_position(walkers[i].row, walkers[i].col); + if (index) { + trails[index].color = walkers[i].color; + } else { + trails.push({row: walkers[i].row, col: walkers[i].col, color: walkers[i].color}); + } + + // move in random dir + add_random_direction(walkers[i]); + } + + // draw a colored square at walker locations + for (var i = 0; i < walkers.length; i++) { + draw_grid_square(walkers[i].row, walkers[i].col, walkers[i].color); + } } function add_random_direction(pos) { @@ -118,49 +124,29 @@ function tweak_color_luminance(hex, lum) { return rgb; } -function draw() { - // pixel width and height - var old_width = ctx.canvas.width; - var old_height = ctx.canvas.height; - canvas.width = window.innerWidth; - canvas.height = window.innerHeight; +function update_size() { + if (canvas.width != window.innerWidth || canvas.height != window.innerHeight) { + // note: changing width and height clears the canvas, so this will cause a + // black screen until the next draw call for each thing. + canvas.width = window.innerWidth; + canvas.height = window.innerHeight; - if (old_width !== canvas.width || old_height != canvas.height) { - var old_n_rows = n_rows; - var old_n_cols = n_cols; - n_rows = canvas.height.div(constants.cell_size); - n_cols = canvas.width.div(constants.cell_size); - offset_h = (canvas.width - (constants.cell_size * n_cols)).div(2); - offset_v = (canvas.height - (constants.cell_size * n_rows)).div(2); - offset = {h: offset_h, v: offset_v}; - // TODO: for every walker and every trail, adjust their position to the new canvas size - // we wanna just mod it, probably. that way if you shrink it you don't - // lose anything. - - // TODO: HANDLE RESIZE - console.log(`dimensions changed from ${old_width}x${old_height} to ${ctx.canvas.width}x${ctx.canvas.height}`); + // update all the globals we're using to + n_rows = canvas.height.div(cell_size); + n_cols = canvas.width.div(cell_size); + offset_h = (canvas.width - (cell_size * n_cols)).div(2); + offset_v = (canvas.height - (cell_size * n_rows)).div(2); } - - // draw a colored square at the walker location - draw_grid_square(walker.row, walker.col, walker.color); - - // for any trails, draw them - for (var i = 0; i < trails.length; i++) { - t = trails[i]; - draw_grid_square(t.row, t.col, t.color); - } - - // TODO CODE } function draw_grid_square(row, col, color) { var margin = 2; ctx.fillStyle = color; - var pos_h = offset.h + (constants.cell_size * col) + margin; - var pos_v = offset.v + (constants.cell_size * row) + margin; + var pos_h = offset_h + (cell_size * col) + margin; + var pos_v = offset_v + (cell_size * row) + margin; - ctx.fillRect(pos_h, pos_v, constants.cell_size - (2*margin), constants.cell_size - (2*margin)); + ctx.fillRect(pos_h, pos_v, cell_size - (2*margin), cell_size - (2*margin)); } /**************************************************************************** @@ -174,13 +160,17 @@ canvas.width = window.innerWidth; canvas.height = window.innerHeight; // compute the initial rows and columns -var n_rows = canvas.height.div(constants.cell_size); -var n_cols = canvas.width.div(constants.cell_size); -var offset_h = (canvas.width - (constants.cell_size * n_cols)).div(2); -var offset_v = (canvas.height - (constants.cell_size * n_rows)).div(2); -var offset = {h: offset_h, v: offset_v}; +var cell_size = 22; +var n_rows = canvas.height.div(cell_size); +var n_cols = canvas.width.div(cell_size); +var offset_h = (canvas.width - (cell_size * n_cols)).div(2); +var offset_v = (canvas.height - (cell_size * n_rows)).div(2); // set start position of walker and start the random walk -var walker = {row: n_rows.div(2), col: n_cols.div(2), color: constants.color}; +var walkers = [ + {row: n_rows.div(2), col: n_cols.div(2), color: "#FFB000"}, + {row: 0, col: 0, color: "#ff0000"}, + {row: n_rows, col: 0, color: "#00ff00"}, +]; trails = [] init_walk();