Make grid resize an event listener, comment functions

This commit is contained in:
shoe 2025-03-22 01:08:44 +00:00
parent c5876c87e1
commit 5f5d299421

View File

@ -12,6 +12,7 @@ var walker_colors = [
];
var color_idx = 0;
// create a new walker with random position and color
function create_new_walker() {
var my_row = Math.floor(Math.random() * n_rows);
var my_col = Math.floor(Math.random() * n_cols);
@ -21,6 +22,7 @@ function create_new_walker() {
color_idx = (color_idx + 1).mod(walker_colors.length);
}
// choose a random walker to kill. does not kill the trail.
function destroy_random_walker() {
// destroy a random walker.
// we can't get the trail, that'll have to fade on its own
@ -31,8 +33,8 @@ function destroy_random_walker() {
draw_grid_square(removed[0].row, removed[0].col, "black");
}
// kill all walkers, but not their trails.
function destroy_all_walkers() {
// kill all the walkers, but not their trails -- i like the look better
var removed = walkers.splice(0, walkers.length);
// draw black everywhere on the canvas to hide the dead bodies D:
@ -63,8 +65,8 @@ Number.prototype.div = function(divisor) {
* Random walk implementation (movement functions) *
****************************************************************************/
// start up the functions that run FOREVER!!!
function init_walk() {
setInterval(update_size, 20);
setInterval(update_walkers, 200);
setInterval(update_trails, 200);
}
@ -81,6 +83,7 @@ function trails_find_position(row, col) {
return null;
}
// update and draw all trails in the array
function update_trails() {
// for all existing trails, make them darker
for (var i = 0; i < trails.length; i++) {
@ -105,6 +108,7 @@ function update_trails() {
}
}
// update and draw all walkers in the array
function update_walkers() {
// move all walkers, creating trails behind them
for (var i = 0; i < walkers.length; i++) {
@ -168,28 +172,28 @@ function tweak_color_luminance(hex, lum) {
return rgb;
}
function update_size() {
if (canvas.width != window.innerWidth || canvas.height != window.innerHeight) {
// note: changing width and height clears the canvas, so this will cause a
// black screen until the next draw call for each thing.
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// when called, fixes the canvas and grid size. will cause the canvas to go
// black until it's drawn again, though.
function fix_grid_size() {
// note: changing width and height clears the canvas, so this will cause a
// black screen until the next draw call for each thing.
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// update all the globals we're using too
n_rows = canvas.height.div(cell_size);
n_cols = canvas.width.div(cell_size);
offset_h = (canvas.width - (cell_size * n_cols)).div(2);
offset_v = (canvas.height - (cell_size * n_rows)).div(2);
}
// update all the globals we're using too
n_rows = canvas.height.div(cell_size);
n_cols = canvas.width.div(cell_size);
offset_h = (canvas.width - (cell_size * n_cols)).div(2);
offset_v = (canvas.height - (cell_size * n_rows)).div(2);
}
// draw on the canvas a grid square of that color
function draw_grid_square(row, col, color) {
var margin = 2;
ctx.fillStyle = color;
var pos_h = offset_h + (cell_size * col) + margin;
var pos_v = offset_v + (cell_size * row) + margin;
ctx.fillStyle = color;
ctx.fillRect(pos_h, pos_v, cell_size - (2*margin), cell_size - (2*margin));
}
@ -205,6 +209,9 @@ var ctx = canvas.getContext('2d')
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// set up a handler so the grid gets fixed whenever the window resizes
window.addEventListener('resize', fix_grid_size);
// find the UI buttons and give them click handlers to activate our functions
document
.getElementById("button-create-walker")