From 85b1025d16b7bdf7f63b870f85d53f278012c757 Mon Sep 17 00:00:00 2001 From: shoe Date: Fri, 21 Mar 2025 02:05:09 +0000 Subject: [PATCH] Make the walker loop around when hitting edges --- random-walkers.js | 59 +++++++++++++++++------------------------------ 1 file changed, 21 insertions(+), 38 deletions(-) diff --git a/random-walkers.js b/random-walkers.js index 6e67f0a..1599a63 100644 --- a/random-walkers.js +++ b/random-walkers.js @@ -14,32 +14,32 @@ window.onload = function() { gui.add(controls, "step_time", 200, 2000).name("step time (ms)").step(1); gui.add(controls, "fadeout", 0, 20).name("time to fade (0 to disable").step(1); - gui.add(controls, "color", 1, 50).name("which color the guy is").step(1); + gui.addColor(controls, "color").name("guy color"); + gui.add(controls, "restart_button").name("start again"); var customContainer = document.getElementById("controls-container"); customContainer.append(gui.domElement); }; -// colorArray source: https://gist.github.com/mucar/3898821 -var colorArray = [ - '#FF6633', '#FFB399', '#FF33FF', '#FFFF99', '#00B3E6', - '#E6B333', '#3366E6', '#999966', '#99FF99', '#B34D4D', - '#80B300', '#809900', '#E6B3B3', '#6680B3', '#66991A', - '#FF99E6', '#CCFF1A', '#FF1A66', '#E6331A', '#33FFCC', - '#66994D', '#B366CC', '#4D8000', '#B33300', '#CC80CC', - '#66664D', '#991AFF', '#E666FF', '#4DB3FF', '#1AB399', - '#E666B3', '#33991A', '#CC9999', '#B3B31A', '#00E680', - '#4D8066', '#809980', '#E6FF80', '#1AFF33', '#999933', - '#FF3380', '#CCCC00', '#66E64D', '#4D80CC', '#9900B3', - '#E64D66', '#4DB380', '#FF4D4D', '#99E6E6', '#6666FF' -]; - var controls = new(function() { this.step_time = 500; this.fadeout = 10; - this.color = 1; -})(); + this.color = "#FFB000"; + this.restart_button = function() { + ctx.clearRect(0, 0, canvas.width, canvas.height) + init_walk(); + } +})() + + +// Define a new mod function that behaves different on negatives. +// now, (-1).mod(4) -> 3. not -1. +// taken from https://stackoverflow.com/a/4467559, which itself took from elsewhere +Number.prototype.mod = function (n) { + "use strict"; + return ((this % n) + n) % n; +}; function init_walk() { // Create array of walkers with set parameters, start walkers in center of canvas @@ -49,7 +49,7 @@ function init_walk() { x_position: canvas.width / 2, y_position: canvas.height / 2, line_width: 1, - colour: colorArray[i], + color: controls.color, speed: 5, angle: Math.random() * 360, halt: false, @@ -106,32 +106,16 @@ function get_nearest_angle(goal, angle_list) { var possible_directions = gen_angle_list(4); - function move_walker(walker, possible_directions) { // Update new random direction & update velocity of walker var new_angle = Math.random() * 360 - walker.x_position += walker.x_velocity - walker.y_position += walker.y_velocity + walker.x_position = (walker.x_position + walker.x_velocity).mod(canvas.width); + walker.y_position = (walker.y_position + walker.y_velocity).mod(canvas.height); walker.angle = degrees_to_radians(get_nearest_angle(new_angle, possible_directions)) walker.x_velocity = walker.speed * Math.cos(walker.angle) walker.y_velocity = walker.speed * Math.sin(walker.angle) } -function check_boundaries(canvas, walker) { - // Checks if walker has collided with walls and stops walker - if (walker.x_position >= canvas.width - walker.line_width || walker.x_position <= walker.line_width) { - walker.x_velocity = 0; - walker.y_velocity = 0; - walker.halt = true - } - - if (walker.y_position >= canvas.height - walker.line_width || walker.y_position <= walker.line_width) { - walker.x_velocity = 0 - walker.y_velocity = 0 - walker.halt = true; - } -} - function paint_canvas() { // Regenerate possible angle list possible_directions = gen_angle_list(4) @@ -147,9 +131,8 @@ function paint_canvas() { var prev_y = current_walker.y_position ctx.beginPath() ctx.moveTo(prev_x, prev_y) - check_boundaries(canvas, current_walker); move_walker(current_walker, possible_directions); - ctx.strokeStyle = current_walker.colour; + ctx.strokeStyle = current_walker.color; ctx.lineWidth = current_walker.line_width; ctx.lineTo(current_walker.x_position, current_walker.y_position) ctx.stroke()