From 7150be9dfb14c368f7576f92e277ca1ad88034ec Mon Sep 17 00:00:00 2001 From: shoe Date: Sat, 22 Mar 2025 01:46:20 +0000 Subject: [PATCH] Random speeds go brrrrrrr --- walkers.js | 79 +++++++++++++++++++++++++++++++++--------------------- 1 file changed, 48 insertions(+), 31 deletions(-) diff --git a/walkers.js b/walkers.js index bb7240d..b0f18ff 100644 --- a/walkers.js +++ b/walkers.js @@ -2,45 +2,66 @@ * Buttons that interact with the UI * ****************************************************************************/ +// return a random update time. 25 to 175ms in increments of 50 +function random_update_time() { + var speed = Math.floor(Math.random() * 4); + return (speed * 50) + 25; +} + // a rainbow-adjacent set of colors for the walkers to cycle through var walker_colors = [ + "#FFB000", // amber, from https://superuser.com/a/1206781 "#33FF00", // green, also from https://superuser.com/a/1206781 "#0033ff", // blue "#a553fc", // purple "#FF2E00", // red - "#FFB000", // amber, also from https://superuser.com/a/1206781. this is the default color used, so it is last in the array. ]; var color_idx = 0; // create a new walker with random position and color function create_new_walker() { + // create random-param walker and add to the array var my_row = Math.floor(Math.random() * n_rows); var my_col = Math.floor(Math.random() * n_cols); var my_color = walker_colors[color_idx]; - // TODO: ADD SPEED TO THIS WHOLE DEAL - walkers.push({row: my_row, col: my_col, color: my_color}); + var new_length = walkers.push({row: my_row, col: my_col, color: my_color}); + + // decide how fast this walker updates and push that to the interval array + var update_time = random_update_time(); + var timer = setInterval((function() { + update_walker(walkers[new_length - 1]); + }), update_time); + walker_timers.push(timer); + + // go to the next color color_idx = (color_idx + 1).mod(walker_colors.length); } // choose a random walker to kill. does not kill the trail. function destroy_random_walker() { - // destroy a random walker. - // we can't get the trail, that'll have to fade on its own + // choose a random walker to destroy, draw black over its location. var choice = Math.floor(Math.random() * walkers.length); - var removed = walkers.splice(choice, 1); + var removed = walkers.splice(choice, 1)[0]; + draw_grid_square(removed.row, removed.col, "black"); - // hide where the walker used to be - draw_grid_square(removed[0].row, removed[0].col, "black"); + // also stop its timer + var removed_timer = walker_timers.splice(choice, 1)[0]; + clearInterval(removed_timer); } // kill all walkers, but not their trails. function destroy_all_walkers() { + // delete all walkers, draw black where they used to be var removed = walkers.splice(0, walkers.length); - - // draw black everywhere on the canvas to hide the dead bodies D: for (var i = 0; i < removed.length; i++) { draw_grid_square(removed[i].row, removed[i].col, "black"); } + + // stop all timers as well + var removed_timers = walker_timers.splice(0, walker_timers.length); + for (var i = 0; i < removed_timers.length; i++) { + clearInterval(removed_timers[i]); + } } /**************************************************************************** @@ -67,8 +88,10 @@ Number.prototype.div = function(divisor) { // start up the functions that run FOREVER!!! function init_walk() { - setInterval(update_walkers, 200); setInterval(update_trails, 200); + + // create an initial walker. also creates its timer with setInterval. + create_new_walker(); } // check if the trails array has a position. @@ -109,25 +132,20 @@ function update_trails() { } // update and draw all walkers in the array -function update_walkers() { - // move all walkers, creating trails behind them - for (var i = 0; i < walkers.length; i++) { - // leave a trail behind - var index = trails_find_position(walkers[i].row, walkers[i].col); - if (index) { - trails[index].color = walkers[i].color; - } else { - trails.push({row: walkers[i].row, col: walkers[i].col, color: walkers[i].color}); - } - - // move in random dir - add_random_direction(walkers[i]); +function update_walker(walker) { + // leave a trail behind + var index = trails_find_position(walker.row, walker.col); + if (index) { + trails[index].color = walker.color; + } else { + trails.push({row: walker.row, col: walker.col, color: walker.color}); } + // move in random dir + add_random_direction(walker); + // draw a colored square at walker locations - for (var i = 0; i < walkers.length; i++) { - draw_grid_square(walkers[i].row, walkers[i].col, walkers[i].color); - } + draw_grid_square(walker.row, walker.col, walker.color); } // give this function a walker and it will update the walkerition by one tile @@ -231,8 +249,7 @@ var offset_h = (canvas.width - (cell_size * n_cols)).div(2); var offset_v = (canvas.height - (cell_size * n_rows)).div(2); // set start position of walker and start the random walk -var walkers = [ - {row: n_rows.div(2), col: n_cols.div(2), color: "#FFB000"}, -]; -trails = [] +var walkers = []; +var walker_timers = []; +var trails = [] init_walk();