Change controls without entirely destroying existing code
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fe5b661858
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@ -12,23 +12,17 @@ window.onload = function() {
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autoPlace: false,
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autoPlace: false,
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});
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});
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gui.add(controls, "speed", 1, 10).name("Speed To Move");
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gui.add(controls, "step_time", 200, 2000).name("step time (ms)").step(1);
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gui.add(controls, "line_width", 1, 10).name("Line Width");
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gui.add(controls, "fadeout", 0, 20).name("time to fade (0 to disable").step(1);
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gui.add(controls, "color", 1, 50).name("which color the guy is").step(1);
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// gui.add(controls, "reoccurance_rate", 0, 8).name("Reoccurance Rate");
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gui
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.add(controls, "walker_count", 1, 50)
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.name("Number of Walkers").step(1);
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gui.add(controls, "limit_angles", 3, 360).name("Limit Number of Directions").step(1);
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gui.add(controls, "restart_button").name("Click To Restart");
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var customContainer = document.getElementById("controls-container");
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var customContainer = document.getElementById("controls-container");
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customContainer.append(gui.domElement);
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customContainer.append(gui.domElement);
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};
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};
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// colorArray source: https://gist.github.com/mucar/3898821
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// colorArray source: https://gist.github.com/mucar/3898821
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var colorArray = ['#FF6633', '#FFB399', '#FF33FF', '#FFFF99', '#00B3E6',
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var colorArray = [
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'#FF6633', '#FFB399', '#FF33FF', '#FFFF99', '#00B3E6',
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'#E6B333', '#3366E6', '#999966', '#99FF99', '#B34D4D',
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'#E6B333', '#3366E6', '#999966', '#99FF99', '#B34D4D',
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'#80B300', '#809900', '#E6B3B3', '#6680B3', '#66991A',
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'#80B300', '#809900', '#E6B3B3', '#6680B3', '#66991A',
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'#FF99E6', '#CCFF1A', '#FF1A66', '#E6331A', '#33FFCC',
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'#FF99E6', '#CCFF1A', '#FF1A66', '#E6331A', '#33FFCC',
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@ -41,30 +35,22 @@ var colorArray = ['#FF6633', '#FFB399', '#FF33FF', '#FFFF99', '#00B3E6',
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];
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];
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var controls = new(function() {
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var controls = new(function() {
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this.speed = 5;
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this.step_time = 500;
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this.line_width = 1;
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this.fadeout = 10;
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this.walker_count = 5;
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this.color = 1;
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this.limit_angles = 4;
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this.time_to_recover = 4;
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this.restart_button = function() {
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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init_walk();
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}
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})();
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})();
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function init_walk() {
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function init_walk() {
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// Create array of walkers with set parameters, start walkers in center of canvas
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// Create array of walkers with set parameters, start walkers in center of canvas
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walker_array = []
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walker_array = []
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for (var i = 0; i < controls.walker_count; i++) {
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for (var i = 0; i < 1; i++) {
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var walker = {
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var walker = {
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x_position: canvas.width / 2,
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x_position: canvas.width / 2,
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y_position: canvas.height / 2,
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y_position: canvas.height / 2,
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line_width: controls.line_width,
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line_width: 1,
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colour: colorArray[i],
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colour: colorArray[i],
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speed: controls.speed,
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speed: 5,
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angle: Math.random() * 360,
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angle: Math.random() * 360,
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halt: false,
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halt: false,
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}
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}
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@ -117,7 +103,7 @@ function get_nearest_angle(goal, angle_list) {
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}
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}
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var possible_directions = gen_angle_list(controls.limit_angles);
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var possible_directions = gen_angle_list(4);
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@ -148,7 +134,7 @@ function check_boundaries(canvas, walker) {
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function paint_canvas() {
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function paint_canvas() {
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// Regenerate possible angle list
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// Regenerate possible angle list
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possible_directions = gen_angle_list(controls.limit_angles)
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possible_directions = gen_angle_list(4)
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// Loop through all walkers, moving & painting accordingly
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// Loop through all walkers, moving & painting accordingly
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for (var i = 0; i < walker_array.length; i++) {
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for (var i = 0; i < walker_array.length; i++) {
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